mirror of
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Merge branch 'master' into locale/skin-editor-components
This commit is contained in:
63
osu.Android/AndroidImportTask.cs
Normal file
63
osu.Android/AndroidImportTask.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Android.Content;
|
||||
using Android.Net;
|
||||
using Android.Provider;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class AndroidImportTask : ImportTask
|
||||
{
|
||||
private readonly ContentResolver contentResolver;
|
||||
|
||||
private readonly Uri uri;
|
||||
|
||||
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
|
||||
: base(stream, filename)
|
||||
{
|
||||
this.contentResolver = contentResolver;
|
||||
this.uri = uri;
|
||||
}
|
||||
|
||||
public override void DeleteFile()
|
||||
{
|
||||
contentResolver.Delete(uri, null, null);
|
||||
}
|
||||
|
||||
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
|
||||
var cursor = contentResolver.Query(uri, null, null, null, null);
|
||||
|
||||
if (cursor == null)
|
||||
return null;
|
||||
|
||||
if (!cursor.MoveToFirst())
|
||||
return null;
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
|
||||
using (var stream = contentResolver.OpenInputStream(uri))
|
||||
{
|
||||
if (stream == null)
|
||||
return null;
|
||||
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return new AndroidImportTask(copy, filename, contentResolver, uri);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
@ -14,7 +13,6 @@ using Android.Content;
|
||||
using Android.Content.PM;
|
||||
using Android.Graphics;
|
||||
using Android.OS;
|
||||
using Android.Provider;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Database;
|
||||
@ -131,28 +129,14 @@ namespace osu.Android
|
||||
|
||||
await Task.WhenAll(uris.Select(async uri =>
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
||||
|
||||
if (cursor == null)
|
||||
return;
|
||||
|
||||
cursor.MoveToFirst();
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn);
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
|
||||
|
||||
if (task != null)
|
||||
{
|
||||
lock (tasks)
|
||||
{
|
||||
tasks.Add(new ImportTask(copy, filename));
|
||||
tasks.Add(task);
|
||||
}
|
||||
}
|
||||
})).ConfigureAwait(false);
|
||||
|
||||
|
@ -376,7 +376,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
slidingSample.Samples = null;
|
||||
slidingSample.ClearSamples();
|
||||
base.OnFree();
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
private readonly Box shadeBackground;
|
||||
private readonly Box shadeForeground;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
@ -32,32 +32,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadow = new Box
|
||||
shadeBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Masking = true,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colouredBox = new Box
|
||||
shadeForeground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -77,19 +70,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue,
|
||||
accent.NewValue.Darken(0.1f)
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
internal partial class ArgonNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 42;
|
||||
|
||||
public const float NOTE_ACCENT_RATIO = 0.82f;
|
||||
public const float CORNER_RADIUS = 3.4f;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.82f,
|
||||
Height = NOTE_ACCENT_RATIO,
|
||||
Masking = true,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
|
||||
slidingSample.Samples = null;
|
||||
slidingSample?.ClearSamples();
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
spinningSample.Samples = null;
|
||||
spinningSample.ClearSamples();
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
|
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
public class CheckPreviewTimeTest
|
||||
{
|
||||
private CheckPreviewTime check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckPreviewTime();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreviewTimeNotSet()
|
||||
{
|
||||
setNoPreviewTimeBeatmap();
|
||||
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
|
||||
var issues = check.Run(content).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPreviewTimeconflict()
|
||||
{
|
||||
setPreviewTimeConflictBeatmap();
|
||||
|
||||
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
|
||||
var issues = check.Run(content).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
|
||||
Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
|
||||
}
|
||||
|
||||
private void setNoPreviewTimeBeatmap()
|
||||
{
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { PreviewTime = -1 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void setPreviewTimeConflictBeatmap()
|
||||
{
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||
BeatmapSet = new BeatmapSetInfo(new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
DifficultyName = "Test1",
