mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Display Announce type channels separately in new chat overlay
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@ -26,13 +26,16 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestLeave;
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public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
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public IEnumerable<Channel> Channels =>
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announceChannelFlow.Channels.Concat(publicChannelFlow.Channels).Concat(privateChannelFlow.Channels);
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private OsuScrollContainer scroll = null!;
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private ChannelListLabel announceChannelLabel = null!;
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private ChannelListItemFlow announceChannelFlow = null!;
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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private ChannelListItem selector = null!;
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@ -49,7 +52,6 @@ namespace osu.Game.Overlays.Chat.ChannelList
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},
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scroll = new OsuScrollContainer
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{
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Padding = new MarginPadding { Vertical = 7 },
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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ScrollDistance = 35f,
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@ -60,12 +62,11 @@ namespace osu.Game.Overlays.Chat.ChannelList
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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announceChannelLabel = new ChannelListLabel(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()),
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announceChannelFlow = new ChannelListItemFlow(),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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publicChannelFlow = new ChannelListItemFlow(),
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selector = new ChannelListItem(ChannelListingChannel)
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{
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Margin = new MarginPadding { Bottom = 10 },
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},
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selector = new ChannelListItem(ChannelListingChannel),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
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privateChannelFlow = new ChannelListItemFlow(),
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},
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@ -88,6 +89,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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ChannelListItemFlow flow = getFlowForChannel(channel);
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channelMap.Add(channel, item);
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flow.Add(item);
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updateVisibility();
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}
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public void RemoveChannel(Channel channel)
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@ -100,6 +103,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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channelMap.Remove(channel);
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flow.Remove(item);
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updateVisibility();
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}
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public ChannelListItem GetItem(Channel channel)
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@ -122,17 +127,34 @@ namespace osu.Game.Overlays.Chat.ChannelList
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case ChannelType.PM:
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return privateChannelFlow;
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case ChannelType.Announce:
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return announceChannelFlow;
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default:
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return publicChannelFlow;
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}
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}
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private void updateVisibility()
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{
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if (announceChannelFlow.Channels.Count() == 0)
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{
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announceChannelLabel.Hide();
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announceChannelFlow.Hide();
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}
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else
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{
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announceChannelLabel.Show();
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announceChannelFlow.Show();
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}
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}
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private class ChannelListLabel : OsuSpriteText
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{
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public ChannelListLabel(LocalisableString label)
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{
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Text = label;
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Margin = new MarginPadding { Left = 18, Bottom = 5 };
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Margin = new MarginPadding { Left = 18, Bottom = 5, Top = 8 };
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
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}
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}
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