From 315a957a0ca3ad242671e49ec73a27e05e1432b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 19 Dec 2020 15:17:31 +0100 Subject: [PATCH] Extract constant for text transition duration --- .../Screens/Play/HUD/GameplayLeaderboardScore.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs index d510ea5f8b..cff3a1fc66 100644 --- a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs @@ -273,15 +273,17 @@ namespace osu.Game.Screens.Play.HUD } } + private const double text_transition_duration = 200; + private Color4 textColour { set { - scoreText.FadeColour(value, 200, Easing.OutQuint); - accuracyText.FadeColour(value, 200, Easing.OutQuint); - comboText.FadeColour(value, 200, Easing.OutQuint); - usernameText.FadeColour(value, 200, Easing.OutQuint); - positionText.FadeColour(value, 200, Easing.OutQuint); + scoreText.FadeColour(value, text_transition_duration, Easing.OutQuint); + accuracyText.FadeColour(value, text_transition_duration, Easing.OutQuint); + comboText.FadeColour(value, text_transition_duration, Easing.OutQuint); + usernameText.FadeColour(value, text_transition_duration, Easing.OutQuint); + positionText.FadeColour(value, text_transition_duration, Easing.OutQuint); } } }