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Update parameter discards
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@ -322,8 +322,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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switch (h)
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{
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case TestPooledHitObject _:
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case TestPooledParentHitObject _:
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case TestPooledHitObject:
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case TestPooledParentHitObject:
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return null;
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case TestParentHitObject p:
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