Standardize osu!catch coordinate system

There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
This commit is contained in:
ekrctb
2020-07-02 00:21:45 +09:00
parent 640050977b
commit 3278a1d7d8
21 changed files with 70 additions and 63 deletions

View File

@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -22,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
{
beatmap.HitObjects.Add(new Fruit
{
X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
StartTime = i * 100,
NewCombo = i % 8 == 0
});
}
return beatmap;
}