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Update parameter discards
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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base.LoadComplete();
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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controlPoints.BindCollectionChanged((_, _) =>
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{
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ClearInternal();
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