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Fix auto-sliders in TestCaseHitObject
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@ -158,6 +158,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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{
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{
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if (!IsLoaded) return;
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base.UpdateState(state);
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base.UpdateState(state);
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ball.FadeIn();
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ball.FadeIn();
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