Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.

This commit is contained in:
smoogipooo
2017-03-10 11:59:08 +09:00
parent fa9110ce6e
commit 31f6cbd8cf
16 changed files with 499 additions and 463 deletions

View File

@ -1,20 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using System.Collections.Generic;
namespace osu.Game.Modes.Catch
{
public class CatchRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer
{
Beatmap = beatmap,
@ -81,6 +80,13 @@ namespace osu.Game.Modes.Catch
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
public override KeyCounter[] GameplayKeys => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();