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Normalize all the line endings
This commit is contained in:
@ -1,43 +1,43 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Textures;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Background : BufferedContainer
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{
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public Sprite Sprite;
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private readonly string textureName;
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public Background(string textureName = @"")
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{
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CacheDrawnFrameBuffer = true;
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Add(Sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray,
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FillMode = FillMode.Fill,
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});
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (!string.IsNullOrEmpty(textureName))
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Sprite.Texture = textures.Get(textureName);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Textures;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Background : BufferedContainer
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{
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public Sprite Sprite;
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private readonly string textureName;
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public Background(string textureName = @"")
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{
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CacheDrawnFrameBuffer = true;
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Add(Sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray,
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FillMode = FillMode.Fill,
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});
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (!string.IsNullOrEmpty(textureName))
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Sprite.Texture = textures.Get(textureName);
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}
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}
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}
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|
@ -1,280 +1,280 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Allocation;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Lists;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Triangles : Drawable
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{
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private const float triangle_size = 100;
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private const float base_velocity = 50;
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/// <summary>
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/// How many screen-space pixels are smoothed over.
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/// Same behavior as Sprite's EdgeSmoothness.
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/// </summary>
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private const float edge_smoothness = 1;
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public override bool HandleKeyboardInput => false;
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public override bool HandleMouseInput => false;
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public Color4 ColourLight = Color4.White;
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public Color4 ColourDark = Color4.Black;
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/// <summary>
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/// Whether we want to expire triangles as they exit our draw area completely.
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/// </summary>
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protected virtual bool ExpireOffScreenTriangles => true;
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/// <summary>
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/// Whether we should create new triangles as others expire.
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/// </summary>
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protected virtual bool CreateNewTriangles => true;
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/// <summary>
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/// The amount of triangles we want compared to the default distribution.
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/// </summary>
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protected virtual float SpawnRatio => 1;
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private float triangleScale = 1;
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/// <summary>
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/// Whether we should drop-off alpha values of triangles more quickly to improve
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/// the visual appearance of fading. This defaults to on as it is generally more
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/// aesthetically pleasing, but should be turned off in buffered containers.
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/// </summary>
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public bool HideAlphaDiscrepancies = true;
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/// <summary>
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/// The relative velocity of the triangles. Default is 1.
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/// </summary>
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public float Velocity = 1;
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private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
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private Shader shader;
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private readonly Texture texture;
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public Triangles()
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{
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texture = Texture.WhitePixel;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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addTriangles(true);
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}
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public float TriangleScale
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{
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get { return triangleScale; }
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set
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{
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float change = value / triangleScale;
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triangleScale = value;
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for (int i = 0; i < parts.Count; i++)
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{
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TriangleParticle newParticle = parts[i];
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newParticle.Scale *= change;
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parts[i] = newParticle;
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}
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}
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}
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protected override void Update()
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{
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base.Update();
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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if (CreateNewTriangles)
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addTriangles(false);
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float adjustedAlpha = HideAlphaDiscrepancies ?
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// Cubically scale alpha to make it drop off more sharply.
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(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
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1;
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float elapsedSeconds = (float)Time.Elapsed / 1000;
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// Since position is relative, the velocity needs to scale inversely with DrawHeight.
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// Since we will later multiply by the scale of individual triangles we normalize by
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// dividing by triangleScale.
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float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
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for (int i = 0; i < parts.Count; i++)
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{
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TriangleParticle newParticle = parts[i];
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// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
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newParticle.Position.Y += parts[i].Scale * movedDistance;
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newParticle.Colour.A = adjustedAlpha;
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parts[i] = newParticle;
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float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
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if (bottomPos < 0)
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parts.RemoveAt(i);
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}
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}
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private void addTriangles(bool randomY)
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{
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int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
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for (int i = 0; i < aimTriangleCount - parts.Count; i++)
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parts.Add(createTriangle(randomY));
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}
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private TriangleParticle createTriangle(bool randomY)
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{
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TriangleParticle particle = CreateTriangle();
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particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
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particle.Colour = CreateTriangleShade();
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return particle;
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}
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/// <summary>
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/// Creates a triangle particle with a random scale.
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/// </summary>
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/// <returns>The triangle particle.</returns>
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protected virtual TriangleParticle CreateTriangle()
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{
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const float std_dev = 0.16f;
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const float mean = 0.5f;
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float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
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float u2 = 1 - RNG.NextSingle();
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float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
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var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
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return new TriangleParticle { Scale = scale };
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}
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/// <summary>
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/// Creates a shade of colour for the triangles.
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/// </summary>
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/// <returns>The colour.</returns>
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protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
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protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
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private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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var trianglesNode = (TrianglesDrawNode)node;
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trianglesNode.Shader = shader;
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trianglesNode.Texture = texture;
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trianglesNode.Size = DrawSize;
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trianglesNode.Shared = sharedData;
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trianglesNode.Parts.Clear();
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trianglesNode.Parts.AddRange(parts);
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}
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private class TrianglesDrawNodeSharedData
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{
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public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
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}
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private class TrianglesDrawNode : DrawNode
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{
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public Shader Shader;
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public Texture Texture;
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public TrianglesDrawNodeSharedData Shared;
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public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
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public Vector2 Size;
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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base.Draw(vertexAction);
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Shader.Bind();
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Texture.TextureGL.Bind();
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Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
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foreach (TriangleParticle particle in Parts)
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{
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var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
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var size = new Vector2(2 * offset.X, offset.Y);
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var triangle = new Triangle(
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Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
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Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
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Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
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);
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ColourInfo colourInfo = DrawInfo.Colour;
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colourInfo.ApplyChild(particle.Colour);
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Texture.DrawTriangle(
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triangle,
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colourInfo,
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null,
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Shared.VertexBatch.AddAction,
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Vector2.Divide(localInflationAmount, size));
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}
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Shader.Unbind();
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}
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}
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protected struct TriangleParticle : IComparable<TriangleParticle>
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{
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/// <summary>
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/// The position of the top vertex of the triangle.
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/// </summary>
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public Vector2 Position;
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/// <summary>
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/// The colour of the triangle.
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/// </summary>
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public Color4 Colour;
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/// <summary>
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/// The scale of the triangle.
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/// </summary>
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public float Scale;
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/// <summary>
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/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
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/// triangles are added to the particles list, they should be drawn from largest to smallest
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/// such that the smaller triangles appear on top.
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
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using OpenTK;
|
||||
using OpenTK.Graphics;
|
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using System;
|
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using osu.Framework.Graphics.Shaders;
|
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using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Batches;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
public class Triangles : Drawable
|
||||
{
|
||||
private const float triangle_size = 100;
|
||||
private const float base_velocity = 50;
|
||||
|
||||
/// <summary>
|
||||
/// How many screen-space pixels are smoothed over.
|
||||
/// Same behavior as Sprite's EdgeSmoothness.
|
||||
/// </summary>
|
||||
private const float edge_smoothness = 1;
|
||||
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we want to expire triangles as they exit our draw area completely.
|
||||
/// </summary>
|
||||
protected virtual bool ExpireOffScreenTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should create new triangles as others expire.
|
||||
/// </summary>
|
||||
protected virtual bool CreateNewTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of triangles we want compared to the default distribution.
|
||||
/// </summary>
|
||||
protected virtual float SpawnRatio => 1;
|
||||
|
||||
private float triangleScale = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should drop-off alpha values of triangles more quickly to improve
|
||||
/// the visual appearance of fading. This defaults to on as it is generally more
|
||||
/// aesthetically pleasing, but should be turned off in buffered containers.
|
||||
/// </summary>
|
||||
public bool HideAlphaDiscrepancies = true;
|
||||
|
||||
/// <summary>
|
||||
/// The relative velocity of the triangles. Default is 1.
|
||||
/// </summary>
|
||||
public float Velocity = 1;
|
||||
|
||||
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
|
||||
|
||||
private Shader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
public Triangles()
|
||||
{
|
||||
texture = Texture.WhitePixel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
addTriangles(true);
|
||||
}
|
||||
|
||||
public float TriangleScale
|
||||
{
|
||||
get { return triangleScale; }
|
||||
set
|
||||
{
|
||||
float change = value / triangleScale;
|
||||
triangleScale = value;
|
||||
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
{
|
||||
TriangleParticle newParticle = parts[i];
|
||||
newParticle.Scale *= change;
|
||||
parts[i] = newParticle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
|
||||
if (CreateNewTriangles)
|
||||
addTriangles(false);
|
||||
|
||||
float adjustedAlpha = HideAlphaDiscrepancies ?
|
||||
// Cubically scale alpha to make it drop off more sharply.
|
||||
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
1;
|
||||
|
||||
float elapsedSeconds = (float)Time.Elapsed / 1000;
|
||||
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
|
||||
// Since we will later multiply by the scale of individual triangles we normalize by
|
||||
// dividing by triangleScale.
|
||||
float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
|
||||
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
{
|
||||
TriangleParticle newParticle = parts[i];
|
||||
|
||||
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
|
||||
newParticle.Position.Y += parts[i].Scale * movedDistance;
|
||||
newParticle.Colour.A = adjustedAlpha;
|
||||
|
||||
parts[i] = newParticle;
|
||||
|
||||
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
|
||||
if (bottomPos < 0)
|
||||
parts.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void addTriangles(bool randomY)
|
||||
{
|
||||
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
|
||||
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
|
||||
parts.Add(createTriangle(randomY));
|
||||
}
|
||||
|
||||
private TriangleParticle createTriangle(bool randomY)
|
||||
{
|
||||
TriangleParticle particle = CreateTriangle();
|
||||
|
||||
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
|
||||
particle.Colour = CreateTriangleShade();
|
||||
|
||||
return particle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a triangle particle with a random scale.
|
||||
/// </summary>
|
||||
/// <returns>The triangle particle.</returns>
|
||||
protected virtual TriangleParticle CreateTriangle()
|
||||
{
|
||||
const float std_dev = 0.16f;
|
||||
const float mean = 0.5f;
|
||||
|
||||
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
|
||||
float u2 = 1 - RNG.NextSingle();
|
||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
|
||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
|
||||
|
||||
return new TriangleParticle { Scale = scale };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a shade of colour for the triangles.
|
||||
/// </summary>
|
||||
/// <returns>The colour.</returns>
|
||||
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
|
||||
|
||||
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var trianglesNode = (TrianglesDrawNode)node;
|
||||
|
||||
trianglesNode.Shader = shader;
|
||||
trianglesNode.Texture = texture;
|
||||
trianglesNode.Size = DrawSize;
|
||||
trianglesNode.Shared = sharedData;
|
||||
|
||||
trianglesNode.Parts.Clear();
|
||||
trianglesNode.Parts.AddRange(parts);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNodeSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public Texture Texture;
|
||||
|
||||
public TrianglesDrawNodeSharedData Shared;
|
||||
|
||||
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
|
||||
public Vector2 Size;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
|
||||
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
foreach (TriangleParticle particle in Parts)
|
||||
{
|
||||
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
|
||||
var size = new Vector2(2 * offset.X, offset.Y);
|
||||
|
||||
var triangle = new Triangle(
|
||||
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
}
|
||||
|
||||
protected struct TriangleParticle : IComparable<TriangleParticle>
|
||||
{
|
||||
/// <summary>
|
||||
/// The position of the top vertex of the triangle.
|
||||
/// </summary>
|
||||
public Vector2 Position;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the triangle.
|
||||
/// </summary>
|
||||
public Color4 Colour;
|
||||
|
||||
/// <summary>
|
||||
/// The scale of the triangle.
|
||||
/// </summary>
|
||||
public float Scale;
|
||||
|
||||
/// <summary>
|
||||
/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
|
||||
/// triangles are added to the particles list, they should be drawn from largest to smallest
|
||||
/// such that the smaller triangles appear on top.
|
||||
/// </summary>
|
||||
/// <param name="other"></param>
|
||||
/// <returns></returns>
|
||||
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,86 +1,86 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
|
||||
/// This allows for adding easing to animations that may be synchronised to the beat.
|
||||
/// </summary>
|
||||
protected double EarlyActivationMilliseconds;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds until the next beat.
|
||||
/// </summary>
|
||||
public double TimeUntilNextBeat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds since the last beat
|
||||
/// </summary>
|
||||
public double TimeSinceLastBeat { get; private set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
|
||||
|
||||
var track = Beatmap.Value.Track;
|
||||
var beatmap = Beatmap.Value.Beatmap;
|
||||
|
||||
if (track == null || beatmap == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
|
||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||
|
||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||
if (currentTrackTime < timingPoint.Time)
|
||||
beatIndex--;
|
||||
|
||||
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
|
||||
if (TimeUntilNextBeat < 0)
|
||||
TimeUntilNextBeat += timingPoint.BeatLength;
|
||||
|
||||
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
|
||||
|
||||
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat)
|
||||
return;
|
||||
|
||||
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
|
||||
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
|
||||
/// This allows for adding easing to animations that may be synchronised to the beat.
|
||||
/// </summary>
|
||||
protected double EarlyActivationMilliseconds;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds until the next beat.
|
||||
/// </summary>
|
||||
public double TimeUntilNextBeat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds since the last beat
|
||||
/// </summary>
|
||||
public double TimeSinceLastBeat { get; private set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
|
||||
|
||||
var track = Beatmap.Value.Track;
|
||||
var beatmap = Beatmap.Value.Beatmap;
|
||||
|
||||
if (track == null || beatmap == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
|
||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||
|
||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||
if (currentTrackTime < timingPoint.Time)
|
||||
beatIndex--;
|
||||
|
||||
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
|
||||
if (TimeUntilNextBeat < 0)
|
||||
TimeUntilNextBeat += timingPoint.BeatLength;
|
||||
|
||||
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
|
||||
|
||||
if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat)
|
||||
return;
|
||||
|
||||
using (BeginDelayedSequence(-TimeSinceLastBeat, true))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
|
||||
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,62 +1,62 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Display an icon that is forced to scale to the size of this container.
|
||||
/// </summary>
|
||||
public class ConstrainedIconContainer : CompositeDrawable
|
||||
{
|
||||
public Drawable Icon
|
||||
{
|
||||
get
|
||||
{
|
||||
return InternalChild;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
InternalChild = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines an edge effect of this <see cref="Container"/>.
|
||||
/// Edge effects are e.g. glow or a shadow.
|
||||
/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
|
||||
/// </summary>
|
||||
public new EdgeEffectParameters EdgeEffect
|
||||
{
|
||||
get { return base.EdgeEffect; }
|
||||
set { base.EdgeEffect = value; }
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (InternalChildren.Count > 0 && InternalChild.DrawSize.X > 0)
|
||||
{
|
||||
// We're modifying scale here for a few reasons
|
||||
// - Guarantees correctness if BorderWidth is being used
|
||||
// - If we were to use RelativeSize/FillMode, we'd need to set the Icon's RelativeSizeAxes directly.
|
||||
// We can't do this because we would need access to AutoSizeAxes to set it to none.
|
||||
// Other issues come up along the way too, so it's not a good solution.
|
||||
var fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
|
||||
InternalChild.Scale = new Vector2(fitScale);
|
||||
InternalChild.Anchor = Anchor.Centre;
|
||||
InternalChild.Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
public ConstrainedIconContainer()
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Display an icon that is forced to scale to the size of this container.
|
||||
/// </summary>
|
||||
public class ConstrainedIconContainer : CompositeDrawable
|
||||
{
|
||||
public Drawable Icon
|
||||
{
|
||||
get
|
||||
{
|
||||
return InternalChild;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
InternalChild = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines an edge effect of this <see cref="Container"/>.
|
||||
/// Edge effects are e.g. glow or a shadow.
|
||||
/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
|
||||
/// </summary>
|
||||
public new EdgeEffectParameters EdgeEffect
|
||||
{
|
||||
get { return base.EdgeEffect; }
|
||||
set { base.EdgeEffect = value; }
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (InternalChildren.Count > 0 && InternalChild.DrawSize.X > 0)
|
||||
{
|
||||
// We're modifying scale here for a few reasons
|
||||
// - Guarantees correctness if BorderWidth is being used
|
||||
// - If we were to use RelativeSize/FillMode, we'd need to set the Icon's RelativeSizeAxes directly.
|
||||
// We can't do this because we would need access to AutoSizeAxes to set it to none.
|
||||
// Other issues come up along the way too, so it's not a good solution.
