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Update parameter discards
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@ -173,7 +173,7 @@ namespace osu.Game.Screens.Play
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PrepareReplay();
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ScoreProcessor.NewJudgement += result => ScoreProcessor.PopulateScore(Score.ScoreInfo);
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ScoreProcessor.NewJudgement += _ => ScoreProcessor.PopulateScore(Score.ScoreInfo);
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ScoreProcessor.OnResetFromReplayFrame += () => ScoreProcessor.PopulateScore(Score.ScoreInfo);
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gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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@ -315,7 +315,7 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.Start();
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});
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DrawableRuleset.IsPaused.BindValueChanged(paused =>
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DrawableRuleset.IsPaused.BindValueChanged(_ =>
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{
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updateGameplayState();
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updateSampleDisabledState();
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