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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
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@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private float getXCoords(bool hit)
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{
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const float x_offset = 0.2f;
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float xCoords = drawableRuleset.Playfield.Width / 2;
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const float x_offset = 0.2f * CatchPlayfield.WIDTH;
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float xCoords = CatchPlayfield.CENTER_X;
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if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
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catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
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