mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Normalize all the line endings
This commit is contained in:
@ -1,34 +1,34 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel.DataAnnotations.Schema;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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namespace osu.Game.Input.Bindings
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{
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[Table("KeyBinding")]
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public class DatabasedKeyBinding : KeyBinding, IHasPrimaryKey
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID { get; set; }
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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[Column("Keys")]
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public string KeysString
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{
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get { return KeyCombination.ToString(); }
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private set { KeyCombination = value; }
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}
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[Column("Action")]
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public int IntAction
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{
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get { return (int)Action; }
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set { Action = value; }
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel.DataAnnotations.Schema;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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namespace osu.Game.Input.Bindings
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{
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[Table("KeyBinding")]
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public class DatabasedKeyBinding : KeyBinding, IHasPrimaryKey
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID { get; set; }
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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[Column("Keys")]
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public string KeysString
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{
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get { return KeyCombination.ToString(); }
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private set { KeyCombination = value; }
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}
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[Column("Action")]
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public int IntAction
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{
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get { return (int)Action; }
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set { Action = value; }
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}
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}
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}
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|
@ -1,66 +1,66 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets;
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using System.Linq;
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namespace osu.Game.Input.Bindings
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{
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/// <summary>
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/// A KeyBindingInputManager with a database backing for custom overrides.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
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where T : struct
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{
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private readonly RulesetInfo ruleset;
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private readonly int? variant;
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private KeyBindingStore store;
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public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
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/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
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public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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: base(simultaneousMode)
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{
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this.ruleset = ruleset;
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this.variant = variant;
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if (ruleset != null && variant == null)
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throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
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}
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[BackgroundDependencyLoader]
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private void load(KeyBindingStore keyBindings)
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{
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store = keyBindings;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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store.KeyBindingChanged += ReloadMappings;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (store != null)
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store.KeyBindingChanged -= ReloadMappings;
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}
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protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets;
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using System.Linq;
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namespace osu.Game.Input.Bindings
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{
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/// <summary>
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/// A KeyBindingInputManager with a database backing for custom overrides.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
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where T : struct
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{
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private readonly RulesetInfo ruleset;
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private readonly int? variant;
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private KeyBindingStore store;
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public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
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/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
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public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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: base(simultaneousMode)
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{
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this.ruleset = ruleset;
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this.variant = variant;
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if (ruleset != null && variant == null)
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throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
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}
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[BackgroundDependencyLoader]
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private void load(KeyBindingStore keyBindings)
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{
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store = keyBindings;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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store.KeyBindingChanged += ReloadMappings;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (store != null)
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store.KeyBindingChanged -= ReloadMappings;
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}
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protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
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}
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}
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|
@ -1,81 +1,81 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
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{
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(InputKey.F12,GlobalAction.TakeScreenshot),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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public enum GlobalAction
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{
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[Description("Toggle chat overlay")]
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ToggleChat,
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[Description("Toggle social overlay")]
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ToggleSocial,
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[Description("Reset input settings")]
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ResetInputSettings,
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[Description("Toggle toolbar")]
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ToggleToolbar,
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase Volume")]
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IncreaseVolume,
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[Description("Decrease Volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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SkipCutscene,
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[Description("Quick Retry (Hold)")]
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QuickRetry,
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[Description("Take screenshot")]
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TakeScreenshot
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
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{
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(InputKey.F12,GlobalAction.TakeScreenshot),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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|
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public enum GlobalAction
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{
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[Description("Toggle chat overlay")]
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ToggleChat,
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[Description("Toggle social overlay")]
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ToggleSocial,
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[Description("Reset input settings")]
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ResetInputSettings,
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[Description("Toggle toolbar")]
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ToggleToolbar,
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase Volume")]
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IncreaseVolume,
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[Description("Decrease Volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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|
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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SkipCutscene,
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[Description("Quick Retry (Hold)")]
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QuickRetry,
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[Description("Take screenshot")]
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TakeScreenshot
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}
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}
|
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|
@ -1,48 +1,48 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
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using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Platform;
|
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using OpenTK;
|
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|
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namespace osu.Game.Input.Handlers
|
||||
{
|
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public abstract class ReplayInputHandler : InputHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// A function that converts coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public Func<Vector2, Vector2> GamefieldToScreenSpace { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Update the current frame based on an incoming time value.
|
||||
/// There are cases where we return a "must-use" time value that is different from the input.
|
||||
/// This is to ensure accurate playback of replay data.