|
||||
var fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
|
||||
InternalChild.Scale = new Vector2(fitScale);
|
||||
InternalChild.Anchor = Anchor.Centre;
|
||||
InternalChild.Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
public ConstrainedIconContainer()
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,104 +1,104 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Online.Chat;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class LinkFlowContainer : OsuTextFlowContainer
|
||||
{
|
||||
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
|
||||
: base(defaultCreationParameters)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
private OsuGame game;
|
||||
|
||||
private Action showNotImplementedError;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, NotificationOverlay notifications)
|
||||
{
|
||||
// will be null in tests
|
||||
this.game = game;
|
||||
|
||||
showNotImplementedError = () => notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = @"This link type is not yet supported!",
|
||||
Icon = FontAwesome.fa_life_saver,
|
||||
});
|
||||
}
|
||||
|
||||
public void AddLinks(string text, List<Link> links)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) || links == null)
|
||||
return;
|
||||
|
||||
if (links.Count == 0)
|
||||
{
|
||||
AddText(text);
|
||||
return;
|
||||
}
|
||||
|
||||
int previousLinkEnd = 0;
|
||||
foreach (var link in links)
|
||||
{
|
||||
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
|
||||
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
|
||||
previousLinkEnd = link.Index + link.Length;
|
||||
}
|
||||
|
||||
AddText(text.Substring(previousLinkEnd));
|
||||
}
|
||||
|
||||
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
|
||||
{
|
||||
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
|
||||
{
|
||||
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
|
||||
Action = () =>
|
||||
{
|
||||
switch (linkType)
|
||||
{
|
||||
case LinkAction.OpenBeatmap:
|
||||
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
|
||||
if (int.TryParse(linkArgument, out int beatmapId))
|
||||
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
|
||||
break;
|
||||
case LinkAction.OpenBeatmapSet:
|
||||
if (int.TryParse(linkArgument, out int setId))
|
||||
game?.ShowBeatmapSet(setId);
|
||||
break;
|
||||
case LinkAction.OpenChannel:
|
||||
game?.OpenChannel(linkArgument);
|
||||
break;
|
||||
case LinkAction.OpenEditorTimestamp:
|
||||
case LinkAction.JoinMultiplayerMatch:
|
||||
case LinkAction.Spectate:
|
||||
showNotImplementedError?.Invoke();
|
||||
break;
|
||||
case LinkAction.External:
|
||||
Process.Start(url);
|
||||
break;
|
||||
case LinkAction.OpenUserProfile:
|
||||
if (long.TryParse(linkArgument, out long userId))
|
||||
game?.ShowUser(userId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Online.Chat;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class LinkFlowContainer : OsuTextFlowContainer
|
||||
{
|
||||
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
|
||||
: base(defaultCreationParameters)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
private OsuGame game;
|
||||
|
||||
private Action showNotImplementedError;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, NotificationOverlay notifications)
|
||||
{
|
||||
// will be null in tests
|
||||
this.game = game;
|
||||
|
||||
showNotImplementedError = () => notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = @"This link type is not yet supported!",
|
||||
Icon = FontAwesome.fa_life_saver,
|
||||
});
|
||||
}
|
||||
|
||||
public void AddLinks(string text, List<Link> links)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) || links == null)
|
||||
return;
|
||||
|
||||
if (links.Count == 0)
|
||||
{
|
||||
AddText(text);
|
||||
return;
|
||||
}
|
||||
|
||||
int previousLinkEnd = 0;
|
||||
foreach (var link in links)
|
||||
{
|
||||
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
|
||||
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
|
||||
previousLinkEnd = link.Index + link.Length;
|
||||
}
|
||||
|
||||
AddText(text.Substring(previousLinkEnd));
|
||||
}
|
||||
|
||||
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
|
||||
{
|
||||
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
|
||||
{
|
||||
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
|
||||
Action = () =>
|
||||
{
|
||||
switch (linkType)
|
||||
{
|
||||
case LinkAction.OpenBeatmap:
|
||||
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
|
||||
if (int.TryParse(linkArgument, out int beatmapId))
|
||||
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
|
||||
break;
|
||||
case LinkAction.OpenBeatmapSet:
|
||||
if (int.TryParse(linkArgument, out int setId))
|
||||
game?.ShowBeatmapSet(setId);
|
||||
break;
|
||||
case LinkAction.OpenChannel:
|
||||
game?.OpenChannel(linkArgument);
|
||||
break;
|
||||
case LinkAction.OpenEditorTimestamp:
|
||||
case LinkAction.JoinMultiplayerMatch:
|
||||
case LinkAction.Spectate:
|
||||
showNotImplementedError?.Invoke();
|
||||
break;
|
||||
case LinkAction.External:
|
||||
Process.Start(url);
|
||||
break;
|
||||
case LinkAction.OpenUserProfile:
|
||||
if (long.TryParse(linkArgument, out long userId))
|
||||
game?.ShowUser(userId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuClickableContainer : ClickableContainer
|
||||
{
|
||||
private readonly HoverSampleSet sampleSet;
|
||||
|
||||
private readonly Container content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
|
||||
|
||||
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Normal)
|
||||
{
|
||||
this.sampleSet = sampleSet;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (AutoSizeAxes != Axes.None)
|
||||
{
|
||||
content.RelativeSizeAxes = RelativeSizeAxes;
|
||||
content.AutoSizeAxes = AutoSizeAxes;
|
||||
}
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content,
|
||||
CreateHoverClickSounds(sampleSet)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuClickableContainer : ClickableContainer
|
||||
{
|
||||
private readonly HoverSampleSet sampleSet;
|
||||
|
||||
private readonly Container content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
|
||||
|
||||
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Normal)
|
||||
{
|
||||
this.sampleSet = sampleSet;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (AutoSizeAxes != Axes.None)
|
||||
{
|
||||
content.RelativeSizeAxes = RelativeSizeAxes;
|
||||
content.AutoSizeAxes = AutoSizeAxes;
|
||||
}
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content,
|
||||
CreateHoverClickSounds(sampleSet)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,73 +1,73 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuFocusedOverlayContainer : FocusedOverlayContainer
|
||||
{
|
||||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
|
||||
|
||||
StateChanged += onStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
|
||||
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
|
||||
/// </summary>
|
||||
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuFocusedOverlayContainer : FocusedOverlayContainer
|
||||
{
|
||||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
|
||||
|
||||
StateChanged += onStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
|
||||
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
|
||||
/// </summary>
|
||||
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
samplePopIn?.Play();
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,45 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuHoverContainer : OsuClickableContainer
|
||||
{
|
||||
protected Color4 HoverColour;
|
||||
|
||||
protected Color4 IdleColour = Color4.White;
|
||||
|
||||
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuHoverContainer : OsuClickableContainer
|
||||
{
|
||||
protected Color4 HoverColour;
|
||||
|
||||
protected Color4 IdleColour = Color4.White;
|
||||
|
||||
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,75 +1,75 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuScrollContainer : ScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
|
||||
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
|
||||
/// </summary>
|
||||
public bool RightMouseScrollbar = false;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
|
||||
/// </summary>
|
||||
public double DistanceDecayOnRightMouseScrollbar = 0.02;
|
||||
|
||||
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
|
||||
|
||||
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
|
||||
|
||||
private bool mouseScrollBarDragging;
|
||||
|
||||
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
{
|
||||
mouseScrollBarDragging = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
mouseScrollBarDragging = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuScrollContainer : ScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
|
||||
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
|
||||
/// </summary>
|
||||
public bool RightMouseScrollbar = false;
|
||||
|
||||
/// <summary>
|
||||
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
|
||||
/// </summary>
|
||||
public double DistanceDecayOnRightMouseScrollbar = 0.02;
|
||||
|
||||
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
|
||||
|
||||
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
|
||||
|
||||
private bool mouseScrollBarDragging;
|
||||
|
||||
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
{
|
||||
mouseScrollBarDragging = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
mouseScrollBarDragging = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuTextFlowContainer : TextFlowContainer
|
||||
{
|
||||
public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
|
||||
|
||||
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class OsuTextFlowContainer : TextFlowContainer
|
||||
{
|
||||
public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
|
||||
|
||||
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
|
||||
}
|
||||
}
|
||||
|
@ -1,78 +1,78 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
|
||||
|
||||
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
|
||||
|
||||
private Bindable<bool> parallaxEnabled;
|
||||
|
||||
public ParallaxContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private InputManager input;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
||||
parallaxEnabled.ValueChanged += delegate
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
input = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private bool firstUpdate = true;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
|
||||
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
||||
|
||||
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
|
||||
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
firstUpdate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
|
||||
|
||||
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
|
||||
|
||||
private Bindable<bool> parallaxEnabled;
|
||||
|
||||
public ParallaxContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private InputManager input;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
||||
parallaxEnabled.ValueChanged += delegate
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
input = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private bool firstUpdate = true;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
|
||||
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
||||
|
||||
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
|
||||
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
firstUpdate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||
}
|
||||
}
|
||||
|
@ -1,194 +1,194 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
public class SectionsContainer<T> : Container<T>
|
||||
where T : Drawable
|
||||
{
|
||||
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
|
||||
private readonly ScrollContainer scrollContainer;
|
||||
private readonly Container headerBackgroundContainer;
|
||||
private readonly FlowContainer<T> scrollContentContainer;
|
||||
|
||||
protected override Container<T> Content => scrollContentContainer;
|
||||
|
||||
public Drawable ExpandableHeader
|
||||
{
|
||||
get { return expandableHeader; }
|
||||
set
|
||||
{
|
||||
if (value == expandableHeader) return;
|
||||
|
||||
expandableHeader?.Expire();
|
||||
expandableHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(expandableHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable FixedHeader
|
||||
{
|
||||
get { return fixedHeader; }
|
||||
set
|
||||
{
|
||||
if (value == fixedHeader) return;
|
||||
|
||||
fixedHeader?.Expire();
|
||||
fixedHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(fixedHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable Footer
|
||||
{
|
||||
get { return footer; }
|
||||
set
|
||||
{
|
||||
if (value == footer) return;
|
||||
|
||||
if (footer != null)
|
||||
scrollContainer.Remove(footer);
|
||||
footer = value;
|
||||
if (value == null) return;
|
||||
|
||||
footer.Anchor |= Anchor.y2;
|
||||
footer.Origin |= Anchor.y2;
|
||||
scrollContainer.Add(footer);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable HeaderBackground
|
||||
{
|
||||
get { return headerBackground; }
|
||||
set
|
||||
{
|
||||
if (value == headerBackground) return;
|
||||
|
||||
headerBackgroundContainer.Clear();
|
||||
headerBackground = value;
|
||||
if (value == null) return;
|
||||
|
||||
headerBackgroundContainer.Add(headerBackground);
|
||||
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
|
||||
|
||||
protected virtual FlowContainer<T> CreateScrollContentContainer()
|
||||
=> new FillFlowContainer<T>
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
public override void Add(T drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
lastKnownScroll = float.NaN;
|
||||
headerHeight = float.NaN;
|
||||
footerHeight = float.NaN;
|
||||
}
|
||||
|
||||
private float headerHeight, footerHeight;
|
||||
private readonly MarginPadding originalSectionsMargin;
|
||||
private void updateSectionsMargin()
|
||||
{
|
||||
if (!Children.Any()) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += headerHeight;
|
||||
newMargin.Bottom += footerHeight;
|
||||
|
||||
scrollContentContainer.Margin = newMargin;
|
||||
}
|
||||
|
||||
public SectionsContainer()
|
||||
{
|
||||
AddInternal(scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
ScrollbarVisible = false,
|
||||
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
|
||||
});
|
||||
AddInternal(headerBackgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
originalSectionsMargin = scrollContentContainer.Margin;
|
||||
}
|
||||
|
||||
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
|
||||
|
||||
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
||||
|
||||
private float lastKnownScroll;
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||
if (headerH != headerHeight || footerH != footerHeight)
|
||||
{
|
||||
headerHeight = headerH;
|
||||
footerHeight = footerH;
|
||||
updateSectionsMargin();
|
||||
}
|
||||
|
||||
float currentScroll = scrollContainer.Current;
|
||||
|
||||
if (currentScroll != lastKnownScroll)
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
|
||||
if (ExpandableHeader != null && FixedHeader != null)
|
||||
{
|
||||
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
|
||||
|
||||
ExpandableHeader.Y = -offset;
|
||||
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
|
||||
}
|
||||
|
||||
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
|
||||
|
||||
T bestMatch = null;
|
||||
float minDiff = float.MaxValue;
|
||||
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
|
||||
|
||||
foreach (var section in Children)
|
||||
{
|
||||
float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset);
|
||||
if (diff < minDiff)
|
||||
{
|
||||
minDiff = diff;
|
||||
bestMatch = section;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMatch != null)
|
||||
SelectedSection.Value = bestMatch;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
public class SectionsContainer<T> : Container<T>
|
||||
where T : Drawable
|
||||
{
|
||||
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
|
||||
private readonly ScrollContainer scrollContainer;
|
||||
private readonly Container headerBackgroundContainer;
|
||||
private readonly FlowContainer<T> scrollContentContainer;
|
||||
|
||||
protected override Container<T> Content => scrollContentContainer;
|
||||
|
||||
public Drawable ExpandableHeader
|
||||
{
|
||||
get { return expandableHeader; }
|
||||
set
|
||||
{
|
||||
if (value == expandableHeader) return;
|
||||
|
||||
expandableHeader?.Expire();
|
||||
expandableHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(expandableHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable FixedHeader
|
||||
{
|
||||
get { return fixedHeader; }
|
||||
set
|
||||
{
|
||||
if (value == fixedHeader) return;
|
||||
|
||||
fixedHeader?.Expire();
|
||||
fixedHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(fixedHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable Footer
|
||||
{
|
||||
get { return footer; }
|
||||
set
|
||||
{
|
||||
if (value == footer) return;
|
||||
|
||||
if (footer != null)
|
||||
scrollContainer.Remove(footer);
|
||||
footer = value;
|
||||
if (value == null) return;
|
||||
|
||||
footer.Anchor |= Anchor.y2;
|
||||
footer.Origin |= Anchor.y2;
|
||||
scrollContainer.Add(footer);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable HeaderBackground
|
||||
{
|
||||
get { return headerBackground; }
|
||||
set
|
||||
{
|
||||
if (value == headerBackground) return;
|
||||
|
||||
headerBackgroundContainer.Clear();
|
||||
headerBackground = value;
|
||||
if (value == null) return;
|
||||
|
||||
headerBackgroundContainer.Add(headerBackground);
|
||||
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
|
||||
|
||||
protected virtual FlowContainer<T> CreateScrollContentContainer()
|
||||
=> new FillFlowContainer<T>
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
public override void Add(T drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
lastKnownScroll = float.NaN;
|
||||
headerHeight = float.NaN;
|
||||
footerHeight = float.NaN;
|
||||
}
|
||||
|
||||
private float headerHeight, footerHeight;
|
||||
private readonly MarginPadding originalSectionsMargin;
|
||||
private void updateSectionsMargin()
|
||||
{
|
||||
if (!Children.Any()) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += headerHeight;
|
||||
newMargin.Bottom += footerHeight;
|
||||
|
||||
scrollContentContainer.Margin = newMargin;
|
||||
}
|
||||
|
||||
public SectionsContainer()
|
||||
{
|
||||
AddInternal(scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
ScrollbarVisible = false,
|
||||
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
|
||||
});
|
||||
AddInternal(headerBackgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
originalSectionsMargin = scrollContentContainer.Margin;
|
||||
}
|
||||
|
||||
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
|
||||
|
||||
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
||||
|
||||
private float lastKnownScroll;
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||
if (headerH != headerHeight || footerH != footerHeight)
|
||||
{
|
||||
headerHeight = headerH;
|
||||
footerHeight = footerH;
|
||||
updateSectionsMargin();
|
||||
}
|
||||
|
||||
float currentScroll = scrollContainer.Current;
|
||||
|
||||
if (currentScroll != lastKnownScroll)
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
|
||||
if (ExpandableHeader != null && FixedHeader != null)
|
||||
{
|
||||
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
|
||||
|
||||
ExpandableHeader.Y = -offset;
|
||||
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
|
||||
}
|
||||
|
||||
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
|
||||
|
||||
T bestMatch = null;
|
||||
float minDiff = float.MaxValue;
|
||||
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
|
||||
|
||||
foreach (var section in Children)
|
||||
{
|
||||
float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset);
|
||||
if (diff < minDiff)
|
||||
{
|
||||
minDiff = diff;
|
||||
bestMatch = section;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMatch != null)
|
||||
SelectedSection.Value = bestMatch;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,67 +1,67 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
|
||||
/// </summary>
|
||||
public class CursorOverrideContainer : Container, IProvideCursor
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether any cursors can be displayed.
|
||||
/// </summary>
|
||||
public bool CanShowCursor = true;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
public CursorOverrideContainer()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = Visibility.Hidden },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private IProvideCursor currentTarget;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!CanShowCursor)
|
||||
{
|
||||
currentTarget?.Cursor?.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
|
||||
|
||||
if (currentTarget == newTarget)
|
||||
return;
|
||||
|
||||
currentTarget?.Cursor?.Hide();
|
||||
newTarget.Cursor?.Show();
|
||||
|
||||
currentTarget = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
|
||||
/// </summary>
|
||||
public class CursorOverrideContainer : Container, IProvideCursor
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether any cursors can be displayed.
|
||||
/// </summary>
|
||||
public bool CanShowCursor = true;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
public CursorOverrideContainer()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = Visibility.Hidden },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private IProvideCursor currentTarget;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!CanShowCursor)
|
||||
{
|
||||
currentTarget?.Cursor?.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
|
||||
|
||||
if (currentTarget == newTarget)
|
||||
return;
|
||||
|
||||
currentTarget?.Cursor?.Hide();
|
||||
newTarget.Cursor?.Show();
|
||||
|
||||
currentTarget = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
|
||||
/// </summary>
|
||||
public interface IProvideCursor : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
|
||||
/// </summary>
|
||||
public interface IProvideCursor : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
}
|
||||
}
|
||||
|
@ -1,157 +1,157 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class MenuCursor : CursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new Cursor();
|
||||
|
||||
private Bindable<bool> cursorRotate;
|
||||
private bool dragging;
|
||||
|
||||
private bool startRotation;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (cursorRotate && dragging)
|
||||
{
|
||||
Debug.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
||||
// else it can have an annoying effect.
