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Display Announce type channels separately in new chat overlay
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@ -141,8 +141,8 @@ namespace osu.Game.Overlays.Chat
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switch (newChannel?.Type)
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{
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case ChannelType.Public:
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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case null:
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chattingText.Text = string.Empty;
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break;
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case ChannelType.PM:
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Chat
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break;
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default:
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chattingText.Text = string.Empty;
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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break;
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}
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}, true);
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