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Update parameter discards
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@ -254,12 +254,12 @@ namespace osu.Game.Beatmaps.ControlPoints
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switch (newPoint)
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{
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case TimingControlPoint _:
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case TimingControlPoint:
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// Timing points are a special case and need to be added regardless of fallback availability.
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existing = BinarySearch(TimingPoints, time);
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break;
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case EffectControlPoint _:
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case EffectControlPoint:
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existing = EffectPointAt(time);
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break;
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}
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