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 5 },
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
DifficultyName = "Test2",
|
||||
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||
},
|
||||
})
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -8,12 +8,14 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
||||
{
|
||||
private readonly TrianglesV2 triangles;
|
||||
private readonly TrianglesV2 maskedTriangles;
|
||||
private readonly Box box;
|
||||
|
||||
public TestSceneTrianglesV2Background()
|
||||
@ -31,12 +33,20 @@ namespace osu.Game.Tests.Visual.Background
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Masked"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
CornerRadius = 40,
|
||||
Children = new Drawable[]
|
||||
@ -54,9 +64,43 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Non-masked"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red
|
||||
},
|
||||
maskedTriangles = new TrianglesV2
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Gradient comparison box"
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(500, 100),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
CornerRadius = 40,
|
||||
Child = box = new Box
|
||||
@ -75,14 +119,16 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
||||
{
|
||||
triangles.SpawnRatio = s;
|
||||
triangles.SpawnRatio = maskedTriangles.SpawnRatio = s;
|
||||
triangles.Reset(1234);
|
||||
maskedTriangles.Reset(1234);
|
||||
});
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = maskedTriangles.Thickness = t);
|
||||
|
||||
AddStep("White colour", () => box.Colour = triangles.Colour = Color4.White);
|
||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
|
||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osuTK.Input;
|
||||
@ -24,13 +25,40 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPause()
|
||||
public void TestPauseViaSpace()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
||||
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
double current = Player.GameplayClockContainer.CurrentTime;
|
||||
bool changed = lastTime != current;
|
||||
lastTime = current;
|
||||
|
||||
return !changed;
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaMiddleMouse()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
|
||||
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
@ -7,9 +7,9 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning.Editor;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
|
@ -8,11 +8,11 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
|
@ -8,8 +8,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
|
@ -12,11 +12,11 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
@ -51,6 +51,15 @@ namespace osu.Game.Database
|
||||
: getReaderFrom(Path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the file that is encapsulated by this <see cref="ImportTask"/>.
|
||||
/// </summary>
|
||||
public virtual void DeleteFile()
|
||||
{
|
||||
if (File.Exists(Path))
|
||||
File.Delete(Path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="ArchiveReader"/> from a stream.
|
||||
/// </summary>
|
||||
|
@ -201,8 +201,8 @@ namespace osu.Game.Database
|
||||
// TODO: Add a check to prevent files from storage to be deleted.
|
||||
try
|
||||
{
|
||||
if (import != null && File.Exists(task.Path) && ShouldDeleteArchive(task.Path))
|
||||
File.Delete(task.Path);
|
||||
if (import != null && ShouldDeleteArchive(task.Path))
|
||||
task.DeleteFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -34,6 +34,12 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
protected virtual bool CreateNewTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
|
||||
/// shape is drawn to the screen.
|
||||
/// </summary>
|
||||
public bool Masking { get; set; }
|
||||
|
||||
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
||||
|
||||
/// <summary>
|
||||
@ -189,6 +195,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private Vector2 size;
|
||||
private float thickness;
|
||||
private float texelSize;
|
||||
private bool masking;
|
||||
|
||||
private IVertexBatch<TexturedVertex2D>? vertexBatch;
|
||||
|
||||
@ -205,6 +212,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize;
|
||||
thickness = Source.Thickness;
|
||||
masking = Source.Masking;
|
||||
|
||||
Quad triangleQuad = new Quad(
|
||||
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
|
||||
@ -236,26 +244,31 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||
|
||||
float relativeHeight = triangleSize.Y / size.Y;
|
||||
float relativeWidth = triangleSize.X / size.X;
|
||||
Vector2 relativeSize = Vector2.Divide(triangleSize, size);
|
||||
|
||||
foreach (TriangleParticle particle in parts)
|
||||
{
|
||||
Vector2 topLeft = particle.Position - new Vector2(relativeWidth * 0.5f, 0f);
|
||||
Vector2 topRight = topLeft + new Vector2(relativeWidth, 0f);
|
||||
Vector2 bottomLeft = topLeft + new Vector2(0f, relativeHeight);
