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https://github.com/osukey/osukey.git
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Update tournament components to use APIBeatmap
directly
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@ -11,10 +11,10 @@ using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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@ -93,8 +93,8 @@ namespace osu.Game.Tournament.IPC
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Beatmap.Value = existing.BeatmapInfo;
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else
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{
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beatmapLookupRequest = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId });
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beatmapLookupRequest.Success += b => Beatmap.Value = b.ToBeatmapInfo(Rulesets);
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beatmapLookupRequest = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapId });
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beatmapLookupRequest.Success += b => Beatmap.Value = b;
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API.Queue(beatmapLookupRequest);
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}
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}
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@ -3,14 +3,14 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Tournament.IPC
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{
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public class MatchIPCInfo : Component
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{
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public Bindable<BeatmapInfo> Beatmap { get; } = new Bindable<BeatmapInfo>();
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public Bindable<APIBeatmap> Beatmap { get; } = new Bindable<APIBeatmap>();
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public Bindable<LegacyMods> Mods { get; } = new Bindable<LegacyMods>();
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public Bindable<TourneyState> State { get; } = new Bindable<TourneyState>();
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public Bindable<string> ChatChannel { get; } = new Bindable<string>();
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