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Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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new JuiceStream
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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},
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new Banana
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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StartTime = 1000,
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NewCombo = true
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}
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