mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Normalize all the line endings
This commit is contained in:
@ -1,334 +1,334 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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public class APIAccess : Component, IAPIProvider
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{
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private readonly OsuConfigManager config;
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private readonly OAuth authentication;
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public string Endpoint = @"https://osu.ppy.sh";
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private const string client_id = @"5";
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private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
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private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
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/// <summary>
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/// The username/email provided by the user when initiating a login.
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/// </summary>
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public string ProvidedUsername { get; private set; }
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private string password;
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public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
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protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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private readonly Logger log;
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public APIAccess(OsuConfigManager config)
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{
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this.config = config;
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authentication = new OAuth(client_id, client_secret, Endpoint);
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log = Logger.GetLogger(LoggingTarget.Network);
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ProvidedUsername = config.Get<string>(OsuSetting.Username);
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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internal new void Schedule(Action action) => base.Schedule(action);
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public void Register(IOnlineComponent component)
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{
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Scheduler.Add(delegate
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{
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components.Add(component);
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component.APIStateChanged(this, state);
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});
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}
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public void Unregister(IOnlineComponent component)
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{
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Scheduler.Add(delegate
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{
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components.Remove(component);
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});
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}
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public string AccessToken => authentication.RequestAccessToken();
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/// <summary>
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/// Number of consecutive requests which failed due to network issues.
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/// </summary>
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private int failureCount;
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private void run()
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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switch (State)
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{
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case APIState.Failing:
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//todo: replace this with a ping request.
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log.Add(@"In a failing state, waiting a bit before we try again...");
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Thread.Sleep(5000);
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if (queue.Count == 0)
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{
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log.Add(@"Queueing a ping request");
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Queue(new ListChannelsRequest { Timeout = 5000 });
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}
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break;
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case APIState.Offline:
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case APIState.Connecting:
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//work to restore a connection...
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if (!HasLogin)
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{
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State = APIState.Offline;
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Thread.Sleep(50);
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continue;
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}
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State = APIState.Connecting;
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// save the username at this point, if the user requested for it to be.
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config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
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if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
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{
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//todo: this fails even on network-related issues. we should probably handle those differently.
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//NotificationOverlay.ShowMessage("Login failed!");
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log.Add(@"Login failed!");
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password = null;
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authentication.Clear();
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continue;
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}
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var userReq = new GetUserRequest();
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userReq.Success += u =>
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{
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LocalUser.Value = u;
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failureCount = 0;
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//we're connected!
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State = APIState.Online;
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};
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if (!handleRequest(userReq))
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{
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Thread.Sleep(500);
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continue;
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}
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// before actually going online.
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while (State != APIState.Online)
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Thread.Sleep(500);
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break;
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}
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//hard bail if we can't get a valid access token.
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if (authentication.RequestAccessToken() == null)
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{
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Logout(false);
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State = APIState.Offline;
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continue;
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}
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//process the request queue.
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APIRequest req;
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while (queue.TryPeek(out req))
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{
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if (handleRequest(req))
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{
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//we have succeeded, so let's unqueue.
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queue.TryDequeue(out req);
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}
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}
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Thread.Sleep(1);
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}
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}
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public void Login(string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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ProvidedUsername = username;
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this.password = password;
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}
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/// <summary>
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/// Handle a single API request.
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/// </summary>
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/// <param name="req">The request.</param>
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/// <returns>true if we should remove this request from the queue.</returns>
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private bool handleRequest(APIRequest req)
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{
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try
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{
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Logger.Log($@"Performing request {req}", LoggingTarget.Network);
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req.Perform(this);
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//we could still be in initialisation, at which point we don't want to say we're Online yet.
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if (IsLoggedIn)
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State = APIState.Online;
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failureCount = 0;
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return true;
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}
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catch (WebException we)
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{
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HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
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switch (statusCode)
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{
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case HttpStatusCode.Unauthorized:
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Logout(false);
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return true;
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case HttpStatusCode.RequestTimeout:
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failureCount++;
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log.Add($@"API failure count is now {failureCount}");
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if (failureCount < 3)
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//we might try again at an api level.
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return false;
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State = APIState.Failing;
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flushQueue();
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return true;
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}
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req.Fail(we);
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return true;
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}
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catch (Exception e)
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{
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if (e is TimeoutException)
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log.Add(@"API level timeout exception was hit");
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req.Fail(e);
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return true;
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}
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}
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private APIState state;
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public APIState State
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{
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get { return state; }
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private set
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{
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APIState oldState = state;
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APIState newState = value;
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state = value;
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if (oldState != newState)
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{
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log.Add($@"We just went {newState}!");
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Scheduler.Add(delegate
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{
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components.ForEach(c => c.APIStateChanged(this, newState));
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OnStateChange?.Invoke(oldState, newState);
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});
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}
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}
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}
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public bool IsLoggedIn => LocalUser.Value.Id > 1;
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public void Queue(APIRequest request) => queue.Enqueue(request);
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public event StateChangeDelegate OnStateChange;
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public delegate void StateChangeDelegate(APIState oldState, APIState newState);
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private void flushQueue(bool failOldRequests = true)
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{
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var oldQueue = queue;
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//flush the queue.
