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Merge Check
and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks. The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
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@ -9,7 +9,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckOffscreenObjects : BeatmapCheck
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public class CheckOffscreenObjects : Check
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{
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// These are close approximates to the edges of the screen
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// in gameplay on a 4:3 aspect ratio for osu!stable.
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