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Fix merge conflicts.
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -17,6 +18,13 @@ namespace osu.Game.Database
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[Resolved]
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private IAPIProvider api { get; set; }
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/// <summary>
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/// Perform an API lookup on the specified user, populating a <see cref="User"/> model.
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/// </summary>
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/// <param name="userId">The user to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated user, or null if the user does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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public Task<User> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
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protected override async Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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@ -72,6 +80,7 @@ namespace osu.Game.Database
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var request = new GetUsersRequest(userTasks.Keys.ToArray());
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more users to query.
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@ -82,14 +91,19 @@ namespace osu.Game.Database
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createNewTask();
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}
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foreach (var user in request.Result.Users)
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{
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if (userTasks.TryGetValue(user.Id, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(user);
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List<User> foundUsers = request.Result?.Users;
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userTasks.Remove(user.Id);
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if (foundUsers != null)
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{
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foreach (var user in foundUsers)
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{
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if (userTasks.TryGetValue(user.Id, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(user);
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userTasks.Remove(user.Id);
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}
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}
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}
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