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
|
||||
|
||||
if (startRotation)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
dragging = true;
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
dragging = false;
|
||||
startRotation = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<double> cursorScale;
|
||||
private const float base_scale = 0.15f;
|
||||
|
||||
public Sprite AdditiveLayer;
|
||||
|
||||
public Cursor()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursorContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = textures.Get(@"Cursor/menu-cursor"),
|
||||
},
|
||||
AdditiveLayer = new Sprite
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = colour.Pink,
|
||||
Alpha = 0,
|
||||
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
||||
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
|
||||
cursorScale.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class MenuCursor : CursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new Cursor();
|
||||
|
||||
private Bindable<bool> cursorRotate;
|
||||
private bool dragging;
|
||||
|
||||
private bool startRotation;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (cursorRotate && dragging)
|
||||
{
|
||||
Debug.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
||||
// else it can have an annoying effect.
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
|
||||
|
||||
if (startRotation)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
dragging = true;
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
dragging = false;
|
||||
startRotation = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
private Bindable<double> cursorScale;
|
||||
private const float base_scale = 0.15f;
|
||||
|
||||
public Sprite AdditiveLayer;
|
||||
|
||||
public Cursor()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursorContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = textures.Get(@"Cursor/menu-cursor"),
|
||||
},
|
||||
AdditiveLayer = new Sprite
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = colour.Pink,
|
||||
Alpha = 0,
|
||||
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
||||
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
|
||||
cursorScale.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class OsuContextMenuContainer : ContextMenuContainer
|
||||
{
|
||||
protected override Menu CreateMenu() => new OsuContextMenu();
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class OsuContextMenuContainer : ContextMenuContainer
|
||||
{
|
||||
protected override Menu CreateMenu() => new OsuContextMenu();
|
||||
}
|
||||
}
|
||||
|
@ -1,105 +1,105 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class OsuTooltipContainer : TooltipContainer
|
||||
{
|
||||
protected override ITooltip CreateTooltip() => new OsuTooltip();
|
||||
|
||||
public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
|
||||
{
|
||||
}
|
||||
|
||||
public class OsuTooltip : Tooltip
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
private bool instantMovement = true;
|
||||
|
||||
public override string TooltipText
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == text.Text) return;
|
||||
|
||||
text.Text = value;
|
||||
if (IsPresent)
|
||||
{
|
||||
AutoSizeDuration = 250;
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
AutoSizeDuration = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private const float text_size = 16;
|
||||
|
||||
public OsuTooltip()
|
||||
{
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
TextSize = text_size,
|
||||
Padding = new MarginPadding(5),
|
||||
Font = @"Exo2.0-Regular",
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
background.Colour = colour.Gray3;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
public override void Move(Vector2 pos)
|
||||
{
|
||||
if (instantMovement)
|
||||
{
|
||||
Position = pos;
|
||||
instantMovement = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.MoveTo(pos, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
public class OsuTooltipContainer : TooltipContainer
|
||||
{
|
||||
protected override ITooltip CreateTooltip() => new OsuTooltip();
|
||||
|
||||
public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
|
||||
{
|
||||
}
|
||||
|
||||
public class OsuTooltip : Tooltip
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
private bool instantMovement = true;
|
||||
|
||||
public override string TooltipText
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == text.Text) return;
|
||||
|
||||
text.Text = value;
|
||||
if (IsPresent)
|
||||
{
|
||||
AutoSizeDuration = 250;
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
AutoSizeDuration = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private const float text_size = 16;
|
||||
|
||||
public OsuTooltip()
|
||||
{
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
TextSize = text_size,
|
||||
Padding = new MarginPadding(5),
|
||||
Font = @"Exo2.0-Regular",
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
background.Colour = colour.Gray3;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
public override void Move(Vector2 pos)
|
||||
{
|
||||
if (instantMovement)
|
||||
{
|
||||
Position = pos;
|
||||
instantMovement = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.MoveTo(pos, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,65 +1,65 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class DrawableDate : OsuSpriteText, IHasTooltip
|
||||
{
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public DrawableDate(DateTimeOffset date)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Font = "Exo2.0-RegularItalic";
|
||||
|
||||
this.date = date.ToLocalTime();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateTime();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.Add(updateTimeWithReschedule);
|
||||
}
|
||||
|
||||
private void updateTimeWithReschedule()
|
||||
{
|
||||
updateTime();
|
||||
|
||||
var diffToNow = DateTimeOffset.Now.Subtract(date);
|
||||
|
||||
double timeUntilNextUpdate = 1000;
|
||||
if (diffToNow.TotalSeconds > 60)
|
||||
{
|
||||
timeUntilNextUpdate *= 60;
|
||||
if (diffToNow.TotalMinutes > 60)
|
||||
{
|
||||
timeUntilNextUpdate *= 60;
|
||||
|
||||
if (diffToNow.TotalHours > 24)
|
||||
timeUntilNextUpdate *= 24;
|
||||
}
|
||||
}
|
||||
|
||||
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
private void updateTime() => Text = date.Humanize();
|
||||
|
||||
public string TooltipText => date.ToString();
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class DrawableDate : OsuSpriteText, IHasTooltip
|
||||
{
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public DrawableDate(DateTimeOffset date)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Font = "Exo2.0-RegularItalic";
|
||||
|
||||
this.date = date.ToLocalTime();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateTime();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.Add(updateTimeWithReschedule);
|
||||
}
|
||||
|
||||
private void updateTimeWithReschedule()
|
||||
{
|
||||
updateTime();
|
||||
|
||||
var diffToNow = DateTimeOffset.Now.Subtract(date);
|
||||
|
||||
double timeUntilNextUpdate = 1000;
|
||||
if (diffToNow.TotalSeconds > 60)
|
||||
{
|
||||
timeUntilNextUpdate *= 60;
|
||||
if (diffToNow.TotalMinutes > 60)
|
||||
{
|
||||
timeUntilNextUpdate *= 60;
|
||||
|
||||
if (diffToNow.TotalHours > 24)
|
||||
timeUntilNextUpdate *= 24;
|
||||
}
|
||||
}
|
||||
|
||||
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
private void updateTime() => Text = date.Humanize();
|
||||
|
||||
public string TooltipText => date.ToString();
|
||||
}
|
||||
}
|
||||
|
@ -1,38 +1,38 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of drawable that has an accent colour.
|
||||
/// The accent colour is used to colorize various objects inside a drawable
|
||||
/// without colorizing the drawable itself.
|
||||
/// </summary>
|
||||
public interface IHasAccentColour : IDrawable
|
||||
{
|
||||
Color4 AccentColour { get; set; }
|
||||
}
|
||||
|
||||
public static class AccentedColourExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : IHasAccentColour
|
||||
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : Drawable, IHasAccentColour
|
||||
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of drawable that has an accent colour.
|
||||
/// The accent colour is used to colorize various objects inside a drawable
|
||||
/// without colorizing the drawable itself.
|
||||
/// </summary>
|
||||
public interface IHasAccentColour : IDrawable
|
||||
{
|
||||
Color4 AccentColour { get; set; }
|
||||
}
|
||||
|
||||
public static class AccentedColourExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : IHasAccentColour
|
||||
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
||||
where T : Drawable, IHasAccentColour
|
||||
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
|
||||
}
|
||||
}
|
||||
|
@ -1,96 +1,96 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class OsuColour
|
||||
{
|
||||
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
|
||||
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
|
||||
|
||||
public static Color4 FromHex(string hex)
|
||||
{
|
||||
if (hex[0] == '#')
|
||||
hex = hex.Substring(1);
|
||||
|
||||
switch (hex.Length)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentException(@"Invalid hex string length!");
|
||||
case 3:
|
||||
return new Color4(
|
||||
(byte)(Convert.ToByte(hex.Substring(0, 1), 16) * 17),
|
||||
(byte)(Convert.ToByte(hex.Substring(1, 1), 16) * 17),
|
||||
(byte)(Convert.ToByte(hex.Substring(2, 1), 16) * 17),
|
||||
255);
|
||||
case 6:
|
||||
return new Color4(
|
||||
Convert.ToByte(hex.Substring(0, 2), 16),
|
||||
Convert.ToByte(hex.Substring(2, 2), 16),
|
||||
Convert.ToByte(hex.Substring(4, 2), 16),
|
||||
255);
|
||||
}
|
||||
}
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
|
||||
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
|
||||
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
|
||||
public readonly Color4 Purple = FromHex(@"8866ee");
|
||||
public readonly Color4 PurpleDark = FromHex(@"6644cc");
|
||||
public readonly Color4 PurpleDarker = FromHex(@"441188");
|
||||
|
||||
public readonly Color4 PinkLighter = FromHex(@"ffddee");
|
||||
public readonly Color4 PinkLight = FromHex(@"ff99cc");
|
||||
public readonly Color4 Pink = FromHex(@"ff66aa");
|
||||
public readonly Color4 PinkDark = FromHex(@"cc5288");
|
||||
public readonly Color4 PinkDarker = FromHex(@"bb1177");
|
||||
|
||||
public readonly Color4 BlueLighter = FromHex(@"ddffff");
|
||||
public readonly Color4 BlueLight = FromHex(@"99eeff");
|
||||
public readonly Color4 Blue = FromHex(@"66ccff");
|
||||
public readonly Color4 BlueDark = FromHex(@"44aadd");
|
||||
public readonly Color4 BlueDarker = FromHex(@"2299bb");
|
||||
|
||||
public readonly Color4 YellowLighter = FromHex(@"ffffdd");
|
||||
public readonly Color4 YellowLight = FromHex(@"ffdd55");
|
||||
public readonly Color4 Yellow = FromHex(@"ffcc22");
|
||||
public readonly Color4 YellowDark = FromHex(@"eeaa00");
|
||||
public readonly Color4 YellowDarker = FromHex(@"cc6600");
|
||||
|
||||
public readonly Color4 GreenLighter = FromHex(@"eeffcc");
|
||||
public readonly Color4 GreenLight = FromHex(@"b3d944");
|
||||
public readonly Color4 Green = FromHex(@"88b300");
|
||||
public readonly Color4 GreenDark = FromHex(@"668800");
|
||||
public readonly Color4 GreenDarker = FromHex(@"445500");
|
||||
|
||||
public readonly Color4 Gray0 = FromHex(@"000");
|
||||
public readonly Color4 Gray1 = FromHex(@"111");
|
||||
public readonly Color4 Gray2 = FromHex(@"222");
|
||||
public readonly Color4 Gray3 = FromHex(@"333");
|
||||
public readonly Color4 Gray4 = FromHex(@"444");
|
||||
public readonly Color4 Gray5 = FromHex(@"555");
|
||||
public readonly Color4 Gray6 = FromHex(@"666");
|
||||
public readonly Color4 Gray7 = FromHex(@"777");
|
||||
public readonly Color4 Gray8 = FromHex(@"888");
|
||||
public readonly Color4 Gray9 = FromHex(@"999");
|
||||
public readonly Color4 GrayA = FromHex(@"aaa");
|
||||
public readonly Color4 GrayB = FromHex(@"bbb");
|
||||
public readonly Color4 GrayC = FromHex(@"ccc");
|
||||
public readonly Color4 GrayD = FromHex(@"ddd");
|
||||
public readonly Color4 GrayE = FromHex(@"eee");
|
||||
public readonly Color4 GrayF = FromHex(@"fff");
|
||||
|
||||
public readonly Color4 RedLighter = FromHex(@"ffeded");
|
||||
public readonly Color4 RedLight = FromHex(@"ed7787");
|
||||
public readonly Color4 Red = FromHex(@"ed1121");
|
||||
public readonly Color4 RedDark = FromHex(@"ba0011");
|
||||
public readonly Color4 RedDarker = FromHex(@"870000");
|
||||
|
||||
public readonly Color4 ChatBlue = FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 ContextMenuGray = FromHex(@"223034");
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class OsuColour
|
||||
{
|
||||
public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f);
|
||||
public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255);
|
||||
|
||||
public static Color4 FromHex(string hex)
|
||||
{
|
||||
if (hex[0] == '#')
|
||||
hex = hex.Substring(1);
|
||||
|
||||
switch (hex.Length)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentException(@"Invalid hex string length!");
|
||||
case 3:
|
||||
return new Color4(
|
||||
(byte)(Convert.ToByte(hex.Substring(0, 1), 16) * 17),
|
||||
(byte)(Convert.ToByte(hex.Substring(1, 1), 16) * 17),
|
||||
(byte)(Convert.ToByte(hex.Substring(2, 1), 16) * 17),
|
||||
255);
|
||||
case 6:
|
||||
return new Color4(
|
||||
Convert.ToByte(hex.Substring(0, 2), 16),
|
||||
Convert.ToByte(hex.Substring(2, 2), 16),
|
||||
Convert.ToByte(hex.Substring(4, 2), 16),
|
||||
255);
|
||||
}
|
||||
}
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
|
||||
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
|
||||
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
|
||||
public readonly Color4 Purple = FromHex(@"8866ee");
|
||||
public readonly Color4 PurpleDark = FromHex(@"6644cc");
|
||||
public readonly Color4 PurpleDarker = FromHex(@"441188");
|
||||
|
||||
public readonly Color4 PinkLighter = FromHex(@"ffddee");
|
||||
public readonly Color4 PinkLight = FromHex(@"ff99cc");
|
||||
public readonly Color4 Pink = FromHex(@"ff66aa");
|
||||
public readonly Color4 PinkDark = FromHex(@"cc5288");
|
||||
public readonly Color4 PinkDarker = FromHex(@"bb1177");
|
||||
|
||||
public readonly Color4 BlueLighter = FromHex(@"ddffff");
|
||||
public readonly Color4 BlueLight = FromHex(@"99eeff");
|
||||
public readonly Color4 Blue = FromHex(@"66ccff");
|
||||
public readonly Color4 BlueDark = FromHex(@"44aadd");
|
||||
public readonly Color4 BlueDarker = FromHex(@"2299bb");
|
||||
|
||||
public readonly Color4 YellowLighter = FromHex(@"ffffdd");
|
||||
public readonly Color4 YellowLight = FromHex(@"ffdd55");
|
||||
public readonly Color4 Yellow = FromHex(@"ffcc22");
|
||||
public readonly Color4 YellowDark = FromHex(@"eeaa00");
|
||||
public readonly Color4 YellowDarker = FromHex(@"cc6600");
|
||||
|
||||
public readonly Color4 GreenLighter = FromHex(@"eeffcc");
|
||||
public readonly Color4 GreenLight = FromHex(@"b3d944");
|
||||
public readonly Color4 Green = FromHex(@"88b300");
|
||||
public readonly Color4 GreenDark = FromHex(@"668800");
|
||||
public readonly Color4 GreenDarker = FromHex(@"445500");
|
||||
|
||||
public readonly Color4 Gray0 = FromHex(@"000");
|
||||
public readonly Color4 Gray1 = FromHex(@"111");
|
||||
public readonly Color4 Gray2 = FromHex(@"222");
|
||||
public readonly Color4 Gray3 = FromHex(@"333");
|
||||
public readonly Color4 Gray4 = FromHex(@"444");
|
||||
public readonly Color4 Gray5 = FromHex(@"555");
|
||||
public readonly Color4 Gray6 = FromHex(@"666");
|
||||
public readonly Color4 Gray7 = FromHex(@"777");
|
||||
public readonly Color4 Gray8 = FromHex(@"888");
|
||||
public readonly Color4 Gray9 = FromHex(@"999");
|
||||
public readonly Color4 GrayA = FromHex(@"aaa");
|
||||
public readonly Color4 GrayB = FromHex(@"bbb");
|
||||
public readonly Color4 GrayC = FromHex(@"ccc");
|
||||
public readonly Color4 GrayD = FromHex(@"ddd");
|
||||
public readonly Color4 GrayE = FromHex(@"eee");
|
||||
public readonly Color4 GrayF = FromHex(@"fff");
|
||||
|
||||
public readonly Color4 RedLighter = FromHex(@"ffeded");
|
||||
public readonly Color4 RedLight = FromHex(@"ed7787");
|
||||
public readonly Color4 Red = FromHex(@"ed1121");
|
||||
public readonly Color4 RedDark = FromHex(@"ba0011");
|
||||
public readonly Color4 RedDarker = FromHex(@"870000");
|
||||
|
||||
public readonly Color4 ChatBlue = FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 ContextMenuGray = FromHex(@"223034");
|
||||
}
|
||||
}
|
||||
|
@ -1,110 +1,110 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
{
|
||||
private Bindable<ScreenshotFormat> screenshotFormat;
|
||||
private GameHost host;
|
||||
private Storage storage;
|
||||
private NotificationOverlay notificationOverlay;
|
||||
|
||||
private SampleChannel shutter;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
|
||||
{
|
||||
this.host = host;
|
||||
this.storage = storage.GetStorageForDirectory(@"screenshots");
|
||||
this.notificationOverlay = notificationOverlay;
|
||||
|
||||
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
|
||||
|
||||
shutter = audio.Sample.Get("UI/shutter");
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.TakeScreenshot:
|
||||
shutter.Play();
|
||||
TakeScreenshotAsync();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
public async void TakeScreenshotAsync()
|
||||
{
|
||||
using (var bitmap = await host.TakeScreenshotAsync())
|
||||
{
|
||||
var fileName = getFileName();
|
||||
if (fileName == null) return;
|
||||
|
||||
var stream = storage.GetStream(fileName, FileAccess.Write);
|
||||
|
||||
switch (screenshotFormat.Value)
|
||||
{
|
||||
case ScreenshotFormat.Png:
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
break;
|
||||
case ScreenshotFormat.Jpg:
|
||||
bitmap.Save(stream, ImageFormat.Jpeg);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
|
||||
}
|
||||
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"{fileName} saved!",
|
||||
Activated = () =>
|
||||
