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Add missing non-transactional SaveState calls
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@ -141,6 +141,7 @@ namespace osu.Game.Screens.Edit
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beatmapProcessor?.PostProcess();
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HitObjectAdded?.Invoke(hitObject);
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SaveState();
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}
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}
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@ -222,6 +223,7 @@ namespace osu.Game.Screens.Edit
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beatmapProcessor?.PostProcess();
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HitObjectRemoved?.Invoke(hitObject);
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SaveState();
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}
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}
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