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Merge branch 'master' into better-mania-scrollspeed
This commit is contained in:
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y;
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both
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};
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@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both
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},
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ =>
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var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
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new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
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{
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RelativeSizeAxes = Axes.Both
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@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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public readonly Container Explosions;
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private readonly Drawable hitTarget;
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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AddRangeInternal(new[]
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{
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
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{
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RelativeSizeAxes = Axes.X,
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Depth = 1
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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@ -14,9 +15,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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{
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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[Resolved(CanBeNull = true)]
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private ManiaStage stage { get; set; }
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public HitObjectArea(HitObjectContainer hitObjectContainer)
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{
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InternalChildren = new[]
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@ -45,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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protected virtual void UpdateHitPosition()
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{
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float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
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float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
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?? ManiaStage.HIT_TARGET_POSITION;
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Padding = Direction.Value == ScrollingDirection.Up
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@ -8,6 +8,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -57,6 +58,18 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
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foreach (var p in ControlPoints)
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{
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// Mania doesn't care about global velocity
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p.Velocity = 1;
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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p.DifficultyPoint = new DifficultyControlPoint();
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}
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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@ -24,7 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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[Cached]
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public class ManiaStage : ScrollingPlayfield
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{
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public const float COLUMN_SPACING = 1;
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@ -146,15 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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if (col.Index > 0)
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{
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float spacing = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
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float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
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?.Value ?? COLUMN_SPACING;
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col.Margin = new MarginPadding { Left = spacing };
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}
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float? width = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
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float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
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?.Value;
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if (width == null)
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