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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case BananaShower bananaShower:
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foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
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{
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banana.XOffset = (float)rng.NextDouble();
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banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH);
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case JuiceStream juiceStream:
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// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
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// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
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lastStartTime = juiceStream.StartTime;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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catchObject.XOffset = 0;
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if (catchObject is TinyDroplet)
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catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
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catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
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else if (catchObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
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}
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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// ReSharper disable once PossibleLossOfFraction
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
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if (Math.Abs(positionDiff) < timeDiff / 3)
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applyOffset(ref offsetPosition, positionDiff);
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hitObject.XOffset = offsetPosition - hitObject.X;
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@ -149,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
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{
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bool right = rng.NextBool();
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
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if (right)
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{
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// Clamp to the right bound
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if (position + rand <= 1)
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if (position + rand <= CatchPlayfield.WIDTH)
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position += rand;
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else
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position -= rand;
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@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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