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Change ParticleSpewer.Active
to a Bindable
This commit is contained in:
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Child = jet = createJet();
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});
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AddToggleStep("toggle spawning", value => jet.Active = value);
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AddToggleStep("toggle spawning", value => jet.Active.Value = value);
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}
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[SetUpSteps]
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@ -37,11 +37,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestPresence()
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{
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AddStep("start jet", () => jet.Active = true);
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AddStep("start jet", () => jet.Active.Value = true);
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AddAssert("is present", () => jet.IsPresent);
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AddWaitStep("wait for some particles", 3);
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AddStep("stop jet", () => jet.Active = false);
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AddStep("stop jet", () => jet.Active.Value = false);
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AddWaitStep("wait for clean screen", 5);
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AddAssert("is not present", () => !jet.IsPresent);
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