|
||||
Vector2 bottomRight = bottomLeft + new Vector2(relativeWidth, 0f);
|
||||
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
|
||||
|
||||
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
|
||||
|
||||
var drawQuad = new Quad(
|
||||
Vector2Extensions.Transform(topLeft * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(topRight * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(bottomLeft * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(bottomRight * size, DrawInfo.Matrix)
|
||||
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(triangleQuad.TopRight * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(triangleQuad.BottomLeft * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, new Quad(topLeft, topRight, bottomLeft, bottomRight));
|
||||
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
|
||||
|
||||
renderer.DrawQuad(texture, drawQuad, colourInfo, vertexAction: vertexBatch.AddAction);
|
||||
RectangleF textureCoords = new RectangleF(
|
||||
triangleQuad.TopLeft.X - topLeft.X,
|
||||
triangleQuad.TopLeft.Y - topLeft.Y,
|
||||
triangleQuad.Width,
|
||||
triangleQuad.Height
|
||||
) / relativeSize;
|
||||
|
||||
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
@ -272,6 +285,19 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
};
|
||||
}
|
||||
|
||||
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
|
||||
{
|
||||
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);
|
||||
float topClamped = Math.Clamp(topLeft.Y, 0f, 1f);
|
||||
|
||||
return new Quad(
|
||||
leftClamped,
|
||||
topClamped,
|
||||
Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped,
|
||||
Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped
|
||||
);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Input.Bindings
|
||||
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
|
||||
.Concat(EditorKeyBindings)
|
||||
.Concat(ReplayKeyBindings)
|
||||
.Concat(InGameKeyBindings)
|
||||
.Concat(SongSelectKeyBindings)
|
||||
.Concat(AudioControlKeyBindings)
|
||||
@ -112,13 +113,18 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
||||
|
@ -34,6 +34,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
|
||||
|
||||
/// <summary>
|
||||
/// "Replay"
|
||||
/// </summary>
|
||||
public static LocalisableString ReplaySection => new TranslatableString(getKey(@"replay_section"), @"Replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Audio"
|
||||
/// </summary>
|
||||
|
@ -49,6 +49,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osu.Game.Performance;
|
||||
@ -59,7 +60,6 @@ using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Utils;
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
Add(new AudioControlKeyBindingsSubsection(manager));
|
||||
Add(new SongSelectKeyBindingSubsection(manager));
|
||||
Add(new InGameKeyBindingsSubsection(manager));
|
||||
Add(new ReplayKeyBindingsSubsection(manager));
|
||||
Add(new EditorKeyBindingsSubsection(manager));
|
||||
}
|
||||
|
||||
@ -72,6 +73,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => InputSettingsStrings.ReplaySection;
|
||||
|
||||
public ReplayKeyBindingsSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
{
|
||||
Defaults = manager.ReplayKeyBindings;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
|
||||
|
@ -17,9 +17,9 @@ using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -13,25 +11,26 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
||||
{
|
||||
private Container box;
|
||||
private Container box = null!;
|
||||
|
||||
private Container outlineBox;
|
||||
private Container outlineBox = null!;
|
||||
|
||||
private AnchorOriginVisualiser anchorOriginVisualiser;
|
||||
private AnchorOriginVisualiser anchorOriginVisualiser = null!;
|
||||
|
||||
private Drawable drawable => (Drawable)Item;
|
||||
|
||||
protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public SkinBlueprint(ISkinnableDrawable component)
|
||||
: base(component)
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
@ -10,16 +8,21 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||
{
|
||||
@ -28,7 +31,7 @@ namespace osu.Game.Skinning.Editor
|
||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||
|
||||
[Resolved]
|
||||
private SkinEditor editor { get; set; }
|
||||
private SkinEditor editor { get; set; } = null!;
|
||||
|
||||
public SkinBlueprintContainer(Drawable target)
|
||||
{
|
||||
@ -46,9 +49,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
if (targetContainers.Length == 0)
|
||||
{
|
||||
string targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
|
||||
|
||||
AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
|
||||
AddInternal(new NonSkinnableScreenPlaceholder());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -61,7 +62,7 @@ namespace osu.Game.Skinning.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
@ -159,5 +160,65 @@ namespace osu.Game.Skinning.Editor
