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https://github.com/osukey/osukey.git
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Normalize all the line endings
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@ -1,38 +1,38 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OpenTK;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
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/// </summary>
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public class Vector2Converter : JsonConverter
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{
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public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var obj = JObject.Load(reader);
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return new Vector2((float)obj["x"], (float)obj["y"]);
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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var vector = (Vector2)value;
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writer.WriteStartObject();
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writer.WritePropertyName("x");
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writer.WriteValue(vector.X);
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writer.WritePropertyName("y");
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writer.WriteValue(vector.Y);
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writer.WriteEndObject();
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OpenTK;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
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/// </summary>
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public class Vector2Converter : JsonConverter
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{
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public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var obj = JObject.Load(reader);
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return new Vector2((float)obj["x"], (float)obj["y"]);
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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var vector = (Vector2)value;
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writer.WriteStartObject();
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writer.WritePropertyName("x");
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writer.WriteValue(vector.X);
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writer.WritePropertyName("y");
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writer.WriteValue(vector.Y);
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writer.WriteEndObject();
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}
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}
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}
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