mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
This commit is contained in:
@ -1,13 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
@ -20,9 +21,9 @@ namespace osu.Game.Modes
|
||||
|
||||
public abstract class Ruleset
|
||||
{
|
||||
private static ConcurrentDictionary<PlayMode, Type> availableRulesets = new ConcurrentDictionary<PlayMode, Type>();
|
||||
public abstract KeyCounter[] GameplayKeys { get; }
|
||||
|
||||
public abstract ScoreOverlay CreateScoreOverlay();
|
||||
private static ConcurrentDictionary<PlayMode, Type> availableRulesets = new ConcurrentDictionary<PlayMode, Type>();
|
||||
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
|
||||
|
Reference in New Issue
Block a user