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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
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@ -218,7 +218,7 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case 2:
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position.X = ((IHasXPosition)hitObject).X * 512;
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position.X = ((IHasXPosition)hitObject).X;
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break;
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case 3:
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