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https://github.com/osukey/osukey.git
synced 2025-06-05 21:07:18 +09:00
Display Announce type channels separately in new chat overlay
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parent
aadcf25129
commit
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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leaveText.Text = $"OnRequestLeave: {channel.Name}";
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leaveText.Text = $"OnRequestLeave: {channel.Name}";
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leaveText.FadeOutFromOne(1000, Easing.InQuint);
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leaveText.FadeOutFromOne(1000, Easing.InQuint);
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selected.Value = null;
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selected.Value = channelList.ChannelListingChannel;
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channelList.RemoveChannel(channel);
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channelList.RemoveChannel(channel);
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};
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};
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@ -112,6 +112,12 @@ namespace osu.Game.Tests.Visual.Online
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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channelList.AddChannel(createRandomPrivateChannel());
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channelList.AddChannel(createRandomPrivateChannel());
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});
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});
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AddStep("Add Announce Channels", () =>
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{
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for (int i = 0; i < 2; i++)
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channelList.AddChannel(createRandomAnnounceChannel());
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});
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}
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}
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[Test]
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[Test]
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@ -170,5 +176,16 @@ namespace osu.Game.Tests.Visual.Online
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Username = $"test user {id}",
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Username = $"test user {id}",
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});
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});
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}
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}
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private Channel createRandomAnnounceChannel()
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{
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int id = RNG.Next(0, 10000);
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return new Channel
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{
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Name = $"Announce {id}",
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Type = ChannelType.Announce,
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Id = id,
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};
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}
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}
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}
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}
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}
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@ -452,6 +452,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestKeyboardNextChannel()
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public void TestKeyboardNextChannel()
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{
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{
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Channel announceChannel = createAnnounceChannel();
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Channel pmChannel1 = createPrivateChannel();
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Channel pmChannel1 = createPrivateChannel();
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Channel pmChannel2 = createPrivateChannel();
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Channel pmChannel2 = createPrivateChannel();
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@ -461,6 +462,7 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.JoinChannel(testChannel2);
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channelManager.JoinChannel(testChannel2);
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channelManager.JoinChannel(pmChannel1);
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channelManager.JoinChannel(pmChannel1);
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channelManager.JoinChannel(pmChannel2);
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channelManager.JoinChannel(pmChannel2);
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channelManager.JoinChannel(announceChannel);
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chatOverlay.Show();
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chatOverlay.Show();
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});
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});
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@ -475,6 +477,9 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
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AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Announce channel displayed", () => channelIsVisible && currentDrawableChannel.Channel == announceChannel);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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}
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}
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@ -539,6 +544,17 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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}
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}
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private Channel createAnnounceChannel()
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{
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int id = RNG.Next(0, 10000);
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return new Channel
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{
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Name = $"Announce {id}",
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Type = ChannelType.Announce,
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Id = id,
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};
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}
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private class TestChatOverlayV2 : ChatOverlayV2
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private class TestChatOverlayV2 : ChatOverlayV2
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{
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{
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public bool SlowLoading { get; set; }
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public bool SlowLoading { get; set; }
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@ -26,13 +26,16 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestLeave;
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public Action<Channel>? OnRequestLeave;
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public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
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public IEnumerable<Channel> Channels =>
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announceChannelFlow.Channels.Concat(publicChannelFlow.Channels).Concat(privateChannelFlow.Channels);
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private OsuScrollContainer scroll = null!;
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private OsuScrollContainer scroll = null!;
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private ChannelListLabel announceChannelLabel = null!;
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private ChannelListItemFlow announceChannelFlow = null!;
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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private ChannelListItem selector = null!;
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private ChannelListItem selector = null!;
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@ -49,7 +52,6 @@ namespace osu.Game.Overlays.Chat.ChannelList
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},
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},
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scroll = new OsuScrollContainer
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scroll = new OsuScrollContainer
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{
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{
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Padding = new MarginPadding { Vertical = 7 },
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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ScrollbarAnchor = Anchor.TopRight,
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ScrollDistance = 35f,
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ScrollDistance = 35f,
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@ -60,12 +62,11 @@ namespace osu.Game.Overlays.Chat.ChannelList
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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announceChannelLabel = new ChannelListLabel(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()),
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announceChannelFlow = new ChannelListItemFlow(),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
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publicChannelFlow = new ChannelListItemFlow(),
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publicChannelFlow = new ChannelListItemFlow(),
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selector = new ChannelListItem(ChannelListingChannel)
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selector = new ChannelListItem(ChannelListingChannel),
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{
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Margin = new MarginPadding { Bottom = 10 },
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},
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new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
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new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
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privateChannelFlow = new ChannelListItemFlow(),
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privateChannelFlow = new ChannelListItemFlow(),
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},
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},
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@ -88,6 +89,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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ChannelListItemFlow flow = getFlowForChannel(channel);
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ChannelListItemFlow flow = getFlowForChannel(channel);
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channelMap.Add(channel, item);
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channelMap.Add(channel, item);
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flow.Add(item);
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flow.Add(item);
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updateVisibility();
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}
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}
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public void RemoveChannel(Channel channel)
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public void RemoveChannel(Channel channel)
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@ -100,6 +103,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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channelMap.Remove(channel);
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channelMap.Remove(channel);
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flow.Remove(item);
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flow.Remove(item);
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updateVisibility();
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}
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}
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public ChannelListItem GetItem(Channel channel)
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public ChannelListItem GetItem(Channel channel)
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@ -122,17 +127,34 @@ namespace osu.Game.Overlays.Chat.ChannelList
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case ChannelType.PM:
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case ChannelType.PM:
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return privateChannelFlow;
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return privateChannelFlow;
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case ChannelType.Announce:
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return announceChannelFlow;
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default:
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default:
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return publicChannelFlow;
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return publicChannelFlow;
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}
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}
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}
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}
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private void updateVisibility()
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{
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if (announceChannelFlow.Channels.Count() == 0)
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{
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announceChannelLabel.Hide();
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announceChannelFlow.Hide();
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}
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else
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{
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announceChannelLabel.Show();
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announceChannelFlow.Show();
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}
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}
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private class ChannelListLabel : OsuSpriteText
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private class ChannelListLabel : OsuSpriteText
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{
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{
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public ChannelListLabel(LocalisableString label)
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public ChannelListLabel(LocalisableString label)
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{
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{
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Text = label;
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Text = label;
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Margin = new MarginPadding { Left = 18, Bottom = 5 };
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Margin = new MarginPadding { Left = 18, Bottom = 5, Top = 8 };
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
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}
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}
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}
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}
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@ -141,8 +141,8 @@ namespace osu.Game.Overlays.Chat
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switch (newChannel?.Type)
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switch (newChannel?.Type)
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{
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{
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case ChannelType.Public:
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case null:
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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chattingText.Text = string.Empty;
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break;
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break;
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case ChannelType.PM:
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case ChannelType.PM:
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Chat
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break;
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break;
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default:
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default:
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chattingText.Text = string.Empty;
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chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
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break;
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break;
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}
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}
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}, true);
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}, true);
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