Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three

This commit is contained in:
EVAST9919
2017-09-22 17:36:37 +03:00
6 changed files with 54 additions and 3 deletions

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@ -54,6 +54,8 @@ namespace osu.Game.Configuration
// Graphics // Graphics
Set(OsuSetting.ShowFpsDisplay, false); Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true); Set(OsuSetting.MenuParallax, true);
Set(OsuSetting.SnakingInSliders, true); Set(OsuSetting.SnakingInSliders, true);
@ -96,6 +98,7 @@ namespace osu.Game.Configuration
AudioOffset, AudioOffset,
MenuMusic, MenuMusic,
MenuVoice, MenuVoice,
CursorRotation,
MenuParallax, MenuParallax,
BeatmapDetailTab, BeatmapDetailTab,
Username, Username,

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@ -20,13 +20,14 @@ namespace osu.Game.Graphics.Cursor
{ {
protected override Drawable CreateCursor() => new Cursor(); protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragging; private bool dragging;
private bool startRotation; private bool startRotation;
protected override bool OnMouseMove(InputState state) protected override bool OnMouseMove(InputState state)
{ {
if (dragging) if (cursorRotate && dragging)
{ {
Debug.Assert(state.Mouse.PositionMouseDown != null); Debug.Assert(state.Mouse.PositionMouseDown != null);
@ -102,6 +103,12 @@ namespace osu.Game.Graphics.Cursor
ActiveCursor.ScaleTo(0, 500, Easing.In); ActiveCursor.ScaleTo(0, 500, Easing.In);
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
}
public class Cursor : Container public class Cursor : Container
{ {
private Container cursorContainer; private Container cursorContainer;

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@ -1,10 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class DetailSettings : SettingsSubsection public class DetailSettings : SettingsSubsection
{ {
protected override string Header => "Detail Settings"; protected override string Header => "Detail Settings";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
{
new SettingsCheckbox
{
LabelText = "Rotate cursor when dragging",
Bindable = config.GetBindable<bool>(OsuSetting.CursorRotation)
},
};
}
} }
} }

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -58,6 +59,31 @@ namespace osu.Game.Screens.Select
Action = action, Action = action,
}); });
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, OverlayContainer overlay, Key? hotkey = null, float depth = 0)
{
overlays.Add(overlay);
AddButton(text, colour, () =>
{
foreach (var o in overlays)
{
if (o == overlay)
overlay.ToggleVisibility();
else
overlay.Hide();
}
}, hotkey, depth);
}
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint); private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint);
public Footer() public Footer()

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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue); Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);

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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Select
if (Footer != null) if (Footer != null)
{ {
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }