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Update judgement processors with new hit results
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@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay
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[Test]
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public void TestNoScoreIncreaseFromMiss()
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{
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var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
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}
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@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay
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[Test]
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public void TestOnlyBonusScore()
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{
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var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a judgement
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scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
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}
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private class TestHitObject : HitObject
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{
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public override Judgement CreateJudgement() => new TestJudgement();
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
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}
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private class TestJudgement : Judgement
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{
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protected override int NumericResultFor(HitResult result) => 100;
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}
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public override HitResult MaxResult { get; }
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private class TestBonusHitObject : HitObject
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{
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public override Judgement CreateJudgement() => new TestBonusJudgement();
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}
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private class TestBonusJudgement : Judgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 100;
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public TestJudgement(HitResult maxResult = HitResult.Perfect)
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{
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MaxResult = maxResult;
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}
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}
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}
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}
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