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Update parameter discards
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@ -293,7 +293,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.LoadComplete();
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BeatDivisor.BindValueChanged(_ => updateState(), true);
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divisorTextBox.OnCommit += (_, __) => setPresets();
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divisorTextBox.OnCommit += (_, _) => setPresets();
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Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox));
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}
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