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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
This commit is contained in:
@ -8,7 +8,6 @@ using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public float Position
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{
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get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
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get => HitObject?.X ?? position;
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set => position = value;
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}
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@ -27,15 +27,15 @@ namespace osu.Game.Rulesets.Catch.Tests
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for (int i = 0; i < 100; i++)
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{
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float width = (i % 10 + 1) / 20f;
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float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
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beatmap.HitObjects.Add(new JuiceStream
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{
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X = 0.5f - width / 2,
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X = CatchPlayfield.CENTER_X - width / 2,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
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new Vector2(width, 0)
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}),
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StartTime = i * 2000,
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NewCombo = i % 8 == 0
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -22,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
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{
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beatmap.HitObjects.Add(new Fruit
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{
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X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
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StartTime = i * 100,
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NewCombo = i % 8 == 0
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});
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}
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return beatmap;
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}
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@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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RelativeSizeAxes = Axes.Both,
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Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
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},
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});
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@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private float getXCoords(bool hit)
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{
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const float x_offset = 0.2f;
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float xCoords = drawableRuleset.Playfield.Width / 2;
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const float x_offset = 0.2f * CatchPlayfield.WIDTH;
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float xCoords = CatchPlayfield.CENTER_X;
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if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
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catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
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@ -47,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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// Should produce a hyper-dash (edge case test)
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
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double startTime = 3000;
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const float left_x = 0.02f;
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const float right_x = 0.98f;
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const float left_x = 0.02f * CatchPlayfield.WIDTH;
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const float right_x = 0.98f * CatchPlayfield.WIDTH;
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createObjects(() => new Fruit { X = left_x });
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createObjects(() => new TestJuiceStream(right_x), 1);
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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new JuiceStream
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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},
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new Banana
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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StartTime = 1000,
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NewCombo = true
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}
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