|
||||
foreach (var list in targetComponents)
|
||||
list.UnbindAll();
|
||||
}
|
||||
|
||||
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Dark6,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.95f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Icon = FontAwesome.Solid.ExclamationCircle,
|
||||
Size = new Vector2(24),
|
||||
Y = -5,
|
||||
},
|
||||
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = "Please navigate to a skinnable screen using the scene library",
|
||||
},
|
||||
new RoundedButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 200,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Action = () => skinEditorOverlay?.Hide(),
|
||||
Text = "Return to game"
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,12 +11,12 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinComponentToolbox : EditorSidebarSection
|
||||
{
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@ -24,17 +23,17 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
[Cached(typeof(SkinEditor))]
|
||||
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public const double TRANSITION_DURATION = 500;
|
||||
public const double TRANSITION_DURATION = 300;
|
||||
|
||||
public const float MENU_HEIGHT = 40;
|
||||
|
||||
@ -42,39 +41,39 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private Drawable targetScreen;
|
||||
private Drawable targetScreen = null!;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
private OsuTextFlowContainer headerText = null!;
|
||||
|
||||
private Bindable<Skin> currentSkin;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
private Bindable<Skin> currentSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
private SkinManager skins { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private SkinEditorOverlay skinEditorOverlay { get; set; }
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private bool hasBegunMutating;
|
||||
|
||||
private Container content;
|
||||
private Container? content;
|
||||
|
||||
private EditorSidebar componentsSidebar;
|
||||
private EditorSidebar settingsSidebar;
|
||||
private EditorSidebar componentsSidebar = null!;
|
||||
private EditorSidebar settingsSidebar = null!;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
||||
[Resolved]
|
||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||
|
||||
public SkinEditor()
|
||||
{
|
||||
@ -234,11 +233,14 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
||||
content?.Clear();
|
||||
|
||||
Scheduler.AddOnce(loadBlueprintContainer);
|
||||
Scheduler.AddOnce(populateSettings);
|
||||
|
||||
void loadBlueprintContainer()
|
||||
{
|
||||
Debug.Assert(content != null);
|
||||
|
||||
content.Child = new SkinBlueprintContainer(targetScreen);
|
||||
|
||||
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
|
||||
@ -311,9 +313,9 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
|
||||
|
||||
private ISkinnableTarget getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
|
||||
private ISkinnableTarget getTarget(GlobalSkinComponentLookup.LookupType target)
|
||||
private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
|
||||
{
|
||||
return availableTargets.FirstOrDefault(c => c.Target == target);
|
||||
}
|
||||
@ -327,7 +329,7 @@ namespace osu.Game.Skinning.Editor
|
||||
currentSkin.Value.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Target).Reload();
|
||||
getTarget(t.Target)?.Reload();
|
||||
}
|
||||
}
|
||||
|
||||
@ -342,7 +344,7 @@ namespace osu.Game.Skinning.Editor
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
|
||||
skins.Save(skins.CurrentSkin.Value);
|
||||
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString()));
|
||||
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
@ -357,10 +359,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this
|
||||
// align animation to happen after the majority of the ScalingContainer animation completes.
|
||||
.Delay(ScalingContainer.TRANSITION_DURATION * 0.3f)
|
||||
.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -394,12 +393,18 @@ namespace osu.Game.Skinning.Editor
|
||||
// This is the best we can do for now.
|
||||
realm.Run(r => r.Refresh());
|
||||
|
||||
var skinnableTarget = getFirstTarget();
|
||||
|
||||
// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
|
||||
if (skinnableTarget == null)
|
||||
return;
|
||||
|
||||
// place component
|
||||
var sprite = new SkinnableSprite
|
||||
{
|
||||
SpriteName = { Value = file.Name },
|
||||
Origin = Anchor.Centre,
|
||||
Position = getFirstTarget().ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
||||
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
||||
};
|
||||
|
||||
placeComponent(sprite, false);
|
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,7 +14,7 @@ using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles loading a skin editor on user request for a specified target.
