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Add a comment about precision scroll behaviour
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@ -100,7 +100,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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protected override bool OnScroll(InputState state)
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protected override bool OnScroll(InputState state)
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{
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{
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if (state.Mouse.HasPreciseScroll)
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if (state.Mouse.HasPreciseScroll)
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// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
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return base.OnScroll(state);
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return base.OnScroll(state);
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setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.Y, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
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setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.Y, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
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return true;
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return true;
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}
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}
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