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https://github.com/osukey/osukey.git
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Normalize all the line endings
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@ -1,58 +1,58 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Input;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A textbox which holds focus eagerly.
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/// </summary>
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public class FocusedTextBox : OsuTextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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private bool focus;
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public bool HoldFocus
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{
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get { return focus; }
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set
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{
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focus = value;
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if (!focus && HasFocus)
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GetContainingInputManager().ChangeFocus(null);
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}
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}
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// We may not be focused yet, but we need to handle keyboard input to be able to request focus
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public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
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protected override void OnFocus(InputState state)
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{
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base.OnFocus(state);
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BorderThickness = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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if (Text.Length > 0)
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Text = string.Empty;
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else
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Exit?.Invoke();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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public override bool RequestsFocus => HoldFocus;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Input;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A textbox which holds focus eagerly.
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/// </summary>
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public class FocusedTextBox : OsuTextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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private bool focus;
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public bool HoldFocus
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{
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get { return focus; }
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set
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{
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focus = value;
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if (!focus && HasFocus)
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GetContainingInputManager().ChangeFocus(null);
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}
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}
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// We may not be focused yet, but we need to handle keyboard input to be able to request focus
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public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
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protected override void OnFocus(InputState state)
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{
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base.OnFocus(state);
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BorderThickness = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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if (Text.Length > 0)
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Text = string.Empty;
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else
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Exit?.Invoke();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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public override bool RequestsFocus => HoldFocus;
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}
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}
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