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Update parameter discards
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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controlPointGroups.BindCollectionChanged((_, args) =>
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{
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switch (args.Action)
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{
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