{
|
||||
storage.OpenInNativeExplorer();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private string getFileName()
|
||||
{
|
||||
var dt = DateTime.Now;
|
||||
var fileExt = screenshotFormat.ToString().ToLower();
|
||||
|
||||
var withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
|
||||
if (!storage.Exists(withoutIndex))
|
||||
return withoutIndex;
|
||||
|
||||
for (ulong i = 1; i < ulong.MaxValue; i++)
|
||||
{
|
||||
var indexedName = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}-{i}.{fileExt}";
|
||||
if (!storage.Exists(indexedName))
|
||||
return indexedName;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
{
|
||||
private Bindable<ScreenshotFormat> screenshotFormat;
|
||||
private GameHost host;
|
||||
private Storage storage;
|
||||
private NotificationOverlay notificationOverlay;
|
||||
|
||||
private SampleChannel shutter;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
|
||||
{
|
||||
this.host = host;
|
||||
this.storage = storage.GetStorageForDirectory(@"screenshots");
|
||||
this.notificationOverlay = notificationOverlay;
|
||||
|
||||
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
|
||||
|
||||
shutter = audio.Sample.Get("UI/shutter");
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.TakeScreenshot:
|
||||
shutter.Play();
|
||||
TakeScreenshotAsync();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
public async void TakeScreenshotAsync()
|
||||
{
|
||||
using (var bitmap = await host.TakeScreenshotAsync())
|
||||
{
|
||||
var fileName = getFileName();
|
||||
if (fileName == null) return;
|
||||
|
||||
var stream = storage.GetStream(fileName, FileAccess.Write);
|
||||
|
||||
switch (screenshotFormat.Value)
|
||||
{
|
||||
case ScreenshotFormat.Png:
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
break;
|
||||
case ScreenshotFormat.Jpg:
|
||||
bitmap.Save(stream, ImageFormat.Jpeg);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
|
||||
}
|
||||
|
||||
notificationOverlay.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"{fileName} saved!",
|
||||
Activated = () =>
|
||||
{
|
||||
storage.OpenInNativeExplorer();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private string getFileName()
|
||||
{
|
||||
var dt = DateTime.Now;
|
||||
var fileExt = screenshotFormat.ToString().ToLower();
|
||||
|
||||
var withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}";
|
||||
if (!storage.Exists(withoutIndex))
|
||||
return withoutIndex;
|
||||
|
||||
for (ulong i = 1; i < ulong.MaxValue; i++)
|
||||
{
|
||||
var indexedName = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}-{i}.{fileExt}";
|
||||
if (!storage.Exists(indexedName))
|
||||
return indexedName;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,63 +1,63 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
public class OsuSpriteText : SpriteText
|
||||
{
|
||||
public const float FONT_SIZE = 16;
|
||||
|
||||
public OsuSpriteText()
|
||||
{
|
||||
Shadow = true;
|
||||
TextSize = FONT_SIZE;
|
||||
}
|
||||
|
||||
protected override Drawable CreateFallbackCharacterDrawable()
|
||||
{
|
||||
var tex = GetTextureForCharacter('?');
|
||||
|
||||
if (tex != null)
|
||||
{
|
||||
float adjust = (RNG.NextSingle() - 0.5f) * 2;
|
||||
return new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(1 + adjust * 0.2f),
|
||||
Rotation = adjust * 15,
|
||||
Colour = Color4.White,
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateFallbackCharacterDrawable();
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
public class OsuSpriteText : SpriteText
|
||||
{
|
||||
public const float FONT_SIZE = 16;
|
||||
|
||||
public OsuSpriteText()
|
||||
{
|
||||
Shadow = true;
|
||||
TextSize = FONT_SIZE;
|
||||
}
|
||||
|
||||
protected override Drawable CreateFallbackCharacterDrawable()
|
||||
{
|
||||
var tex = GetTextureForCharacter('?');
|
||||
|
||||
if (tex != null)
|
||||
{
|
||||
float adjust = (RNG.NextSingle() - 0.5f) * 2;
|
||||
return new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(1 + adjust * 0.2f),
|
||||
Rotation = adjust * 15,
|
||||
Colour = Color4.White,
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateFallbackCharacterDrawable();
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Graphics.Textures
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture store that bypasses atlasing.
|
||||
/// </summary>
|
||||
public class LargeTextureStore : TextureStore
|
||||
{
|
||||
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Graphics.Textures
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture store that bypasses atlasing.
|
||||
/// </summary>
|
||||
public class LargeTextureStore : TextureStore
|
||||
{
|
||||
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BackButton : TwoLayerButton
|
||||
{
|
||||
public BackButton()
|
||||
{
|
||||
Text = @"back";
|
||||
Icon = FontAwesome.fa_osu_left_o;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Pink;
|
||||
HoverColour = colours.PinkDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BackButton : TwoLayerButton
|
||||
{
|
||||
public BackButton()
|
||||
{
|
||||
Text = @"back";
|
||||
Icon = FontAwesome.fa_osu_left_o;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Pink;
|
||||
HoverColour = colours.PinkDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,138 +1,138 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Bar : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly Box bar;
|
||||
|
||||
private const int resize_duration = 250;
|
||||
|
||||
private const Easing easing = Easing.InOutCubic;
|
||||
|
||||
private float length;
|
||||
|
||||
/// <summary>
|
||||
/// Length of the bar, ranges from 0 to 1
|
||||
/// </summary>
|
||||
public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return length;
|
||||
}
|
||||
set
|
||||
{
|
||||
length = MathHelper.Clamp(value, 0, 1);
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return background.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return bar.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
bar.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private BarDirection direction = BarDirection.LeftToRight;
|
||||
public BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Bar()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 0)
|
||||
},
|
||||
bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void updateBarLength()
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.RightToLeft:
|
||||
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
|
||||
break;
|
||||
|
||||
case BarDirection.TopToBottom:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.TopToBottom:
|
||||
bar.Anchor = Anchor.TopLeft;
|
||||
bar.Origin = Anchor.TopLeft;
|
||||
break;
|
||||
|
||||
case BarDirection.RightToLeft:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.Anchor = Anchor.BottomRight;
|
||||
bar.Origin = Anchor.BottomRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight = 1 << 0,
|
||||
RightToLeft = 1 << 1,
|
||||
TopToBottom = 1 << 2,
|
||||
BottomToTop = 1 << 3,
|
||||
|
||||
Vertical = TopToBottom | BottomToTop,
|
||||
Horizontal = LeftToRight | RightToLeft,
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Bar : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly Box bar;
|
||||
|
||||
private const int resize_duration = 250;
|
||||
|
||||
private const Easing easing = Easing.InOutCubic;
|
||||
|
||||
private float length;
|
||||
|
||||
/// <summary>
|
||||
/// Length of the bar, ranges from 0 to 1
|
||||
/// </summary>
|
||||
public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return length;
|
||||
}
|
||||
set
|
||||
{
|
||||
length = MathHelper.Clamp(value, 0, 1);
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return background.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return bar.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
bar.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private BarDirection direction = BarDirection.LeftToRight;
|
||||
public BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Bar()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 0)
|
||||
},
|
||||
bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void updateBarLength()
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.RightToLeft:
|
||||
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
|
||||
break;
|
||||
|
||||
case BarDirection.TopToBottom:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.TopToBottom:
|
||||
bar.Anchor = Anchor.TopLeft;
|
||||
bar.Origin = Anchor.TopLeft;
|
||||
break;
|
||||
|
||||
case BarDirection.RightToLeft:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.Anchor = Anchor.BottomRight;
|
||||
bar.Origin = Anchor.BottomRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight = 1 << 0,
|
||||
RightToLeft = 1 << 1,
|
||||
TopToBottom = 1 << 2,
|
||||
BottomToTop = 1 << 3,
|
||||
|
||||
Vertical = TopToBottom | BottomToTop,
|
||||
Horizontal = LeftToRight | RightToLeft,
|
||||
}
|
||||
}
|
||||
|
@ -1,77 +1,77 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BarGraph : FillFlowContainer<Bar>
|
||||
{
|
||||
/// <summary>
|
||||
/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
|
||||
/// </summary>
|
||||
public float? MaxValue { get; set; }
|
||||
|
||||
private BarDirection direction = BarDirection.BottomToTop;
|
||||
public new BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
foreach (var bar in Children)
|
||||
{
|
||||
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
|
||||
bar.Direction = direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of floats that defines the length of each <see cref="Bar"/>
|
||||
/// </summary>
|
||||
public IEnumerable<float> Values
|
||||
{
|
||||
set
|
||||
{
|
||||
List<Bar> bars = Children.ToList();
|
||||
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
|
||||
{
|
||||
float length = MaxValue ?? value.Max();
|
||||
if (length != 0)
|
||||
length = bar.Value / length;
|
||||
|
||||
float size = value.Count();
|
||||
if (size != 0)
|
||||
size = 1.0f / size;
|
||||
|
||||
if (bar.Bar != null)
|
||||
{
|
||||
bar.Bar.Length = length;
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
|
||||
Length = length,
|
||||
Direction = Direction,
|
||||
});
|
||||
}
|
||||
}
|
||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BarGraph : FillFlowContainer<Bar>
|
||||
{
|
||||
/// <summary>
|
||||
/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
|
||||
/// </summary>
|
||||
public float? MaxValue { get; set; }
|
||||
|
||||
private BarDirection direction = BarDirection.BottomToTop;
|
||||
public new BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
foreach (var bar in Children)
|
||||
{
|
||||
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
|
||||
bar.Direction = direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of floats that defines the length of each <see cref="Bar"/>
|
||||
/// </summary>
|
||||
public IEnumerable<float> Values
|
||||
{
|
||||
set
|
||||
{
|
||||
List<Bar> bars = Children.ToList();
|
||||
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
|
||||
{
|
||||
float length = MaxValue ?? value.Max();
|
||||
if (length != 0)
|
||||
length = bar.Value / length;
|
||||
|
||||
float size = value.Count();
|
||||
if (size != 0)
|
||||
size = 1.0f / size;
|
||||
|
||||
if (bar.Bar != null)
|
||||
{
|
||||
bar.Bar.Length = length;
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
|
||||
Length = length,
|
||||
Direction = Direction,
|
||||
});
|
||||
}
|
||||
}
|
||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,94 +1,94 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BreadcrumbControl<T> : OsuTabControl<T>
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
|
||||
|
||||
protected override float StripWidth() => base.StripWidth() - (padding + 8);
|
||||
|
||||
public BreadcrumbControl()
|
||||
{
|
||||
Height = 26;
|
||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||
Current.ValueChanged += tab =>
|
||||
{
|
||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||
{
|
||||
var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
{
|
||||
public event Action<Visibility> StateChanged;
|
||||
|
||||
public readonly SpriteIcon Chevron;
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override bool HandleKeyboardInput => State == Visibility.Visible;
|
||||
public override bool HandleMouseInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
const float transition_duration = 500;
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
public BreadcrumbTabItem(T value) : base(value)
|
||||
{
|
||||
Text.TextSize = 16;
|
||||
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
|
||||
Add(Chevron = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(12),
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Margin = new MarginPadding { Left = padding },
|
||||
Alpha = 0f,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BreadcrumbControl<T> : OsuTabControl<T>
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
|
||||
|
||||
protected override float StripWidth() => base.StripWidth() - (padding + 8);
|
||||
|
||||
public BreadcrumbControl()
|
||||
{
|
||||
Height = 26;
|
||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||
Current.ValueChanged += tab =>
|
||||
{
|
||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||
{
|
||||
var tIndex = TabContainer.IndexOf(t);
|
||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
||||
|
||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
|
||||
{
|
||||
public event Action<Visibility> StateChanged;
|
||||
|
||||
public readonly SpriteIcon Chevron;
|
||||
|
||||
//don't allow clicking between transitions and don't make the chevron clickable
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override bool HandleKeyboardInput => State == Visibility.Visible;
|
||||
public override bool HandleMouseInput => State == Visibility.Visible;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
const float transition_duration = 500;
|
||||
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
public BreadcrumbTabItem(T value) : base(value)
|
||||
{
|
||||
Text.TextSize = 16;
|
||||
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
|
||||
Add(Chevron = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(12),
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Margin = new MarginPadding { Left = padding },
|
||||
Alpha = 0f,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,284 +1,284 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class DialogButton : OsuClickableContainer
|
||||
{
|
||||
private const float hover_width = 0.9f;
|
||||
private const float hover_duration = 500;
|
||||
private const float glow_fade_duration = 250;
|
||||
private const float click_duration = 200;
|
||||
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
private readonly Container glowContainer;
|
||||
private readonly Box leftGlow;
|
||||
private readonly Box centerGlow;
|
||||
private readonly Box rightGlow;
|
||||
private readonly Box background;
|
||||
private readonly SpriteText spriteText;
|
||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||
|
||||
public DialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
},
|
||||
},
|
||||
glowContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1f,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Width = 0.125f,
|
||||
},
|
||||
centerGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = 0.75f,
|
||||
},
|
||||
rightGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Width = 0.125f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = 0.8f,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Colour = ButtonColour,
|
||||
Shear = new Vector2(0.2f, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
Children = new[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 4,
|
||||
ColourDark = OsuColour.Gray(0.88f),
|
||||
Shear = new Vector2(-0.2f, 0),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
spriteText = new OsuSpriteText
|
||||
{
|
||||
Text = Text,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 28,
|
||||
Font = "Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.1f),
|
||||
Colour = Color4.White,
|
||||
},
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
base.OnHover(state);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class DialogButton : OsuClickableContainer
|
||||
{
|
||||
private const float hover_width = 0.9f;
|
||||
private const float hover_duration = 500;
|
||||
private const float glow_fade_duration = 250;
|
||||
private const float click_duration = 200;
|
||||
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
private readonly Container glowContainer;
|
||||
private readonly Box leftGlow;
|
||||
private readonly Box centerGlow;
|
||||
private readonly Box rightGlow;
|
||||
private readonly Box background;
|
||||
private readonly SpriteText spriteText;
|
||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||
|
||||
public DialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
},
|
||||
},
|
||||
glowContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1f,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Width = 0.125f,
|
||||
},
|
||||
centerGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = 0.75f,
|
||||
},
|
||||
rightGlow = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Width = 0.125f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = 0.8f,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Colour = ButtonColour,
|
||||
Shear = new Vector2(0.2f, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
Children = new[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 4,
|
||||
ColourDark = OsuColour.Gray(0.88f),
|
||||
Shear = new Vector2(-0.2f, 0),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
spriteText = new OsuSpriteText
|
||||
{
|
||||
Text = Text,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 28,
|
||||
Font = "Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.1f),
|
||||
Colour = Color4.White,
|
||||
},
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
base.OnHover(state);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,58 +1,58 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A textbox which holds focus eagerly.