|
||||
@ -29,13 +26,12 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
[CanBeNull]
|
||||
private SkinEditor skinEditor;
|
||||
private SkinEditor? skinEditor;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
private OsuScreen lastTargetScreen;
|
||||
private OsuScreen? lastTargetScreen;
|
||||
|
||||
private Vector2 lastDrawSize;
|
||||
|
||||
@ -81,6 +77,8 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
AddInternal(editor);
|
||||
|
||||
Debug.Assert(lastTargetScreen != null);
|
||||
|
||||
SetTarget(lastTargetScreen);
|
||||
});
|
||||
}
|
||||
@ -124,15 +122,15 @@ namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
Scheduler.AddOnce(updateScreenSizing);
|
||||
|
||||
game?.Toolbar.Hide();
|
||||
game?.CloseAllOverlays();
|
||||
game.Toolbar.Hide();
|
||||
game.CloseAllOverlays();
|
||||
}
|
||||
else
|
||||
{
|
||||
scalingContainer.SetCustomRect(null);
|
||||
|
||||
if (lastTargetScreen?.HideOverlaysOnEnter != true)
|
||||
game?.Toolbar.Show();
|
||||
game.Toolbar.Show();
|
||||
}
|
||||
}
|
||||
|
||||
@ -158,7 +156,7 @@ namespace osu.Game.Skinning.Editor
|
||||
Scheduler.AddOnce(setTarget, screen);
|
||||
}
|
||||
|
||||
private void setTarget(OsuScreen target)
|
||||
private void setTarget(OsuScreen? target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
@ -1,11 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -17,7 +14,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
@ -26,7 +22,7 @@ using osu.Game.Screens.Select;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinEditorSceneLibrary : CompositeDrawable
|
||||
{
|
||||
@ -36,14 +32,14 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private const float padding = 10;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPerformFromScreenRunner performer { get; set; }
|
||||
[Resolved]
|
||||
private IPerformFromScreenRunner? performer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
|
||||
public SkinEditorSceneLibrary()
|
||||
{
|
||||
@ -107,7 +103,12 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
|
||||
if (!ModUtils.CheckCompatibleSet(mods.Value.Append(replayGeneratingMod), out var invalid))
|
||||
IReadOnlyList<Mod> usableMods = mods.Value;
|
||||
|
||||
if (replayGeneratingMod != null)
|
||||
usableMods = usableMods.Append(replayGeneratingMod).ToArray();
|
||||
|
||||
if (!ModUtils.CheckCompatibleSet(usableMods, out var invalid))
|
||||
mods.Value = mods.Value.Except(invalid).ToArray();
|
||||
|
||||
if (replayGeneratingMod != null)
|
||||
@ -129,8 +130,8 @@ namespace osu.Game.Skinning.Editor
|
||||
Height = BUTTON_HEIGHT;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
|
||||
{
|
||||
BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
|
||||
Content.CornerRadius = 5;
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -16,14 +14,15 @@ using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditor skinEditor { get; set; }
|
||||
private SkinEditor skinEditor { get; set; } = null!;
|
||||
|
||||
public override bool HandleRotation(float angle)
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Localisation;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
internal partial class SkinSettingsToolbox : EditorSidebarSection
|
||||
{
|
@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
new CheckUnsnappedObjects(),
|
||||
new CheckConcurrentObjects(),
|
||||
new CheckZeroLengthObjects(),
|
||||
|
||||
// Timing
|
||||
new CheckPreviewTime(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
|
62
osu.Game/Rulesets/Edit/Checks/CheckPreviewTime.cs
Normal file
62
osu.Game/Rulesets/Edit/Checks/CheckPreviewTime.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckPreviewTime : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Inconsistent or unset preview time");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplatePreviewTimeConflict(this),
|
||||
new IssueTemplateHasNoPreviewTime(this),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diffList = context.Beatmap.BeatmapInfo.BeatmapSet?.Beatmaps ?? new List<BeatmapInfo>();
|
||||
int previewTime = context.Beatmap.BeatmapInfo.Metadata.PreviewTime;
|
||||
|
||||
if (previewTime == -1)
|
||||
yield return new IssueTemplateHasNoPreviewTime(this).Create();
|
||||
|
||||
foreach (var diff in diffList)
|
||||
{
|
||||
if (diff.Equals(context.Beatmap.BeatmapInfo))
|
||||
continue;
|
||||
|
||||
if (diff.Metadata.PreviewTime != previewTime)
|
||||
yield return new IssueTemplatePreviewTimeConflict(this).Create(diff.DifficultyName, previewTime, diff.Metadata.PreviewTime);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplatePreviewTimeConflict : IssueTemplate
|
||||
{
|
||||
public IssueTemplatePreviewTimeConflict(ICheck check)
|
||||
: base(check, IssueType.Problem, "Audio preview time ({1}) doesn't match the time specified in \"{0}\" ({2})")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string diffName, int originalTime, int conflictTime) =>
|
||||
// preview time should show (not set) when it is not set.
