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Merge branch 'master' into better-mania-scrollspeed
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@ -76,11 +76,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected virtual bool RelativeScaleBeatLengths => false;
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/// <summary>
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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/// inside this <see cref="DrawableRuleset{TObject}"/>.
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/// The <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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/// <returns></returns>
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private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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protected IScrollingInfo ScrollingInfo => scrollingInfo;
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@ -97,11 +95,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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switch (VisualisationMethod)
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{
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Constant:
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@ -170,10 +168,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
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// Collapse sections with the same start time
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.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
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controlPoints.AddRange(timingChanges);
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ControlPoints.AddRange(timingChanges);
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if (controlPoints.Count == 0)
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controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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if (ControlPoints.Count == 0)
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ControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!(Playfield is ScrollingPlayfield))
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throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
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}
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protected override void LoadComplete()
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