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https://github.com/osukey/osukey.git
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Update parameter discards
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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// To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*.
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// This tracks the list of users 1:1.
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MultiplayerUsers.BindCollectionChanged((c, e) =>
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MultiplayerUsers.BindCollectionChanged((_, e) =>
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{
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switch (e.Action)
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{
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var mockLounge = new Mock<LoungeSubScreen>();
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mockLounge
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.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
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.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
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.Callback<Room, string, Action<Room>, Action<string>>((_, _, _, d) =>
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{
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Task.Run(() =>
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{
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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setRoomCountdown(countdownStart.Duration);
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break;
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case StopCountdownRequest _:
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case StopCountdownRequest:
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multiplayerRoom.Countdown = null;
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raiseRoomUpdated();
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break;
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