Fix potential nullref if mods are never set

This commit is contained in:
Dean Herbert
2021-02-17 23:13:51 +09:00
parent 403536ef80
commit 3208b2c5bf

View File

@ -88,10 +88,13 @@ namespace osu.Game.Screens.Play.HUD
{ {
iconsContainer.Clear(); iconsContainer.Clear();
foreach (Mod mod in mods.NewValue) if (mods.NewValue != null)
iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); {
foreach (Mod mod in mods.NewValue)
iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
appearTransform(); appearTransform();
}
}, true); }, true);
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint); iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);