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queue = new ConcurrentQueue<APIRequest>();
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if (failOldRequests)
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{
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APIRequest req;
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while (oldQueue.TryDequeue(out req))
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req.Fail(new WebException(@"Disconnected from server"));
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}
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}
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public void Logout(bool clearUsername = true)
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{
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flushQueue();
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if (clearUsername) ProvidedUsername = null;
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password = null;
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authentication.Clear();
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LocalUser.Value = createGuestUser();
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}
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private static User createGuestUser() => new User
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{
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Username = @"Guest",
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Id = 1,
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};
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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flushQueue();
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cancellationToken.Cancel();
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}
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}
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public enum APIState
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{
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/// <summary>
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/// We cannot login (not enough credentials).
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/// </summary>
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Offline,
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/// <summary>
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/// We are having connectivity issues.
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/// </summary>
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Failing,
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/// <summary>
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/// We are in the process of (re-)connecting.
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/// </summary>
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Connecting,
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/// <summary>
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/// We are online.
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/// </summary>
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Online
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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public class APIAccess : Component, IAPIProvider
|
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{
|
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private readonly OsuConfigManager config;
|
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private readonly OAuth authentication;
|
||||
|
||||
public string Endpoint = @"https://osu.ppy.sh";
|
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private const string client_id = @"5";
|
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private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
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|
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private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
|
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|
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/// <summary>
|
||||
/// The username/email provided by the user when initiating a login.
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||||
/// </summary>
|
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public string ProvidedUsername { get; private set; }
|
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|
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private string password;
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|
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public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
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protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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private readonly Logger log;
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public APIAccess(OsuConfigManager config)
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{
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this.config = config;
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authentication = new OAuth(client_id, client_secret, Endpoint);
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log = Logger.GetLogger(LoggingTarget.Network);
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ProvidedUsername = config.Get<string>(OsuSetting.Username);
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
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internal new void Schedule(Action action) => base.Schedule(action);
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public void Register(IOnlineComponent component)
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{
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Scheduler.Add(delegate
|
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{
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components.Add(component);
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component.APIStateChanged(this, state);
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});
|
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}
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public void Unregister(IOnlineComponent component)
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{
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Scheduler.Add(delegate
|
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{
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components.Remove(component);
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||||
});
|
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}
|
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|
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public string AccessToken => authentication.RequestAccessToken();
|
||||
|
||||
/// <summary>
|
||||
/// Number of consecutive requests which failed due to network issues.
|
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/// </summary>
|
||||
private int failureCount;
|
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|
||||
private void run()
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case APIState.Failing:
|
||||
//todo: replace this with a ping request.
|
||||
log.Add(@"In a failing state, waiting a bit before we try again...");
|
||||
Thread.Sleep(5000);
|
||||
if (queue.Count == 0)
|
||||
{
|
||||
log.Add(@"Queueing a ping request");
|
||||
Queue(new ListChannelsRequest { Timeout = 5000 });
|
||||
}
|
||||
break;
|
||||
case APIState.Offline:
|
||||
case APIState.Connecting:
|
||||
//work to restore a connection...
|
||||
if (!HasLogin)
|
||||
{
|
||||
State = APIState.Offline;
|
||||
Thread.Sleep(50);
|
||||
continue;
|
||||
}
|
||||
|
||||
State = APIState.Connecting;
|
||||
|
||||
// save the username at this point, if the user requested for it to be.
|
||||
config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
|
||||
|
||||
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
|
||||
{
|
||||
//todo: this fails even on network-related issues. we should probably handle those differently.
|
||||
//NotificationOverlay.ShowMessage("Login failed!");
|
||||
log.Add(@"Login failed!");
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
continue;
|
||||
}
|
||||
|
||||
var userReq = new GetUserRequest();
|
||||
userReq.Success += u =>
|
||||
{
|
||||
LocalUser.Value = u;
|
||||
failureCount = 0;
|
||||
|
||||
//we're connected!
|
||||
State = APIState.Online;
|
||||
};
|
||||
|
||||
if (!handleRequest(userReq))
|
||||
{
|
||||
Thread.Sleep(500);
|
||||
continue;
|
||||
}
|
||||
|
||||
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
|
||||
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
|
||||
// before actually going online.
|
||||
while (State != APIState.Online)
|
||||
Thread.Sleep(500);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//hard bail if we can't get a valid access token.
|
||||
if (authentication.RequestAccessToken() == null)
|
||||
{
|
||||
Logout(false);
|
||||
State = APIState.Offline;
|
||||
continue;
|
||||
}
|
||||
|
||||
//process the request queue.