|
||||
new Issue(this, diffName,
|
||||
originalTime != -1 ? $"{originalTime:N0} ms" : "not set",
|
||||
conflictTime != -1 ? $"{conflictTime:N0} ms" : "not set");
|
||||
}
|
||||
|
||||
public class IssueTemplateHasNoPreviewTime : IssueTemplate
|
||||
{
|
||||
public IssueTemplateHasNoPreviewTime(ICheck check)
|
||||
: base(check, IssueType.Problem, "A preview point for this map is not set. Consider setting one from the Timing menu.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create() => new Issue(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -303,8 +303,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
samplesBindable.CollectionChanged -= onSamplesChanged;
|
||||
|
||||
// Release the samples for other hitobjects to use.
|
||||
if (Samples != null)
|
||||
Samples.Samples = null;
|
||||
Samples?.ClearSamples();
|
||||
|
||||
foreach (var obj in nestedHitObjects)
|
||||
{
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<bool> ReplayLoaded = new Bindable<bool>();
|
||||
|
||||
private HoldButton button;
|
||||
|
||||
public Action Action { get; set; }
|
||||
@ -60,6 +62,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
|
||||
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
|
||||
IsPaused = { BindTarget = IsPaused },
|
||||
ReplayLoaded = { BindTarget = ReplayLoaded },
|
||||
Action = () => Action(),
|
||||
}
|
||||
};
|
||||
@ -110,6 +113,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<bool> ReplayLoaded = new Bindable<bool>();
|
||||
|
||||
protected override bool AllowMultipleFires => true;
|
||||
|
||||
public Action HoverGained;
|
||||
@ -251,7 +256,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
|
||||
if (!pendingAnimation)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
|
||||
case GlobalAction.PauseGameplay:
|
||||
// handled by replay player
|
||||
if (ReplayLoaded.Value) return false;
|
||||
|
||||
if (!pendingAnimation)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
@ -265,7 +277,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
AbortConfirm();
|
||||
break;
|
||||
|
||||
case GlobalAction.PauseGameplay:
|
||||
if (ReplayLoaded.Value) return;
|
||||
|
||||
AbortConfirm();
|
||||
break;
|
||||
}
|
||||
|
@ -435,7 +435,8 @@ namespace osu.Game.Screens.Play
|
||||
HoldToQuit =
|
||||
{
|
||||
Action = () => PerformExit(true),
|
||||
IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
|
||||
IsPaused = { BindTarget = GameplayClockContainer.IsPaused },
|
||||
ReplayLoaded = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||
},
|
||||
KeyCounter =
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -100,21 +99,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
//todo: this only applies to osu! ruleset apparently.
