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Minor cleanups for Legacy Storyboard/Beatmap decoder
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@ -7,7 +7,6 @@ using System.Globalization;
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using System.IO;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.IO;
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using osu.Game.Storyboards;
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@ -65,12 +64,14 @@ namespace osu.Game.Beatmaps.Formats
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private void handleEvents(string line)
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{
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var depth = 0;
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var lineSpan = line.AsSpan();
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while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
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while (lineSpan.StartsWith(" ", StringComparison.Ordinal) || lineSpan.StartsWith("_", StringComparison.Ordinal))
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{
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lineSpan = lineSpan.Slice(1);
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++depth;
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line = line.Substring(1);
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}
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line = line.Substring(depth);
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decodeVariables(ref line);
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@ -89,7 +90,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var layer = parseLayer(split[1]);
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var origin = parseOrigin(split[2]);
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var path = cleanFilename(split[3]);
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var path = CleanFilename(split[3]);
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var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
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var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
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storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
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@ -101,7 +102,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var layer = parseLayer(split[1]);
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var origin = parseOrigin(split[2]);
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var path = cleanFilename(split[3]);
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var path = CleanFilename(split[3]);
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var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
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var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
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var frameCount = int.Parse(split[6]);
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@ -116,7 +117,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var time = double.Parse(split[1], CultureInfo.InvariantCulture);
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var layer = parseLayer(split[2]);
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var path = cleanFilename(split[3]);
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var path = CleanFilename(split[3]);
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var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
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storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
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break;
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@ -332,6 +333,5 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private string cleanFilename(string path) => path.Trim('"').ToStandardisedPath();
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}
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}
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