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https://github.com/osukey/osukey.git
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Fixes over-scaling, Brings osu! logo back to the front
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@ -50,13 +50,14 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Children = new Drawable[]
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{
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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},
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buttonArea = new Container
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{
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Anchor = Anchor.Centre,
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@ -88,7 +89,8 @@ namespace osu.Game.GameModes.Menu
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CentreTarget = iconFacade
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}
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}
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}
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},
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osuLogo
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};
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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@ -100,8 +102,6 @@ namespace osu.Game.GameModes.Menu
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), onEdit, 0, Key.E)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), onDirect, 0, Key.D)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)));
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buttonFlow.CentreTarget = iconFacade;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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