|
||||
this.MoveTo(new Vector2(0, -2));
|
||||
this.MoveToOffset(new Vector2(0, 20), fade_out_delay + fade_out_length, Easing.In);
|
||||
|
||||
float rotation = RNG.NextSingle(-8.6f, 8.6f);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.RotateTo(rotation, fade_in_length)
|
||||
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
|
||||
break;
|
||||
|
||||
default:
|
||||
mainPiece.ScaleTo(0.9f);
|
||||
mainPiece.ScaleTo(1.05f, fade_out_delay + fade_out_length);
|
||||
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -20,6 +20,9 @@ namespace osu.Game.Skinning
|
||||
private readonly float finalScale;
|
||||
private readonly bool forceTransforms;
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; } = null!;
|
||||
|
||||
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool forceTransforms = false)
|
||||
{
|
||||
this.result = result;
|
||||
@ -55,6 +58,14 @@ namespace osu.Game.Skinning
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
|
||||
|
||||
if (legacyVersion >= 2.0m)
|
||||
{
|
||||
this.MoveTo(new Vector2(0, -5));
|
||||
this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In);
|
||||
}
|
||||
|
||||
float rotation = RNG.NextSingle(-8.6f, 8.6f);
|
||||
|
||||
this.RotateTo(0);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Globalization;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -16,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
private readonly LegacyFont font;
|
||||
|
||||
private LegacyGlyphStore glyphStore;
|
||||
private LegacyGlyphStore glyphStore = null!;
|
||||
|
||||
protected override char FixedWidthReferenceCharacter => '5';
|
||||
|
||||
@ -49,7 +47,7 @@ namespace osu.Game.Skinning
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
public ITexturedCharacterGlyph Get(string fontName, char character)
|
||||
public ITexturedCharacterGlyph? Get(string fontName, char character)
|
||||
{
|
||||
string lookup = getLookupName(character);
|
||||
|
||||
@ -79,7 +77,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
|
||||
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinCustomColourLookup
|
||||
|
@ -1,12 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
@ -39,13 +36,12 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// All raw <see cref="DrawableSamples"/>s contained in this <see cref="SkinnableSound"/>.
|
||||
/// </summary>
|
||||
[NotNull, ItemNotNull]
|
||||
protected IEnumerable<DrawableSample> DrawableSamples => samplesContainer.Select(c => c.Sample).Where(s => s != null);
|
||||
|
||||
private readonly AudioContainer<PoolableSkinnableSample> samplesContainer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPooledSampleProvider samplePool { get; set; }
|
||||
[Resolved]
|
||||
private IPooledSampleProvider? samplePool { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SkinnableSound"/>.
|
||||
@ -59,7 +55,7 @@ namespace osu.Game.Skinning
|
||||
/// Creates a new <see cref="SkinnableSound"/> with some initial samples.
|
||||
/// </summary>
|
||||
/// <param name="samples">The initial samples.</param>
|
||||
public SkinnableSound([NotNull] IEnumerable<ISampleInfo> samples)
|
||||
public SkinnableSound(IEnumerable<ISampleInfo> samples)
|
||||
: this()
|
||||
{
|
||||
this.samples = samples.ToArray();
|
||||
@ -69,7 +65,7 @@ namespace osu.Game.Skinning
|
||||
/// Creates a new <see cref="SkinnableSound"/> with an initial sample.
|
||||
/// </summary>
|
||||
/// <param name="sample">The initial sample.</param>
|
||||
public SkinnableSound([NotNull] ISampleInfo sample)
|
||||
public SkinnableSound(ISampleInfo sample)
|
||||
: this(new[] { sample })
|
||||
{
|
||||
}
|
||||
@ -84,8 +80,6 @@ namespace osu.Game.Skinning
|
||||
get => samples;
|
||||
set
|
||||
{
|
||||
value ??= Array.Empty<ISampleInfo>();
|
||||
|
||||
if (samples == value)
|
||||
return;
|
||||
|
||||
@ -96,6 +90,8 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSamples() => Samples = Array.Empty<ISampleInfo>();
|
||||
|
||||
private bool looping;
|
||||
|
||||
/// <summary>
|
||||
|
Reference in New Issue
Block a user