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Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
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@ -1,20 +1,19 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Taiko
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{
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public class TaikoRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer
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{
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Beatmap = beatmap,
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@ -81,6 +80,14 @@ namespace osu.Game.Modes.Taiko
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public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
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public override KeyCounter[] GameplayKeys => new KeyCounter[]
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{
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new KeyCounterKeyboard(Key.D),
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new KeyCounterKeyboard(Key.F),
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new KeyCounterKeyboard(Key.J),
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new KeyCounterKeyboard(Key.K)
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};
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
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public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
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