From 328dcb4d6b76e546d20acbb2a46b4b2d2419e54f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 1 Jul 2021 10:07:26 +0800 Subject: [PATCH] Use `Math.Clamp` instead of `MathHelper.Clamp` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 71c070d91b..f4358118c7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -243,8 +243,8 @@ namespace osu.Game.Rulesets.Osu.Mods private Vector2 clampToPlayfield(Vector2 position, float radius) { - position.X = MathHelper.Clamp(position.X, radius, OsuPlayfield.BASE_SIZE.X - radius); - position.Y = MathHelper.Clamp(position.Y, radius, OsuPlayfield.BASE_SIZE.Y - radius); + position.X = Math.Clamp(position.X, radius, OsuPlayfield.BASE_SIZE.X - radius); + position.Y = Math.Clamp(position.Y, radius, OsuPlayfield.BASE_SIZE.Y - radius); return position; }