|
||||
/// </summary>
|
||||
public class FocusedTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
|
||||
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private bool focus;
|
||||
public bool HoldFocus
|
||||
{
|
||||
get { return focus; }
|
||||
set
|
||||
{
|
||||
focus = value;
|
||||
if (!focus && HasFocus)
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
}
|
||||
}
|
||||
|
||||
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
||||
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
base.OnFocus(state);
|
||||
BorderThickness = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
if (Text.Length > 0)
|
||||
Text = string.Empty;
|
||||
else
|
||||
Exit?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public override bool RequestsFocus => HoldFocus;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A textbox which holds focus eagerly.
|
||||
/// </summary>
|
||||
public class FocusedTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
|
||||
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private bool focus;
|
||||
public bool HoldFocus
|
||||
{
|
||||
get { return focus; }
|
||||
set
|
||||
{
|
||||
focus = value;
|
||||
if (!focus && HasFocus)
|
||||
GetContainingInputManager().ChangeFocus(null);
|
||||
}
|
||||
}
|
||||
|
||||
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
||||
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
base.OnFocus(state);
|
||||
BorderThickness = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
if (Text.Length > 0)
|
||||
Text = string.Empty;
|
||||
else
|
||||
Exit?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public override bool RequestsFocus => HoldFocus;
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds hover and click sounds to a drawable.
|
||||
/// Does not draw anything.
|
||||
/// </summary>
|
||||
public class HoverClickSounds : HoverSounds
|
||||
{
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
sampleClick?.Play();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds hover and click sounds to a drawable.
|
||||
/// Does not draw anything.
|
||||
/// </summary>
|
||||
public class HoverClickSounds : HoverSounds
|
||||
{
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
sampleClick?.Play();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,53 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds hover sounds to a drawable.
|
||||
/// Does not draw anything.
|
||||
/// </summary>
|
||||
public class HoverSounds : CompositeDrawable
|
||||
{
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
protected readonly HoverSampleSet SampleSet;
|
||||
|
||||
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
|
||||
{
|
||||
SampleSet = sampleSet;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
|
||||
}
|
||||
}
|
||||
|
||||
public enum HoverSampleSet
|
||||
{
|
||||
[Description("")]
|
||||
Loud,
|
||||
[Description("-soft")]
|
||||
Normal,
|
||||
[Description("-softer")]
|
||||
Soft
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds hover sounds to a drawable.
|
||||
/// Does not draw anything.
|
||||
/// </summary>
|
||||
public class HoverSounds : CompositeDrawable
|
||||
{
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
protected readonly HoverSampleSet SampleSet;
|
||||
|
||||
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
|
||||
{
|
||||
SampleSet = sampleSet;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
|
||||
}
|
||||
}
|
||||
|
||||
public enum HoverSampleSet
|
||||
{
|
||||
[Description("")]
|
||||
Loud,
|
||||
[Description("-soft")]
|
||||
Normal,
|
||||
[Description("-softer")]
|
||||
Soft
|
||||
}
|
||||
}
|
||||
|
@ -1,180 +1,180 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class IconButton : OsuClickableContainer
|
||||
{
|
||||
public const float BUTTON_SIZE = 30;
|
||||
|
||||
private Color4? flashColour;
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// </summary>
|
||||
public Color4 FlashColour
|
||||
{
|
||||
get { return flashColour ?? Color4.White; }
|
||||
set { flashColour = value; }
|
||||
}
|
||||
|
||||
private Color4? iconColour;
|
||||
/// <summary>
|
||||
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
|
||||
/// </summary>
|
||||
public Color4 IconColour
|
||||
{
|
||||
get { return iconColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
iconColour = value;
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4? iconHoverColour;
|
||||
/// <summary>
|
||||
/// The icon colour while the <see cref="IconButton"/> is hovered.
|
||||
/// </summary>
|
||||
public Color4 IconHoverColour
|
||||
{
|
||||
get { return iconHoverColour ?? IconColour; }
|
||||
set { iconHoverColour = value; }
|
||||
}
|
||||
|
||||
private Color4? hoverColour;
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
public Color4 HoverColour
|
||||
{
|
||||
get { return hoverColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
hoverColour = value;
|
||||
hover.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon.
|
||||
/// </summary>
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
|
||||
/// </summary>
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the <see cref="IconButton"/> while it is not being pressed.
|
||||
/// </summary>
|
||||
public Vector2 ButtonSize
|
||||
{
|
||||
get { return content.Size; }
|
||||
set { content.Size = value; }
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box hover;
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(BUTTON_SIZE),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(18),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (hoverColour == null)
|
||||
HoverColour = colours.Yellow.Opacity(0.6f);
|
||||
|
||||
if (flashColour == null)
|
||||
FlashColour = colours.Yellow;
|
||||
|
||||
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class IconButton : OsuClickableContainer
|
||||
{
|
||||
public const float BUTTON_SIZE = 30;
|
||||
|
||||
private Color4? flashColour;
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// </summary>
|
||||
public Color4 FlashColour
|
||||
{
|
||||
get { return flashColour ?? Color4.White; }
|
||||
set { flashColour = value; }
|
||||
}
|
||||
|
||||
private Color4? iconColour;
|
||||
/// <summary>
|
||||
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
|
||||
/// </summary>
|
||||
public Color4 IconColour
|
||||
{
|
||||
get { return iconColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
iconColour = value;
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4? iconHoverColour;
|
||||
/// <summary>
|
||||
/// The icon colour while the <see cref="IconButton"/> is hovered.
|
||||
/// </summary>
|
||||
public Color4 IconHoverColour
|
||||
{
|
||||
get { return iconHoverColour ?? IconColour; }
|
||||
set { iconHoverColour = value; }
|
||||
}
|
||||
|
||||
private Color4? hoverColour;
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
public Color4 HoverColour
|
||||
{
|
||||
get { return hoverColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
hoverColour = value;
|
||||
hover.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon.
|
||||
/// </summary>
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
|
||||
/// </summary>
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the <see cref="IconButton"/> while it is not being pressed.
|
||||
/// </summary>
|
||||
public Vector2 ButtonSize
|
||||
{
|
||||
get { return content.Size; }
|
||||
set { content.Size = value; }
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box hover;
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(BUTTON_SIZE),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(18),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (hoverColour == null)
|
||||
HoverColour = colours.Yellow.Opacity(0.6f);
|
||||
|
||||
if (flashColour == null)
|
||||
FlashColour = colours.Yellow;
|
||||
|
||||
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,118 +1,118 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class LineGraph : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Manually set the max value, otherwise <see cref="Enumerable.Max(IEnumerable{float})"/> will be used.
|
||||
/// </summary>
|
||||
public float? MaxValue { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Manually set the min value, otherwise <see cref="Enumerable.Min(IEnumerable{float})"/> will be used.
|
||||
/// </summary>
|
||||
public float? MinValue { get; set; }
|
||||
|
||||
public float ActualMaxValue { get; private set; } = float.NaN;
|
||||
public float ActualMinValue { get; private set; } = float.NaN;
|
||||
|
||||
private const double transform_duration = 1500;
|
||||
|
||||
/// <summary>
|
||||
/// Hold an empty area if values are less.
|
||||
/// </summary>
|
||||
public int DefaultValueCount;
|
||||
|
||||
private readonly Container<Path> maskingContainer;
|
||||
private readonly Path path;
|
||||
|
||||
private float[] values;
|
||||
|
||||
/// <summary>
|
||||
/// A list of floats decides position of each line node.
|
||||
/// </summary>
|
||||
public IEnumerable<float> Values
|
||||
{
|
||||
get { return values; }
|
||||
set
|
||||
{
|
||||
values = value.ToArray();
|
||||
|
||||
float max = values.Max(), min = values.Min();
|
||||
if (MaxValue > max) max = MaxValue.Value;
|
||||
if (MinValue < min) min = MinValue.Value;
|
||||
|
||||
ActualMaxValue = max;
|
||||
ActualMinValue = min;
|
||||
|
||||
pathCached.Invalidate();
|
||||
|
||||
maskingContainer.Width = 0;
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public LineGraph()
|
||||
{
|
||||
Add(maskingContainer = new Container<Path>
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
pathCached.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private Cached pathCached = new Cached();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (!pathCached.IsValid)
|
||||
{
|
||||
applyPath();
|
||||
pathCached.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
if (values == null) return;
|
||||
|
||||
int count = Math.Max(values.Length, DefaultValueCount);
|
||||
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
|
||||
float y = GetYPosition(values[i]) * DrawHeight - 1;
|
||||
// the -1 is for inner offset in path (actually -PathWidth)
|
||||
path.AddVertex(new Vector2(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
protected float GetYPosition(float value)
|
||||
{
|
||||
if (ActualMaxValue == ActualMinValue) return 0;
|
||||
return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class LineGraph : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Manually set the max value, otherwise <see cref="Enumerable.Max(IEnumerable{float})"/> will be used.
|
||||
/// </summary>
|
||||
public float? MaxValue { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Manually set the min value, otherwise <see cref="Enumerable.Min(IEnumerable{float})"/> will be used.
|
||||
/// </summary>
|
||||
public float? MinValue { get; set; }
|
||||
|
||||
public float ActualMaxValue { get; private set; } = float.NaN;
|
||||
public float ActualMinValue { get; private set; } = float.NaN;
|
||||
|
||||
private const double transform_duration = 1500;
|
||||
|
||||
/// <summary>
|
||||
/// Hold an empty area if values are less.
|
||||
/// </summary>
|
||||
public int DefaultValueCount;
|
||||
|
||||
private readonly Container<Path> maskingContainer;
|
||||
private readonly Path path;
|
||||
|
||||
private float[] values;
|
||||
|
||||
/// <summary>
|
||||
/// A list of floats decides position of each line node.
|
||||
/// </summary>
|
||||
public IEnumerable<float> Values
|
||||
{
|
||||
get { return values; }
|
||||
set
|
||||
{
|
||||
values = value.ToArray();
|
||||
|
||||
float max = values.Max(), min = values.Min();
|
||||
if (MaxValue > max) max = MaxValue.Value;
|
||||
if (MinValue < min) min = MinValue.Value;
|
||||
|
||||
ActualMaxValue = max;
|
||||
ActualMinValue = min;
|
||||
|
||||
pathCached.Invalidate();
|
||||
|
||||
maskingContainer.Width = 0;
|
||||
maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public LineGraph()
|
||||
{
|
||||
Add(maskingContainer = new Container<Path>
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
pathCached.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private Cached pathCached = new Cached();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (!pathCached.IsValid)
|
||||
{
|
||||
applyPath();
|
||||
pathCached.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
if (values == null) return;
|
||||
|
||||
int count = Math.Max(values.Length, DefaultValueCount);
|
||||
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
|
||||
float y = GetYPosition(values[i]) * DrawHeight - 1;
|
||||
// the -1 is for inner offset in path (actually -PathWidth)
|
||||
path.AddVertex(new Vector2(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
protected float GetYPosition(float value)
|
||||
{
|
||||
if (ActualMaxValue == ActualMinValue) return 0;
|
||||
return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,46 +1,46 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class LoadingAnimation : VisibilityContainer
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
|
||||
public LoadingAnimation()
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinner = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_spinner
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
spinner.Spin(2000, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class LoadingAnimation : VisibilityContainer
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
|
||||
public LoadingAnimation()
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinner = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_spinner
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
spinner.Spin(2000, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public enum MenuItemType
|
||||
{
|
||||
Standard,
|
||||
Highlighted,
|
||||
Destructive,
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public enum MenuItemType
|
||||
{
|
||||
Standard,
|
||||
Highlighted,
|
||||
Destructive,
|
||||
}
|
||||
}
|
||||
|
@ -1,142 +1,142 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
|
||||
{
|
||||
public const float COLLAPSED_SIZE = 20;
|
||||
public const float EXPANDED_SIZE = 40;
|
||||
|
||||
private const float border_width = 3;
|
||||
|
||||
public Nub()
|
||||
{
|
||||
Box fill;
|
||||
|
||||
Size = new Vector2(COLLAPSED_SIZE, 12);
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = border_width;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, Easing.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Pink;
|
||||
GlowingAccentColour = colours.PinkLighter;
|
||||
GlowColour = colours.PinkDarker;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = GlowColour,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
FadeEdgeEffectTo(0);
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
public bool Glowing
|
||||
{
|
||||
get { return glowing; }
|
||||
set
|
||||
{
|
||||
glowing = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, 500);
|
||||
this.FadeColour(AccentColour, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Expanded
|
||||
{
|
||||
set
|
||||
{
|
||||
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowingAccentColour;
|
||||
public Color4 GlowingAccentColour
|
||||
{
|
||||
get { return glowingAccentColour; }
|
||||
set
|
||||
{
|
||||
glowingAccentColour = value;
|
||||
if (Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowColour;
|
||||
public Color4 GlowColour
|
||||
{
|
||||
get { return glowColour; }
|
||||
set
|
||||
{
|
||||
glowColour = value;
|
||||
|
||||
var effect = EdgeEffect;
|
||||
effect.Colour = value;
|
||||
EdgeEffect = effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
|
||||
{
|
||||
public const float COLLAPSED_SIZE = 20;
|
||||
public const float EXPANDED_SIZE = 40;
|
||||
|
||||
private const float border_width = 3;
|
||||
|
||||
public Nub()
|
||||
{
|
||||
Box fill;
|
||||
|
||||
Size = new Vector2(COLLAPSED_SIZE, 12);
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = border_width;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, Easing.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Pink;
|
||||
GlowingAccentColour = colours.PinkLighter;
|
||||
GlowColour = colours.PinkDarker;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = GlowColour,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
FadeEdgeEffectTo(0);
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
public bool Glowing
|
||||
{
|
||||
get { return glowing; }
|
||||
set
|
||||
{
|
||||
glowing = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, 500);
|
||||
this.FadeColour(AccentColour, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Expanded
|
||||
{
|
||||
set
|
||||
{
|
||||
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowingAccentColour;
|
||||
public Color4 GlowingAccentColour
|
||||
{
|
||||
get { return glowingAccentColour; }
|
||||
set
|
||||
{
|
||||
glowingAccentColour = value;
|
||||
if (Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowColour;
|
||||
public Color4 GlowColour
|
||||
{
|
||||
get { return glowColour; }
|
||||
set
|
||||
{
|
||||
glowColour = value;
|
||||
|
||||
var effect = EdgeEffect;
|
||||
effect.Colour = value;
|
||||
EdgeEffect = effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A button with added default sound effects.
|
||||
/// </summary>
|
||||
public class OsuButton : Button
|
||||
{
|
||||
public OsuButton()
|
||||
{
|
||||
Add(new HoverClickSounds(HoverSampleSet.Loud));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A button with added default sound effects.
