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Normalize all the line endings
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@ -1,63 +1,63 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Graphics.Sprites
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{
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public class OsuSpriteText : SpriteText
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{
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public const float FONT_SIZE = 16;
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public OsuSpriteText()
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{
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Shadow = true;
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TextSize = FONT_SIZE;
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}
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protected override Drawable CreateFallbackCharacterDrawable()
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{
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var tex = GetTextureForCharacter('?');
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if (tex != null)
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{
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float adjust = (RNG.NextSingle() - 0.5f) * 2;
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return new Sprite
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{
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Texture = tex,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(1 + adjust * 0.2f),
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Rotation = adjust * 15,
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Colour = Color4.White,
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};
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}
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return base.CreateFallbackCharacterDrawable();
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}
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}
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public static class OsuSpriteTextTransformExtensions
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{
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/// <summary>
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/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
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/// <summary>
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/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> t.Append(o => o.TransformTextTo(newText, duration, easing));
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Graphics.Sprites
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{
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public class OsuSpriteText : SpriteText
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{
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public const float FONT_SIZE = 16;
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public OsuSpriteText()
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{
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Shadow = true;
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TextSize = FONT_SIZE;
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}
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protected override Drawable CreateFallbackCharacterDrawable()
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{
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var tex = GetTextureForCharacter('?');
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if (tex != null)
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{
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float adjust = (RNG.NextSingle() - 0.5f) * 2;
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return new Sprite
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{
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Texture = tex,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(1 + adjust * 0.2f),
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Rotation = adjust * 15,
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Colour = Color4.White,
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};
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}
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return base.CreateFallbackCharacterDrawable();
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}
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}
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public static class OsuSpriteTextTransformExtensions
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{
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/// <summary>
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/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
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/// <summary>
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/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> t.Append(o => o.TransformTextTo(newText, duration, easing));
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}
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}
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