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Make tests compile again
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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[SetUp]
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