|
||||
/// </summary>
|
||||
public class OsuButton : Button
|
||||
{
|
||||
public OsuButton()
|
||||
{
|
||||
Add(new HoverClickSounds(HoverSampleSet.Loud));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,119 +1,119 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuCheckbox : Checkbox
|
||||
{
|
||||
private Bindable<bool> bindable;
|
||||
|
||||
public Bindable<bool> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 CheckedColor { get; set; } = Color4.Cyan;
|
||||
public Color4 UncheckedColor { get; set; } = Color4.White;
|
||||
public int FadeDuration { get; set; }
|
||||
|
||||
public string LabelText
|
||||
{
|
||||
get { return labelSpriteText?.Text; }
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MarginPadding LabelPadding
|
||||
{
|
||||
get { return labelSpriteText?.Padding ?? new MarginPadding(); }
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Padding = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly Nub Nub;
|
||||
|
||||
private readonly SpriteText labelSpriteText;
|
||||
private SampleChannel sampleChecked;
|
||||
private SampleChannel sampleUnchecked;
|
||||
|
||||
public OsuCheckbox()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
labelSpriteText = new OsuSpriteText(),
|
||||
Nub = new Nub
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Nub.Current.BindTo(Current);
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
Nub.Expanded = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
Nub.Expanded = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleChecked = audio.Sample.Get(@"UI/check-on");
|
||||
sampleUnchecked = audio.Sample.Get(@"UI/check-off");
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuCheckbox : Checkbox
|
||||
{
|
||||
private Bindable<bool> bindable;
|
||||
|
||||
public Bindable<bool> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 CheckedColor { get; set; } = Color4.Cyan;
|
||||
public Color4 UncheckedColor { get; set; } = Color4.White;
|
||||
public int FadeDuration { get; set; }
|
||||
|
||||
public string LabelText
|
||||
{
|
||||
get { return labelSpriteText?.Text; }
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MarginPadding LabelPadding
|
||||
{
|
||||
get { return labelSpriteText?.Padding ?? new MarginPadding(); }
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Padding = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly Nub Nub;
|
||||
|
||||
private readonly SpriteText labelSpriteText;
|
||||
private SampleChannel sampleChecked;
|
||||
private SampleChannel sampleUnchecked;
|
||||
|
||||
public OsuCheckbox()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
labelSpriteText = new OsuSpriteText(),
|
||||
Nub = new Nub
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Nub.Current.BindTo(Current);
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
Nub.Expanded = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
Nub.Expanded = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleChecked = audio.Sample.Get(@"UI/check-on");
|
||||
sampleUnchecked = audio.Sample.Get(@"UI/check-off");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,39 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuContextMenu : OsuMenu
|
||||
{
|
||||
private const int fade_duration = 250;
|
||||
|
||||
public OsuContextMenu()
|
||||
: base(Direction.Vertical)
|
||||
{
|
||||
MaskingContainer.CornerRadius = 5;
|
||||
MaskingContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.1f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.ContextMenuGray;
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuContextMenu : OsuMenu
|
||||
{
|
||||
private const int fade_duration = 250;
|
||||
|
||||
public OsuContextMenu()
|
||||
: base(Direction.Vertical)
|
||||
{
|
||||
MaskingContainer.CornerRadius = 5;
|
||||
MaskingContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.1f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.ContextMenuGray;
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -1,255 +1,255 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
|
||||
{
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
accentColour = colours.PinkDarker;
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
var header = Header as IHasAccentColour;
|
||||
if (header != null) header.AccentColour = accentColour;
|
||||
|
||||
var menu = Menu as IHasAccentColour;
|
||||
if (menu != null) menu.AccentColour = accentColour;
|
||||
}
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
|
||||
|
||||
#region OsuDropdownMenu
|
||||
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
|
||||
{
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
public OsuDropdownMenu()
|
||||
{
|
||||
CornerRadius = 4;
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void UpdateSize(Vector2 newSize)
|
||||
{
|
||||
if (Direction == Direction.Vertical)
|
||||
{
|
||||
Width = newSize.X;
|
||||
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
Height = newSize.Y;
|
||||
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
foreach (var c in Children.OfType<IHasAccentColour>())
|
||||
c.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
|
||||
|
||||
#region DrawableOsuDropdownMenuItem
|
||||
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
|
||||
{
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour ?? nonAccentSelectedColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
BackgroundColourHover = accentColour ?? nonAccentHoverColour;
|
||||
BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
|
||||
UpdateBackgroundColour();
|
||||
UpdateForegroundColour();
|
||||
}
|
||||
|
||||
private Color4 nonAccentHoverColour;
|
||||
private Color4 nonAccentSelectedColour;
|
||||
|
||||
public DrawableOsuDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(2);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 6;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Transparent;
|
||||
|
||||
nonAccentHoverColour = colours.PinkDarker;
|
||||
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
|
||||
updateColours();
|
||||
|
||||
AddInternal(new HoverClickSounds(HoverSampleSet.Soft));
|
||||
}
|
||||
|
||||
protected override void UpdateForegroundColour()
|
||||
{
|
||||
base.UpdateForegroundColour();
|
||||
|
||||
var content = Foreground.Children.FirstOrDefault() as Content;
|
||||
if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Content();
|
||||
|
||||
protected new class Content : FillFlowContainer, IHasText
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return Label.Text; }
|
||||
set { Label.Text = value; }
|
||||
}
|
||||
|
||||
public readonly OsuSpriteText Label;
|
||||
public readonly SpriteIcon Chevron;
|
||||
|
||||
public Content()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Horizontal;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Chevron = new SpriteIcon
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Size = new Vector2(8),
|
||||
Margin = new MarginPadding { Left = 3, Right = 3 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
Label = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
|
||||
{
|
||||
protected readonly SpriteText Text;
|
||||
protected override string Label
|
||||
{
|
||||
get { return Text.Text; }
|
||||
set { Text.Text = value; }
|
||||
}
|
||||
|
||||
protected readonly SpriteIcon Icon;
|
||||
|
||||
private Color4 accentColour;
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
BackgroundColourHover = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuDropdownHeader()
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(4);
|
||||
|
||||
AutoSizeAxes = Axes.None;
|
||||
Margin = new MarginPadding { Bottom = 4 };
|
||||
CornerRadius = 4;
|
||||
Height = 40;
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_chevron_down,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 4 },
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
};
|
||||
|
||||
AddInternal(new HoverClickSounds());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
|
||||
{
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
accentColour = colours.PinkDarker;
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
var header = Header as IHasAccentColour;
|
||||
if (header != null) header.AccentColour = accentColour;
|
||||
|
||||
var menu = Menu as IHasAccentColour;
|
||||
if (menu != null) menu.AccentColour = accentColour;
|
||||
}
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
|
||||
|
||||
#region OsuDropdownMenu
|
||||
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
|
||||
{
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
public OsuDropdownMenu()
|
||||
{
|
||||
CornerRadius = 4;
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void UpdateSize(Vector2 newSize)
|
||||
{
|
||||
if (Direction == Direction.Vertical)
|
||||
{
|
||||
Width = newSize.X;
|
||||
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
Height = newSize.Y;
|
||||
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
foreach (var c in Children.OfType<IHasAccentColour>())
|
||||
c.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
|
||||
|
||||
#region DrawableOsuDropdownMenuItem
|
||||
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
|
||||
{
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour ?? nonAccentSelectedColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
BackgroundColourHover = accentColour ?? nonAccentHoverColour;
|
||||
BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
|
||||
UpdateBackgroundColour();
|
||||
UpdateForegroundColour();
|
||||
}
|
||||
|
||||
private Color4 nonAccentHoverColour;
|
||||
private Color4 nonAccentSelectedColour;
|
||||
|
||||
public DrawableOsuDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(2);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 6;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Transparent;
|
||||
|
||||
nonAccentHoverColour = colours.PinkDarker;
|
||||
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
|
||||
updateColours();
|
||||
|
||||
AddInternal(new HoverClickSounds(HoverSampleSet.Soft));
|
||||
}
|
||||
|
||||
protected override void UpdateForegroundColour()
|
||||
{
|
||||
base.UpdateForegroundColour();
|
||||
|
||||
var content = Foreground.Children.FirstOrDefault() as Content;
|
||||
if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Content();
|
||||
|
||||
protected new class Content : FillFlowContainer, IHasText
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return Label.Text; }
|
||||
set { Label.Text = value; }
|
||||
}
|
||||
|
||||
public readonly OsuSpriteText Label;
|
||||
public readonly SpriteIcon Chevron;
|
||||
|
||||
public Content()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Horizontal;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Chevron = new SpriteIcon
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Size = new Vector2(8),
|
||||
Margin = new MarginPadding { Left = 3, Right = 3 },
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
Label = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
|
||||
{
|
||||
protected readonly SpriteText Text;
|
||||
protected override string Label
|
||||
{
|
||||
get { return Text.Text; }
|
||||
set { Text.Text = value; }
|
||||
}
|
||||
|
||||
protected readonly SpriteIcon Icon;
|
||||
|
||||
private Color4 accentColour;
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
BackgroundColourHover = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuDropdownHeader()
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(4);
|
||||
|
||||
AutoSizeAxes = Axes.None;
|
||||
Margin = new MarginPadding { Bottom = 4 };
|
||||
CornerRadius = 4;
|
||||
Height = 40;
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_chevron_down,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 4 },
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
};
|
||||
|
||||
AddInternal(new HoverClickSounds());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
BackgroundColourHover = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuEnumDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
public OsuEnumDropdown()
|
||||
{
|
||||
if (!typeof(T).IsEnum)
|
||||
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
||||
|
||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
{
|
||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
||||
items.Add(
|
||||
new KeyValuePair<string, T>(
|
||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
||||
val
|
||||
)
|
||||
);
|
||||
}
|
||||
Items = items;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuEnumDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
public OsuEnumDropdown()
|
||||
{
|
||||
if (!typeof(T).IsEnum)
|
||||
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
||||
|
||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
{
|
||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
||||
items.Add(
|
||||
new KeyValuePair<string, T>(
|
||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
||||
val
|
||||
)
|
||||
);
|
||||
}
|
||||
Items = items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,170 +1,170 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuMenu : Menu
|
||||
{
|
||||
public OsuMenu(Direction direction, bool topLevelMenu = false)
|
||||
: base(direction, topLevelMenu)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
MaskingContainer.CornerRadius = 4;
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateSize(Vector2 newSize)
|
||||
{
|
||||
if (Direction == Direction.Vertical)
|
||||
{
|
||||
Width = newSize.X;
|
||||
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
Height = newSize.Y;
|
||||
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
|
||||
|
||||
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical)
|
||||
{
|
||||
Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight
|
||||
};
|
||||
|
||||
protected class DrawableOsuMenuItem : DrawableMenuItem
|
||||
{
|
||||
private const int margin_horizontal = 17;
|
||||
private const int text_size = 17;
|
||||
private const int transition_length = 80;
|
||||
public const int MARGIN_VERTICAL = 4;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
private TextContainer text;
|
||||
|
||||
public DrawableOsuMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Sample.Get(@"UI/generic-hover");
|
||||
sampleClick = audio.Sample.Get(@"UI/generic-select");
|
||||
|
||||
BackgroundColour = Color4.Transparent;
|
||||
BackgroundColourHover = OsuColour.FromHex(@"172023");
|
||||
|
||||
updateTextColour();
|
||||
}
|
||||
|
||||
private void updateTextColour()
|
||||
{
|
||||
switch ((Item as OsuMenuItem)?.Type)
|
||||
{
|
||||
default:
|
||||
case MenuItemType.Standard:
|
||||
text.Colour = Color4.White;
|
||||
break;
|
||||
case MenuItemType.Destructive:
|
||||
text.Colour = Color4.Red;
|
||||
break;
|
||||
case MenuItemType.Highlighted:
|
||||
text.Colour = OsuColour.FromHex(@"ffcc22");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
sampleClick.Play();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
|
||||
protected virtual TextContainer CreateTextContainer() => new TextContainer();
|
||||
|
||||
protected class TextContainer : Container, IHasText
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return NormalText.Text; }
|
||||
set
|
||||
{
|
||||
NormalText.Text = value;
|
||||
BoldText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly SpriteText NormalText;
|
||||
public readonly SpriteText BoldText;
|
||||
|
||||
public TextContainer()
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
NormalText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = text_size,
|
||||
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
|
||||
},
|
||||
BoldText = new OsuSpriteText
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuMenu : Menu
|
||||
{
|
||||
public OsuMenu(Direction direction, bool topLevelMenu = false)
|
||||
: base(direction, topLevelMenu)
|
||||
{
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
MaskingContainer.CornerRadius = 4;
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
|
||||
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
protected override void UpdateSize(Vector2 newSize)
|
||||
{
|
||||
if (Direction == Direction.Vertical)
|
||||
{
|
||||
Width = newSize.X;
|
||||
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
Height = newSize.Y;
|
||||
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
|
||||
|
||||
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical)
|
||||
{
|
||||
Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight
|
||||
};
|
||||
|
||||
protected class DrawableOsuMenuItem : DrawableMenuItem
|
||||
{
|
||||
private const int margin_horizontal = 17;
|
||||
private const int text_size = 17;
|
||||
private const int transition_length = 80;
|
||||
public const int MARGIN_VERTICAL = 4;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
private TextContainer text;
|
||||
|
||||
public DrawableOsuMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Sample.Get(@"UI/generic-hover");
|
||||
sampleClick = audio.Sample.Get(@"UI/generic-select");
|
||||
|
||||
BackgroundColour = Color4.Transparent;
|
||||
BackgroundColourHover = OsuColour.FromHex(@"172023");
|
||||
|
||||
updateTextColour();
|
||||
}
|
||||
|
||||
private void updateTextColour()
|
||||
{
|
||||
switch ((Item as OsuMenuItem)?.Type)
|
||||
{
|
||||
default:
|
||||
case MenuItemType.Standard:
|
||||
text.Colour = Color4.White;
|
||||
break;
|
||||
case MenuItemType.Destructive:
|
||||
text.Colour = Color4.Red;
|
||||
break;
|
||||
case MenuItemType.Highlighted:
|
||||
text.Colour = OsuColour.FromHex(@"ffcc22");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
sampleClick.Play();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
|
||||
protected virtual TextContainer CreateTextContainer() => new TextContainer();
|
||||
|
||||
protected class TextContainer : Container, IHasText
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return NormalText.Text; }
|
||||
set
|
||||
{
|
||||
NormalText.Text = value;
|
||||
BoldText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly SpriteText NormalText;
|
||||
public readonly SpriteText BoldText;
|
||||
|
||||
public TextContainer()
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
NormalText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = text_size,
|
||||
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
|
||||
},
|
||||
BoldText = new OsuSpriteText
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuMenuItem : MenuItem
|
||||
{
|
||||
public readonly MenuItemType Type;
|
||||
|
||||
public OsuMenuItem(string text, MenuItemType type = MenuItemType.Standard)
|
||||
: base(text)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public OsuMenuItem(string text, MenuItemType type, Action action)
|
||||
: base(text, action)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuMenuItem : MenuItem
|
||||
{
|
||||
public readonly MenuItemType Type;
|
||||
|
||||
public OsuMenuItem(string text, MenuItemType type = MenuItemType.Standard)
|
||||
: base(text)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public OsuMenuItem(string text, MenuItemType type, Action action)
|
||||
: base(text, action)
|
||||
{
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,119 +1,119 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuPasswordTextBox : OsuTextBox
|
||||
{
|
||||
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
|
||||
|
||||
public override bool AllowClipboardExport => false;
|
||||
|
||||
private readonly CapsWarning warning;
|
||||
|
||||
private GameHost host;
|
||||
|
||||
public OsuPasswordTextBox()
|
||||
{
|
||||
Add(warning = new CapsWarning
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Alpha = 0,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.CapsLock)
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
updateCapsWarning(false);
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
|
||||
|
||||
public class PasswordMaskChar : Container
|
||||
{
|
||||
private readonly CircularContainer circle;
|
||||
|
||||
public PasswordMaskChar(float size)
|
||||
{
|
||||
Size = new Vector2(size / 2, size);
|
||||
Children = new[]
|
||||
{
|
||||
circle = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f, 0),
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
circle.FadeIn(500, Easing.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private class CapsWarning : SpriteIcon, IHasTooltip
|
||||
{
|
||||
public string TooltipText => @"Caps lock is active";
|
||||
|
||||
public CapsWarning()
|
||||
{
|
||||
Icon = FontAwesome.fa_warning;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
Colour = colour.YellowLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuPasswordTextBox : OsuTextBox
|
||||
{
|
||||
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
|
||||
|
||||
public override bool AllowClipboardExport => false;
|
||||
|
||||
private readonly CapsWarning warning;
|
||||
|
||||
private GameHost host;
|
||||
|
||||
public OsuPasswordTextBox()
|
||||
{
|
||||
Add(warning = new CapsWarning
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Alpha = 0,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.CapsLock)
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
updateCapsWarning(false);
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
|
||||
|
||||
public class PasswordMaskChar : Container
|
||||
{
|
||||
private readonly CircularContainer circle;
|
||||
|
||||
public PasswordMaskChar(float size)
|
||||
{
|
||||
Size = new Vector2(size / 2, size);
|
||||
Children = new[]
|
||||
{
|
||||
circle = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f, 0),
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
circle.FadeIn(500, Easing.OutQuint);
|
||||
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private class CapsWarning : SpriteIcon, IHasTooltip
|
||||
{
|
||||
public string TooltipText => @"Caps lock is active";
|
||||
|
||||
public CapsWarning()
|
||||
{
|
||||
Icon = FontAwesome.fa_warning;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
Colour = colour.YellowLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,218 +1,218 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
|
||||
where T : struct, IEquatable<T>, IComparable, IConvertible
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum number of decimal digits to be displayed in the tooltip.