|
||||
/// </summary>
|
||||
/// <param name="time">The time which we should use for finding the current frame.</param>
|
||||
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
|
||||
public abstract double? SetFrameFromTime(double time);
|
||||
|
||||
public override bool Initialize(GameHost host) => true;
|
||||
|
||||
public override bool IsActive => true;
|
||||
|
||||
public override int Priority => 0;
|
||||
|
||||
public class ReplayState<T> : InputState
|
||||
where T : struct
|
||||
{
|
||||
public List<T> PressedActions;
|
||||
|
||||
public override InputState Clone()
|
||||
{
|
||||
var clone = (ReplayState<T>)base.Clone();
|
||||
clone.PressedActions = new List<T>(PressedActions);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Platform;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Input.Handlers
|
||||
{
|
||||
public abstract class ReplayInputHandler : InputHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// A function that converts coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public Func<Vector2, Vector2> GamefieldToScreenSpace { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Update the current frame based on an incoming time value.
|
||||
/// There are cases where we return a "must-use" time value that is different from the input.
|
||||
/// This is to ensure accurate playback of replay data.
|
||||
/// </summary>
|
||||
/// <param name="time">The time which we should use for finding the current frame.</param>
|
||||
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
|
||||
public abstract double? SetFrameFromTime(double time);
|
||||
|
||||
public override bool Initialize(GameHost host) => true;
|
||||
|
||||
public override bool IsActive => true;
|
||||
|
||||
public override int Priority => 0;
|
||||
|
||||
public class ReplayState<T> : InputState
|
||||
where T : struct
|
||||
{
|
||||
public List<T> PressedActions;
|
||||
|
||||
public override InputState Clone()
|
||||
{
|
||||
var clone = (ReplayState<T>)base.Clone();
|
||||
clone.PressedActions = new List<T>(PressedActions);
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,86 +1,86 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class KeyBindingStore : DatabaseBackedStore
|
||||
{
|
||||
public event Action KeyBindingChanged;
|
||||
|
||||
public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
|
||||
: base(contextFactory, storage)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var info in rulesets.AvailableRulesets)
|
||||
{
|
||||
var ruleset = info.CreateInstance();
|
||||
foreach (var variant in ruleset.AvailableVariants)
|
||||
insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
|
||||
|
||||
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
// compare counts in database vs defaults
|
||||
foreach (var group in defaults.GroupBy(k => k.Action))
|
||||
{
|
||||
int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
|
||||
int aimCount = group.Count();
|
||||
|
||||
if (aimCount <= count)
|
||||
continue;
|
||||
|
||||
foreach (var insertable in group.Skip(count).Take(aimCount - count))
|
||||
// insert any defaults which are missing.
|
||||
usage.Context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
|
||||
{
|
||||
KeyCombination = insertable.KeyCombination,
|
||||
Action = insertable.Action,
|
||||
RulesetID = rulesetId,
|
||||
Variant = variant
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve <see cref="DatabasedKeyBinding"/>s for a specified ruleset/variant content.
|
||||
/// </summary>
|
||||
/// <param name="rulesetId">The ruleset's internal ID.</param>
|
||||
/// <param name="variant">An optional variant.</param>
|
||||
/// <returns></returns>
|
||||
public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
|
||||
ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
|
||||
|
||||
public void Update(KeyBinding keyBinding)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
|
||||
Refresh(ref dbKeyBinding);
|
||||
|
||||
if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
|
||||
return;
|
||||
|
||||
dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
|
||||
}
|
||||
|
||||
KeyBindingChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class KeyBindingStore : DatabaseBackedStore
|
||||
{
|
||||
public event Action KeyBindingChanged;
|
||||
|
||||
public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
|
||||
: base(contextFactory, storage)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
foreach (var info in rulesets.AvailableRulesets)
|
||||
{
|
||||
var ruleset = info.CreateInstance();
|
||||
foreach (var variant in ruleset.AvailableVariants)
|
||||
insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
|
||||
|
||||
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
// compare counts in database vs defaults
|
||||
foreach (var group in defaults.GroupBy(k => k.Action))
|
||||
{
|
||||
int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
|
||||
int aimCount = group.Count();
|
||||
|
||||
if (aimCount <= count)
|
||||
continue;
|
||||
|
||||
foreach (var insertable in group.Skip(count).Take(aimCount - count))
|
||||
// insert any defaults which are missing.
|
||||
usage.Context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
|
||||
{
|
||||
KeyCombination = insertable.KeyCombination,
|
||||
Action = insertable.Action,
|
||||
RulesetID = rulesetId,
|
||||
Variant = variant
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve <see cref="DatabasedKeyBinding"/>s for a specified ruleset/variant content.
|
||||
/// </summary>
|
||||
/// <param name="rulesetId">The ruleset's internal ID.</param>
|
||||
/// <param name="variant">An optional variant.</param>
|
||||
/// <returns></returns>
|
||||
public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
|
||||
ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
|
||||
|
||||
public void Update(KeyBinding keyBinding)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
|
||||
Refresh(ref dbKeyBinding);
|
||||
|
||||
if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
|
||||
return;
|
||||
|
||||
dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
|
||||
}
|
||||
|
||||
KeyBindingChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user