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Refactor how drawable carousel items are constructed
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@ -7,6 +7,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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public abstract class CarouselItem
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{
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public virtual float TotalHeight => 0;
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public readonly BindableBool Filtered = new BindableBool();
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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