Switch realm ruleset configuration to use ruleset's ShortName as key

This commit is contained in:
Dean Herbert
2021-11-22 18:07:28 +09:00
parent ca26b6c540
commit 329bae50b0
4 changed files with 34 additions and 17 deletions

View File

@ -20,16 +20,13 @@ namespace osu.Game.Rulesets.Configuration
private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
private readonly int rulesetId;
private readonly string rulesetName;
protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
{
realmFactory = store?.Realm;
if (realmFactory != null && !ruleset.ID.HasValue)
throw new InvalidOperationException("Attempted to add databased settings for a non-databased ruleset");
rulesetId = ruleset.ID ?? -1;
rulesetName = ruleset.ShortName;
this.variant = variant ?? 0;
@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Configuration
if (realmFactory != null)
{
// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetName == rulesetName && b.Variant == variant).ToList();
}
}
@ -68,7 +65,7 @@ namespace osu.Game.Rulesets.Configuration
{
foreach (var c in changed)
{
var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetID == rulesetId && s.Variant == variant && s.Key == c.ToString());
var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetName == rulesetName && s.Variant == variant && s.Key == c.ToString());
setting.Value = ConfigStore[c].ToString();
}
@ -94,7 +91,7 @@ namespace osu.Game.Rulesets.Configuration
{
Key = lookup.ToString(),
Value = bindable.Value.ToString(),
RulesetID = rulesetId,
RulesetName = rulesetName,
Variant = variant,
};