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Merge branch 'master' into use-ReadableKeyCombinationProvider
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@ -40,6 +40,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using osu.Game.Utils;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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@ -160,6 +161,8 @@ namespace osu.Game
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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private RealmRulesetStore realmRulesetStore;
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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@ -206,17 +209,11 @@ namespace osu.Game
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dependencies.CacheAs<ISkinSource>(SkinManager);
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// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
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SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo =>
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SkinManager.ItemRemoved += item => Schedule(() =>
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{
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if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
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{
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Schedule(() =>
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{
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// check the removed skin is not the current user choice. if it is, switch back to default.
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if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID)
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SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
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});
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}
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// check the removed skin is not the current user choice. if it is, switch back to default.
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if (item.ID == SkinManager.CurrentSkinInfo.Value.ID)
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SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
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});
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EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration)new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();
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@ -237,6 +234,11 @@ namespace osu.Game
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
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// the following realm components are not actively used yet, but initialised and kept up to date for initial testing.
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realmRulesetStore = new RealmRulesetStore(realmFactory, Storage);
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dependencies.Cache(realmRulesetStore);
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// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
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@ -246,17 +248,8 @@ namespace osu.Game
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return ScoreManager.QueryScores(s => beatmapIds.Contains(s.BeatmapInfo.ID)).ToList();
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}
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BeatmapManager.ItemRemoved.BindValueChanged(i =>
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{
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if (i.NewValue.TryGetTarget(out var item))
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ScoreManager.Delete(getBeatmapScores(item), true);
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});
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BeatmapManager.ItemUpdated.BindValueChanged(i =>
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{
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if (i.NewValue.TryGetTarget(out var item))
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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BeatmapManager.ItemRemoved += item => ScoreManager.Delete(getBeatmapScores(item), true);
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BeatmapManager.ItemUpdated += item => ScoreManager.Undelete(getBeatmapScores(item), true);
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dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
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AddInternal(difficultyCache);
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@ -527,6 +520,8 @@ namespace osu.Game
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LocalConfig?.Dispose();
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contextFactory?.FlushConnections();
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realmRulesetStore?.Dispose();
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realmFactory?.Dispose();
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}
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}
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