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Update parameter discards
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@ -156,7 +156,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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base.LoadComplete();
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ruleset.ValueChanged += r => updateDisplay();
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ruleset.ValueChanged += _ => updateDisplay();
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// done here so everything can bind in intialization and get the first trigger
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Beatmap.TriggerChange();
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