|
||||
/// </summary>
|
||||
private const int max_decimal_digits = 5;
|
||||
|
||||
private SampleChannel sample;
|
||||
private double lastSampleTime;
|
||||
private T lastSampleValue;
|
||||
|
||||
protected readonly Nub Nub;
|
||||
private readonly Box leftBox;
|
||||
private readonly Box rightBox;
|
||||
|
||||
public virtual string TooltipText
|
||||
{
|
||||
get
|
||||
{
|
||||
var bindableDouble = CurrentNumber as BindableNumber<double>;
|
||||
var bindableFloat = CurrentNumber as BindableNumber<float>;
|
||||
var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
|
||||
var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
|
||||
|
||||
if (floatValue != null)
|
||||
{
|
||||
var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue;
|
||||
var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue;
|
||||
|
||||
if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
|
||||
return floatValue.Value.ToString("P0");
|
||||
|
||||
var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
|
||||
|
||||
// Find the number of significant digits (we could have less than 5 after normalize())
|
||||
var significantDigits = findPrecision(decimalPrecision);
|
||||
|
||||
return floatValue.Value.ToString($"N{significantDigits}");
|
||||
}
|
||||
|
||||
var bindableInt = CurrentNumber as BindableNumber<int>;
|
||||
if (bindableInt != null)
|
||||
return bindableInt.Value.ToString("N0");
|
||||
|
||||
return Current.Value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
leftBox.Colour = value;
|
||||
rightBox.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuSliderBar()
|
||||
{
|
||||
Height = 12;
|
||||
RangePadding = 20;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
Height = 2,
|
||||
EdgeSmoothness = new Vector2(0, 0.5f),
|
||||
Position = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Height = 2,
|
||||
EdgeSmoothness = new Vector2(0, 0.5f),
|
||||
Position = new Vector2(-2, 0),
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
Nub = new Nub
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Expanded = true,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sample = audio.Sample.Get(@"UI/sliderbar-notch");
|
||||
AccentColour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override void OnUserChange()
|
||||
{
|
||||
base.OnUserChange();
|
||||
playSample();
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
{
|
||||
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
||||
return;
|
||||
|
||||
if (Current.Value.Equals(lastSampleValue))
|
||||
return;
|
||||
|
||||
lastSampleValue = Current.Value;
|
||||
|
||||
lastSampleTime = Clock.CurrentTime;
|
||||
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
||||
|
||||
if (NormalizedValue == 0)
|
||||
sample.Frequency.Value -= 0.4f;
|
||||
else if (NormalizedValue == 1)
|
||||
sample.Frequency.Value += 0.4f;
|
||||
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
leftBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
rightBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
|
||||
/// </summary>
|
||||
/// <param name="d">The decimal to normalize.</param>
|
||||
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
|
||||
/// <returns>The normalised decimal.</returns>
|
||||
private decimal normalise(decimal d, int sd)
|
||||
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of digits after the decimal.
|
||||
/// </summary>
|
||||
/// <param name="d">The value to find the number of decimal digits for.</param>
|
||||
/// <returns>The number decimal digits.</returns>
|
||||
private int findPrecision(decimal d)
|
||||
{
|
||||
int precision = 0;
|
||||
while (d != Math.Round(d))
|
||||
{
|
||||
d *= 10;
|
||||
precision++;
|
||||
}
|
||||
|
||||
return precision;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
|
||||
where T : struct, IEquatable<T>, IComparable, IConvertible
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum number of decimal digits to be displayed in the tooltip.
|
||||
/// </summary>
|
||||
private const int max_decimal_digits = 5;
|
||||
|
||||
private SampleChannel sample;
|
||||
private double lastSampleTime;
|
||||
private T lastSampleValue;
|
||||
|
||||
protected readonly Nub Nub;
|
||||
private readonly Box leftBox;
|
||||
private readonly Box rightBox;
|
||||
|
||||
public virtual string TooltipText
|
||||
{
|
||||
get
|
||||
{
|
||||
var bindableDouble = CurrentNumber as BindableNumber<double>;
|
||||
var bindableFloat = CurrentNumber as BindableNumber<float>;
|
||||
var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
|
||||
var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
|
||||
|
||||
if (floatValue != null)
|
||||
{
|
||||
var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue;
|
||||
var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue;
|
||||
|
||||
if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
|
||||
return floatValue.Value.ToString("P0");
|
||||
|
||||
var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
|
||||
|
||||
// Find the number of significant digits (we could have less than 5 after normalize())
|
||||
var significantDigits = findPrecision(decimalPrecision);
|
||||
|
||||
return floatValue.Value.ToString($"N{significantDigits}");
|
||||
}
|
||||
|
||||
var bindableInt = CurrentNumber as BindableNumber<int>;
|
||||
if (bindableInt != null)
|
||||
return bindableInt.Value.ToString("N0");
|
||||
|
||||
return Current.Value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
leftBox.Colour = value;
|
||||
rightBox.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuSliderBar()
|
||||
{
|
||||
Height = 12;
|
||||
RangePadding = 20;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
Height = 2,
|
||||
EdgeSmoothness = new Vector2(0, 0.5f),
|
||||
Position = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Height = 2,
|
||||
EdgeSmoothness = new Vector2(0, 0.5f),
|
||||
Position = new Vector2(-2, 0),
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
Nub = new Nub
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Expanded = true,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sample = audio.Sample.Get(@"UI/sliderbar-notch");
|
||||
AccentColour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override void OnUserChange()
|
||||
{
|
||||
base.OnUserChange();
|
||||
playSample();
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
{
|
||||
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
||||
return;
|
||||
|
||||
if (Current.Value.Equals(lastSampleValue))
|
||||
return;
|
||||
|
||||
lastSampleValue = Current.Value;
|
||||
|
||||
lastSampleTime = Clock.CurrentTime;
|
||||
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
||||
|
||||
if (NormalizedValue == 0)
|
||||
sample.Frequency.Value -= 0.4f;
|
||||
else if (NormalizedValue == 1)
|
||||
sample.Frequency.Value += 0.4f;
|
||||
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
leftBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
rightBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
|
||||
/// </summary>
|
||||
/// <param name="d">The decimal to normalize.</param>
|
||||
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
|
||||
/// <returns>The normalised decimal.</returns>
|
||||
private decimal normalise(decimal d, int sd)
|
||||
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of digits after the decimal.
|
||||
/// </summary>
|
||||
/// <param name="d">The value to find the number of decimal digits for.</param>
|
||||
/// <returns>The number decimal digits.</returns>
|
||||
private int findPrecision(decimal d)
|
||||
{
|
||||
int precision = 0;
|
||||
while (d != Math.Round(d))
|
||||
{
|
||||
d *= 10;
|
||||
precision++;
|
||||
}
|
||||
|
||||
return precision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,286 +1,286 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTabControl<T> : TabControl<T>
|
||||
{
|
||||
private readonly Box strip;
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
|
||||
|
||||
protected virtual float StripWidth() => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
|
||||
protected virtual float StripHeight() => 1;
|
||||
|
||||
private static bool isEnumType => typeof(T).IsEnum;
|
||||
|
||||
public OsuTabControl()
|
||||
{
|
||||
TabContainer.Spacing = new Vector2(10f, 0f);
|
||||
|
||||
Add(strip = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = StripHeight(),
|
||||
Colour = Color4.White.Opacity(0),
|
||||
});
|
||||
|
||||
if (isEnumType)
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
AddItem(val);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
var dropdown = Dropdown as IHasAccentColour;
|
||||
if (dropdown != null)
|
||||
dropdown.AccentColour = value;
|
||||
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
|
||||
i.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 StripColour
|
||||
{
|
||||
get => strip.Colour;
|
||||
set => strip.Colour = value;
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new OsuTabFillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Full,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
Masking = true
|
||||
};
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// dont bother calculating if the strip is invisible
|
||||
if (strip.Colour.MaxAlpha > 0)
|
||||
strip.Width = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth(), 0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class OsuTabItem : TabItem<T>, IHasAccentColour
|
||||
{
|
||||
protected readonly SpriteText Text;
|
||||
protected readonly Box Bar;
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Active)
|
||||
Text.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
Bar.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
Bar.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
public OsuTabItem(T value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString(),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
|
||||
},
|
||||
Bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnActivated() => fadeActive();
|
||||
|
||||
protected override void OnDeactivated() => fadeInactive();
|
||||
}
|
||||
|
||||
// todo: this needs to go
|
||||
private class OsuTabDropdown : OsuDropdown<T>
|
||||
{
|
||||
public OsuTabDropdown()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
};
|
||||
|
||||
private class OsuTabDropdownMenu : OsuDropdownMenu
|
||||
{
|
||||
public OsuTabDropdownMenu()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.7f);
|
||||
MaxHeight = 400;
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
|
||||
|
||||
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
|
||||
{
|
||||
public DrawableOsuTabDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
ForegroundColourHover = Color4.Black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.AccentColour;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Foreground.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuTabDropdownHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
Background.Height = 0.5f;
|
||||
Background.CornerRadius = 5;
|
||||
Background.Masking = true;
|
||||
|
||||
Foreground.RelativeSizeAxes = Axes.None;
|
||||
Foreground.AutoSizeAxes = Axes.X;
|
||||
Foreground.RelativeSizeAxes = Axes.Y;
|
||||
Foreground.Margin = new MarginPadding(5);
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Size = new Vector2(14),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuTabFillFlowContainer : TabFillFlowContainer
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTabControl<T> : TabControl<T>
|
||||
{
|
||||
private readonly Box strip;
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
|
||||
|
||||
protected virtual float StripWidth() => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
|
||||
protected virtual float StripHeight() => 1;
|
||||
|
||||
private static bool isEnumType => typeof(T).IsEnum;
|
||||
|
||||
public OsuTabControl()
|
||||
{
|
||||
TabContainer.Spacing = new Vector2(10f, 0f);
|
||||
|
||||
Add(strip = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = StripHeight(),
|
||||
Colour = Color4.White.Opacity(0),
|
||||
});
|
||||
|
||||
if (isEnumType)
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
AddItem(val);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
var dropdown = Dropdown as IHasAccentColour;
|
||||
if (dropdown != null)
|
||||
dropdown.AccentColour = value;
|
||||
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
|
||||
i.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 StripColour
|
||||
{
|
||||
get => strip.Colour;
|
||||
set => strip.Colour = value;
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new OsuTabFillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Full,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
Masking = true
|
||||
};
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// dont bother calculating if the strip is invisible
|
||||
if (strip.Colour.MaxAlpha > 0)
|
||||
strip.Width = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth(), 0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class OsuTabItem : TabItem<T>, IHasAccentColour
|
||||
{
|
||||
protected readonly SpriteText Text;
|
||||
protected readonly Box Bar;
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Active)
|
||||
Text.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
Bar.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
Bar.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == default(Color4))
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
public OsuTabItem(T value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString(),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
|
||||
},
|
||||
Bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnActivated() => fadeActive();
|
||||
|
||||
protected override void OnDeactivated() => fadeInactive();
|
||||
}
|
||||
|
||||
// todo: this needs to go
|
||||
private class OsuTabDropdown : OsuDropdown<T>
|
||||
{
|
||||
public OsuTabDropdown()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
};
|
||||
|
||||
private class OsuTabDropdownMenu : OsuDropdownMenu
|
||||
{
|
||||
public OsuTabDropdownMenu()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.7f);
|
||||
MaxHeight = 400;
|
||||
}
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
|
||||
|
||||
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
|
||||
{
|
||||
public DrawableOsuTabDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
ForegroundColourHover = Color4.Black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.AccentColour;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Foreground.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuTabDropdownHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
Background.Height = 0.5f;
|
||||
Background.CornerRadius = 5;
|
||||
Background.Masking = true;
|
||||
|
||||
Foreground.RelativeSizeAxes = Axes.None;
|
||||
Foreground.AutoSizeAxes = Axes.X;
|
||||
Foreground.RelativeSizeAxes = Axes.Y;
|
||||
Foreground.Margin = new MarginPadding(5);
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Size = new Vector2(14),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuTabFillFlowContainer : TabFillFlowContainer
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,136 +1,136 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
|
||||
/// </summary>
|
||||
public class OsuTabControlCheckbox : Checkbox
|
||||
{
|
||||
private readonly Box box;
|
||||
private readonly SpriteText text;
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
if (Current)
|
||||
{
|
||||
text.Colour = AccentColour;
|
||||
icon.Colour = AccentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeIn()
|
||||
{
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
{
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
fadeIn();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == null)
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
public OsuTabControlCheckbox()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5, },
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(14),
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
|
||||
/// </summary>
|
||||
public class OsuTabControlCheckbox : Checkbox
|
||||
{
|
||||
private readonly Box box;
|
||||
private readonly SpriteText text;
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour.GetValueOrDefault(); }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
if (Current)
|
||||
{
|
||||
text.Colour = AccentColour;
|
||||
icon.Colour = AccentColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeIn()
|
||||
{
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
{
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
fadeIn();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (accentColour == null)
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
public OsuTabControlCheckbox()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5, },
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(14),
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,63 +1,63 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTextBox : TextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
|
||||
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
|
||||
protected override Color4 BackgroundCommit => BorderColour;
|
||||
|
||||
protected override float LeftRightPadding => 10;
|
||||
|
||||
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Colour = new Color4(180, 180, 180, 255),
|
||||
Margin = new MarginPadding { Left = 2 },
|
||||
};
|
||||
|
||||
public OsuTextBox()
|
||||
{
|
||||
Height = 40;
|
||||
TextContainer.Height = 0.5f;
|
||||
CornerRadius = 5;
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BorderColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
BorderThickness = 3;
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
BorderThickness = 0;
|
||||
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTextBox : TextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
|
||||
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
|
||||
protected override Color4 BackgroundCommit => BorderColour;
|
||||
|
||||
protected override float LeftRightPadding => 10;
|
||||
|
||||
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Colour = new Color4(180, 180, 180, 255),
|
||||
Margin = new MarginPadding { Left = 2 },
|
||||
};
|
||||
|
||||
public OsuTextBox()
|
||||
{
|
||||
Height = 40;
|
||||
TextContainer.Height = 0.5f;
|
||||
CornerRadius = 5;
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BorderColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
BorderThickness = 3;
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
BorderThickness = 0;
|
||||
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +1,98 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class PageTabControl<T> : OsuTabControl<T>
|
||||
{
|
||||
protected override TabItem<T> CreateTabItem(T value) => new PageTabItem(value);
|
||||
|
||||
public PageTabControl()
|
||||
{
|
||||
Height = 30;
|
||||
}
|
||||
|
||||
public class PageTabItem : TabItem<T>
|
||||
{
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
protected readonly SpriteText Text;
|
||||
|
||||
public PageTabItem(T value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 8, Bottom = 8 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString(),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Scale = new Vector2(1f, 0f),
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideInactive();
|
||||
}
|
||||
|
||||
private void slideActive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f), transition_duration);
|
||||
}
|
||||
|
||||
private void slideInactive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
|
||||
}
|
||||
|
||||
protected override void OnActivated() => slideActive();
|
||||
|
||||
protected override void OnDeactivated() => slideInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class PageTabControl<T> : OsuTabControl<T>
|
||||
{
|
||||
protected override TabItem<T> CreateTabItem(T value) => new PageTabItem(value);
|
||||
|
||||
public PageTabControl()
|
||||
{
|
||||
Height = 30;
|
||||
}
|
||||
|
||||
public class PageTabItem : TabItem<T>
|
||||
{
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
protected readonly SpriteText Text;
|
||||
|
||||
public PageTabItem(T value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 8, Bottom = 8 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString(),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Scale = new Vector2(1f, 0f),
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideInactive();
|
||||
}
|
||||
|
||||
private void slideActive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f), transition_duration);
|
||||
}
|
||||
|
||||
private void slideInactive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
|
||||
}
|
||||
|
||||
protected override void OnActivated() => slideActive();
|
||||
|
||||
protected override void OnDeactivated() => slideInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,43 +1,43 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class PercentageCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
private float epsilon => 1e-10f;
|
||||
|
||||
public void SetFraction(float numerator, float denominator)
|
||||
{
|
||||
Current.Value = Math.Abs(denominator) < epsilon ? 1.0f : numerator / denominator;
|
||||
}
|
||||
|
||||
public PercentageCounter()
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
Current.Value = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
protected override string FormatCount(double count)
|
||||
{
|
||||
return $@"{count:P2}";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class PercentageCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
private float epsilon => 1e-10f;
|
||||
|
||||
public void SetFraction(float numerator, float denominator)
|
||||
{
|
||||
Current.Value = Math.Abs(denominator) < epsilon ? 1.0f : numerator / denominator;
|
||||
}
|
||||
|
||||
public PercentageCounter()
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
Current.Value = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
protected override string FormatCount(double count)
|
||||
{
|
||||
return $@"{count:P2}";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,67 +1,67 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ProgressBar : SliderBar<double>
|
||||
{
|
||||
public Action<double> OnSeek;
|
||||
|
||||
private readonly Box fill;
|
||||
private readonly Box background;
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
set { fill.FadeColour(value, 150, Easing.OutQuint); }
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
set
|
||||
{
|
||||
background.Alpha = 1;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
set { CurrentNumber.MaxValue = value; }
|
||||
}
|
||||
|
||||
public double CurrentTime
|
||||
{
|
||||
set { CurrentNumber.Value = value; }
|
||||
}
|
||||
|
||||
public ProgressBar()
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
CurrentNumber.MaxValue = 1;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
fill = new Box { RelativeSizeAxes = Axes.Y }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
fill.Width = value * UsableWidth;
|
||||
}
|
||||
|
||||
protected override void OnUserChange() => OnSeek?.Invoke(Current);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ProgressBar : SliderBar<double>
|
||||
{
|
||||
public Action<double> OnSeek;
|
||||
|
||||
private readonly Box fill;
|
||||
private readonly Box background;
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
set { fill.FadeColour(value, 150, Easing.OutQuint); }
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
set
|
||||
{
|
||||
background.Alpha = 1;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
set { CurrentNumber.MaxValue = value; }
|
||||
}
|
||||
|
||||
public double CurrentTime
|
||||
{
|
||||
set { CurrentNumber.Value = value; }
|
||||
}
|
||||
|
||||
public ProgressBar()
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
CurrentNumber.MaxValue = 1;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
fill = new Box { RelativeSizeAxes = Axes.Y }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
fill.Width = value * UsableWidth;
|
||||
}
|
||||
|
||||
protected override void OnUserChange() => OnSeek?.Invoke(Current);
|
||||
}
|
||||
}
|
||||
|
@ -1,182 +1,182 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class RollingCounter<T> : Container, IHasAccentColour
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The current value.
|
||||
/// </summary>
|
||||
public Bindable<T> Current = new Bindable<T>();
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-up duration will be proportional to change in value.
|
||||
/// </summary>
|
||||
protected virtual bool IsRollingProportional => false;
|
||||
|
||||
/// <summary>
|
||||
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
|
||||
/// element; else duration in milliseconds for the counter roll-up animation in total.
|
||||
/// </summary>
|
||||
protected virtual double RollingDuration => 0;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual Easing RollingEasing => Easing.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual T DisplayedCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return displayedCount;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
|
||||
return;
|
||||
displayedCount = value;
|
||||
DisplayedCountSpriteText.Text = FormatCount(value);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
private float textSize;
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get { return textSize; }
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
DisplayedCountSpriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return DisplayedCountSpriteText.Colour; }
|
||||
set { DisplayedCountSpriteText.Colour = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
protected RollingCounter()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText
|
||||
{
|
||||
Font = @"Venera"
|
||||
},
|
||||
};
|
||||
|
||||
TextSize = 40;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
DisplayedCount = Current;
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (IsLoaded) TransformCount(displayedCount, newValue);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets count value, bypassing rollover animation.
|
||||
/// </summary>
|
||||
/// <param name="count">New count value.</param>
|
||||
public virtual void SetCountWithoutRolling(T count)
|
||||
{
|
||||
Current.Value = count;
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops rollover animation, forcing the displayed count to be the actual count.
