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Make the column hitobject area follow the scroll direction
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96
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
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96
osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class ColumnHitObjectArea : Container, IHasAccentColour
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{
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private const float hit_target_height = 10;
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private const float hit_target_bar_height = 2;
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private Container<Drawable> content;
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protected override Container<Drawable> Content => content;
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private readonly ScrollingDirection direction;
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private Container hitTargetBar;
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public ColumnHitObjectArea(ScrollingDirection direction)
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{
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this.direction = direction;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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content = new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColours();
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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if (!IsLoaded)
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return;
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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}
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}
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}
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