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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
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@ -5,6 +5,7 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -17,6 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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private float x;
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/// <summary>
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/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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/// </summary>
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public float X
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{
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get => x + XOffset;
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