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
DisplayedCount = Current;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets count to default value.
|
||||
/// </summary>
|
||||
public virtual void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(default(T));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
|
||||
/// and the new final value.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// To be used in conjunction with IsRollingProportional = true.
|
||||
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
|
||||
/// </remarks>
|
||||
/// <param name="currentValue">Current visible value.</param>
|
||||
/// <param name="newValue">New final value.</param>
|
||||
/// <returns>Calculated rollover duration in milliseconds.</returns>
|
||||
protected virtual double GetProportionalDuration(T currentValue, T newValue)
|
||||
{
|
||||
return RollingDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to format counts.
|
||||
/// </summary>
|
||||
/// <param name="count">Count to format.</param>
|
||||
/// <returns>Count formatted as a string.</returns>
|
||||
protected virtual string FormatCount(T count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
||||
/// implement the rollover animation).
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Count value before modification.</param>
|
||||
/// <param name="newValue">Expected count value after modification.</param>
|
||||
protected virtual void TransformCount(T currentValue, T newValue)
|
||||
{
|
||||
double rollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class RollingCounter<T> : Container, IHasAccentColour
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The current value.
|
||||
/// </summary>
|
||||
public Bindable<T> Current = new Bindable<T>();
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-up duration will be proportional to change in value.
|
||||
/// </summary>
|
||||
protected virtual bool IsRollingProportional => false;
|
||||
|
||||
/// <summary>
|
||||
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
|
||||
/// element; else duration in milliseconds for the counter roll-up animation in total.
|
||||
/// </summary>
|
||||
protected virtual double RollingDuration => 0;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual Easing RollingEasing => Easing.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual T DisplayedCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return displayedCount;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
|
||||
return;
|
||||
displayedCount = value;
|
||||
DisplayedCountSpriteText.Text = FormatCount(value);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
private float textSize;
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get { return textSize; }
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
DisplayedCountSpriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return DisplayedCountSpriteText.Colour; }
|
||||
set { DisplayedCountSpriteText.Colour = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
protected RollingCounter()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText
|
||||
{
|
||||
Font = @"Venera"
|
||||
},
|
||||
};
|
||||
|
||||
TextSize = 40;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
DisplayedCount = Current;
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (IsLoaded) TransformCount(displayedCount, newValue);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets count value, bypassing rollover animation.
|
||||
/// </summary>
|
||||
/// <param name="count">New count value.</param>
|
||||
public virtual void SetCountWithoutRolling(T count)
|
||||
{
|
||||
Current.Value = count;
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops rollover animation, forcing the displayed count to be the actual count.
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
DisplayedCount = Current;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets count to default value.
|
||||
/// </summary>
|
||||
public virtual void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(default(T));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
|
||||
/// and the new final value.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// To be used in conjunction with IsRollingProportional = true.
|
||||
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
|
||||
/// </remarks>
|
||||
/// <param name="currentValue">Current visible value.</param>
|
||||
/// <param name="newValue">New final value.</param>
|
||||
/// <returns>Calculated rollover duration in milliseconds.</returns>
|
||||
protected virtual double GetProportionalDuration(T currentValue, T newValue)
|
||||
{
|
||||
return RollingDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to format counts.
|
||||
/// </summary>
|
||||
/// <param name="count">Count to format.</param>
|
||||
/// <returns>Count formatted as a string.</returns>
|
||||
protected virtual string FormatCount(T count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
||||
/// implement the rollover animation).
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Count value before modification.</param>
|
||||
/// <param name="newValue">Expected count value after modification.</param>
|
||||
protected virtual void TransformCount(T currentValue, T newValue)
|
||||
{
|
||||
double rollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,54 +1,54 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter has.
|
||||
/// </summary>
|
||||
public uint LeadingZeroes
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays score.
|
||||
/// </summary>
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
public ScoreCounter(uint leading = 0)
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
LeadingZeroes = leading;
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
}
|
||||
|
||||
protected override string FormatCount(double count)
|
||||
{
|
||||
string format = new string('0', (int)LeadingZeroes);
|
||||
if (UseCommaSeparator)
|
||||
for (int i = format.Length - 3; i > 0; i -= 3)
|
||||
format = format.Insert(i, @",");
|
||||
|
||||
return ((long)count).ToString(format);
|
||||
}
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter has.
|
||||
/// </summary>
|
||||
public uint LeadingZeroes
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays score.
|
||||
/// </summary>
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
public ScoreCounter(uint leading = 0)
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
LeadingZeroes = leading;
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
}
|
||||
|
||||
protected override string FormatCount(double count)
|
||||
{
|
||||
string format = new string('0', (int)LeadingZeroes);
|
||||
if (UseCommaSeparator)
|
||||
for (int i = format.Length - 3; i > 0; i -= 3)
|
||||
format = format.Insert(i, @",");
|
||||
|
||||
return ((long)count).ToString(format);
|
||||
}
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,73 +1,73 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class SearchTextBox : FocusedTextBox
|
||||
{
|
||||
protected virtual bool AllowCommit => false;
|
||||
|
||||
public override bool HandleLeftRightArrows => false;
|
||||
|
||||
public SearchTextBox()
|
||||
{
|
||||
Height = 35;
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_search,
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
|
||||
PlaceholderText = "type to search";
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (HandlePendingText(state)) return true;
|
||||
|
||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!AllowCommit)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class SearchTextBox : FocusedTextBox
|
||||
{
|
||||
protected virtual bool AllowCommit => false;
|
||||
|
||||
public override bool HandleLeftRightArrows => false;
|
||||
|
||||
public SearchTextBox()
|
||||
{
|
||||
Height = 35;
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_search,
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
|
||||
PlaceholderText = "type to search";
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (HandlePendingText(state)) return true;
|
||||
|
||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!AllowCommit)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +1,35 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
public SimpleComboCounter()
|
||||
{
|
||||
Current.Value = DisplayedCount = 0;
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
public SimpleComboCounter()
|
||||
{
|
||||
Current.Value = DisplayedCount = 0;
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,154 +1,154 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class StarCounter : Container
|
||||
{
|
||||
private readonly Container<Star> stars;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum amount of stars displayed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not limit the counter value, but the amount of stars displayed.
|
||||
/// </remarks>
|
||||
public int StarCount { get; }
|
||||
|
||||
private double animationDelay => 80;
|
||||
|
||||
private double scalingDuration => 1000;
|
||||
private Easing scalingEasing => Easing.OutElasticHalf;
|
||||
private float minStarScale => 0.4f;
|
||||
|
||||
private double fadingDuration => 100;
|
||||
private float minStarAlpha => 0.5f;
|
||||
|
||||
private const float star_size = 20;
|
||||
private const float star_spacing = 4;
|
||||
|
||||
private float countStars;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of stars represented.
|
||||
/// </summary>
|
||||
public float CountStars
|
||||
{
|
||||
get
|
||||
{
|
||||
return countStars;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (countStars == value) return;
|
||||
|
||||
if (IsLoaded)
|
||||
transformCount(value);
|
||||
countStars = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows a float count as stars. Used as star difficulty display.
|
||||
/// </summary>
|
||||
/// <param name="starCount">Maximum amount of stars to display.</param>
|
||||
public StarCounter(int starCount = 10)
|
||||
{
|
||||
StarCount = Math.Max(starCount, 0);
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
stars = new FillFlowContainer<Star>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Animate initial state from zero.
|
||||
ReplayAnimation();
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
countStars = 0;
|
||||
StopAnimation();
|
||||
}
|
||||
|
||||
public void ReplayAnimation()
|
||||
{
|
||||
var t = countStars;
|
||||
ResetCount();
|
||||
CountStars = t;
|
||||
}
|
||||
|
||||
public void StopAnimation()
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var star in stars.Children)
|
||||
{
|
||||
star.ClearTransforms(true);
|
||||
star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
|
||||
star.Icon.ScaleTo(getStarScale(i, countStars));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private float getStarScale(int i, float value)
|
||||
{
|
||||
if (value <= i)
|
||||
return minStarScale;
|
||||
|
||||
return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||
}
|
||||
|
||||
private void transformCount(float newValue)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var star in stars.Children)
|
||||
{
|
||||
star.ClearTransforms(true);
|
||||
|
||||
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
|
||||
star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
||||
star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private class Star : Container
|
||||
{
|
||||
public readonly SpriteIcon Icon;
|
||||
public Star()
|
||||
{
|
||||
Size = new Vector2(star_size);
|
||||
|
||||
Child = Icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class StarCounter : Container
|
||||
{
|
||||
private readonly Container<Star> stars;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum amount of stars displayed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not limit the counter value, but the amount of stars displayed.
|
||||
/// </remarks>
|
||||
public int StarCount { get; }
|
||||
|
||||
private double animationDelay => 80;
|
||||
|
||||
private double scalingDuration => 1000;
|
||||
private Easing scalingEasing => Easing.OutElasticHalf;
|
||||
private float minStarScale => 0.4f;
|
||||
|
||||
private double fadingDuration => 100;
|
||||
private float minStarAlpha => 0.5f;
|
||||
|
||||
private const float star_size = 20;
|
||||
private const float star_spacing = 4;
|
||||
|
||||
private float countStars;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of stars represented.
|
||||
/// </summary>
|
||||
public float CountStars
|
||||
{
|
||||
get
|
||||
{
|
||||
return countStars;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (countStars == value) return;
|
||||
|
||||
if (IsLoaded)
|
||||
transformCount(value);
|
||||
countStars = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows a float count as stars. Used as star difficulty display.
|
||||
/// </summary>
|
||||
/// <param name="starCount">Maximum amount of stars to display.</param>
|
||||
public StarCounter(int starCount = 10)
|
||||
{
|
||||
StarCount = Math.Max(starCount, 0);
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
stars = new FillFlowContainer<Star>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Animate initial state from zero.
|
||||
ReplayAnimation();
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
countStars = 0;
|
||||
StopAnimation();
|
||||
}
|
||||
|
||||
public void ReplayAnimation()
|
||||
{
|
||||
var t = countStars;
|
||||
ResetCount();
|
||||
CountStars = t;
|
||||
}
|
||||
|
||||
public void StopAnimation()
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var star in stars.Children)
|
||||
{
|
||||
star.ClearTransforms(true);
|
||||
star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
|
||||
star.Icon.ScaleTo(getStarScale(i, countStars));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private float getStarScale(int i, float value)
|
||||
{
|
||||
if (value <= i)
|
||||
return minStarScale;
|
||||
|
||||
return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||
}
|
||||
|
||||
private void transformCount(float newValue)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var star in stars.Children)
|
||||
{
|
||||
star.ClearTransforms(true);
|
||||
|
||||
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
|
||||
star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
||||
star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private class Star : Container
|
||||
{
|
||||
public readonly SpriteIcon Icon;
|
||||
public Star()
|
||||
{
|
||||
Size = new Vector2(star_size);
|
||||
|
||||
Child = Icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,108 +1,108 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A button with moving triangles in the background.
|
||||
/// </summary>
|
||||
public class TriangleButton : OsuButton, IFilterable
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
protected Triangles Triangles;
|
||||
|
||||
public TriangleButton()
|
||||
{
|
||||
Height = 40;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
},
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public IEnumerable<string> FilterTerms => new[] { Text };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A button with moving triangles in the background.
|
||||
/// </summary>
|
||||
public class TriangleButton : OsuButton, IFilterable
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
protected Triangles Triangles;
|
||||
|
||||
public TriangleButton()
|
||||
{
|
||||
Height = 40;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
},
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public IEnumerable<string> FilterTerms => new[] { Text };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
this.FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,254 +1,254 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TwoLayerButton : OsuClickableContainer
|
||||
{
|
||||
private readonly BouncingIcon bouncingIcon;
|
||||
|
||||
public Box IconLayer;
|
||||
public Box TextLayer;
|
||||
|
||||
private const int transform_time = 600;
|
||||
private const int pulse_length = 250;
|
||||
|
||||
private const float shear = 0.1f;
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
private readonly SpriteText text;
|
||||
|
||||
public Color4 HoverColour;
|
||||
private readonly Container c1;
|
||||
private readonly Container c2;
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
set
|
||||
{
|
||||
TextLayer.Colour = value;
|
||||
IconLayer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Origin;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.Origin = value;
|
||||
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
|
||||
Remove(c1);
|
||||
Remove(c2);
|
||||
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
|
||||
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
|
||||
Add(c1);
|
||||
Add(c2);
|
||||
}
|
||||
}
|
||||
|
||||
public TwoLayerButton()
|
||||
{
|
||||
Size = SIZE_RETRACTED;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
c2 = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
IconLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
bouncingIcon = new BouncingIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
c1 = new Container
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.6f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
TextLayer = new Box
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
set
|
||||
{
|
||||
bouncingIcon.Icon = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
set
|
||||
{
|
||||
text.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
{
|
||||
private const double beat_in_time = 60;
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public FontAwesome Icon { set { icon.Icon = value; } }
|
||||
|
||||
public BouncingIcon()
|
||||
{
|
||||
EarlyActivationMilliseconds = beat_in_time;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(25),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
||||
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TwoLayerButton : OsuClickableContainer
|
||||
{
|
||||
private readonly BouncingIcon bouncingIcon;
|
||||
|
||||
public Box IconLayer;
|
||||
public Box TextLayer;
|
||||
|
||||
private const int transform_time = 600;
|
||||
private const int pulse_length = 250;
|
||||
|
||||
private const float shear = 0.1f;
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
private readonly SpriteText text;
|
||||
|
||||
public Color4 HoverColour;
|
||||
private readonly Container c1;
|
||||
private readonly Container c2;
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
set
|
||||
{
|
||||
TextLayer.Colour = value;
|
||||
IconLayer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Origin;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.Origin = value;
|
||||
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
|
||||
Remove(c1);
|
||||
Remove(c2);
|
||||
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
|
||||
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
|
||||
Add(c1);
|
||||
Add(c2);
|
||||
}
|
||||
}
|
||||
|
||||
public TwoLayerButton()
|
||||
{
|
||||
Size = SIZE_RETRACTED;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
c2 = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
IconLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
bouncingIcon = new BouncingIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
c1 = new Container
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.6f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
TextLayer = new Box
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
set
|
||||
{
|
||||
bouncingIcon.Icon = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
set
|
||||
{
|
||||
text.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
{
|
||||
private const double beat_in_time = 60;
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public FontAwesome Icon { set { icon.Icon = value; } }
|
||||
|
||||
public BouncingIcon()
|
||||
{
|
||||
EarlyActivationMilliseconds = beat_in_time;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(25),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
||||
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user