|
||||
APIRequest req;
|
||||
while (queue.TryPeek(out req))
|
||||
{
|
||||
if (handleRequest(req))
|
||||
{
|
||||
//we have succeeded, so let's unqueue.
|
||||
queue.TryDequeue(out req);
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
Debug.Assert(State == APIState.Offline);
|
||||
|
||||
ProvidedUsername = username;
|
||||
this.password = password;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a single API request.
|
||||
/// </summary>
|
||||
/// <param name="req">The request.</param>
|
||||
/// <returns>true if we should remove this request from the queue.</returns>
|
||||
private bool handleRequest(APIRequest req)
|
||||
{
|
||||
try
|
||||
{
|
||||
Logger.Log($@"Performing request {req}", LoggingTarget.Network);
|
||||
req.Perform(this);
|
||||
|
||||
//we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
if (IsLoggedIn)
|
||||
State = APIState.Online;
|
||||
|
||||
failureCount = 0;
|
||||
return true;
|
||||
}
|
||||
catch (WebException we)
|
||||
{
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
|
||||
switch (statusCode)
|
||||
{
|
||||
case HttpStatusCode.Unauthorized:
|
||||
Logout(false);
|
||||
return true;
|
||||
case HttpStatusCode.RequestTimeout:
|
||||
failureCount++;
|
||||
log.Add($@"API failure count is now {failureCount}");
|
||||
|
||||
if (failureCount < 3)
|
||||
//we might try again at an api level.
|
||||
return false;
|
||||
|
||||
State = APIState.Failing;
|
||||
flushQueue();
|
||||
return true;
|
||||
}
|
||||
|
||||
req.Fail(we);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is TimeoutException)
|
||||
log.Add(@"API level timeout exception was hit");
|
||||
|
||||
req.Fail(e);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private APIState state;
|
||||
public APIState State
|
||||
{
|
||||
get { return state; }
|
||||
private set
|
||||
{
|
||||
APIState oldState = state;
|
||||
APIState newState = value;
|
||||
|
||||
state = value;
|
||||
|
||||
if (oldState != newState)
|
||||
{
|
||||
log.Add($@"We just went {newState}!");
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
components.ForEach(c => c.APIStateChanged(this, newState));
|
||||
OnStateChange?.Invoke(oldState, newState);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLoggedIn => LocalUser.Value.Id > 1;
|
||||
|
||||
public void Queue(APIRequest request) => queue.Enqueue(request);
|
||||
|
||||
public event StateChangeDelegate OnStateChange;
|
||||
|
||||
public delegate void StateChangeDelegate(APIState oldState, APIState newState);
|
||||
|
||||
private void flushQueue(bool failOldRequests = true)
|
||||
{
|
||||
var oldQueue = queue;
|
||||
|
||||
//flush the queue.
|
||||
queue = new ConcurrentQueue<APIRequest>();
|
||||
|
||||
if (failOldRequests)
|
||||
{
|
||||
APIRequest req;
|
||||
while (oldQueue.TryDequeue(out req))
|
||||
req.Fail(new WebException(@"Disconnected from server"));
|
||||
}
|
||||
}
|
||||
|
||||
public void Logout(bool clearUsername = true)
|
||||
{
|
||||
flushQueue();
|
||||
if (clearUsername) ProvidedUsername = null;
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
LocalUser.Value = createGuestUser();
|
||||
}
|
||||
|
||||
private static User createGuestUser() => new User
|
||||
{
|
||||
Username = @"Guest",
|
||||
Id = 1,
|
||||
};
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
flushQueue();
|
||||
cancellationToken.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public enum APIState
|
||||
{
|
||||
/// <summary>
|
||||
/// We cannot login (not enough credentials).
|
||||
/// </summary>
|
||||
Offline,
|
||||
|
||||
/// <summary>
|
||||
/// We are having connectivity issues.
|
||||
/// </summary>
|
||||
Failing,
|
||||
|
||||
/// <summary>
|
||||
/// We are in the process of (re-)connecting.
|
||||
/// </summary>
|
||||
Connecting,
|
||||
|
||||
/// <summary>
|
||||
/// We are online.
|
||||
/// </summary>
|
||||
Online
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public abstract class APIDownloadRequest : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var request = new WebRequest(Uri);
|
||||
request.DownloadProgress += request_Progress;
|
||||
return request;
|
||||
}
|
||||
|
||||
private void request_Progress(long current, long total) => API.Schedule(() => Progress?.Invoke(current, total));
|
||||
|
||||
protected APIDownloadRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(WebRequest.ResponseData);
|
||||
}
|
||||
|
||||
public event APIProgressHandler Progress;
|
||||
|
||||
public new event APISuccessHandler<byte[]> Success;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public abstract class APIDownloadRequest : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var request = new WebRequest(Uri);
|
||||
request.DownloadProgress += request_Progress;
|
||||
return request;
|
||||
}
|
||||
|
||||
private void request_Progress(long current, long total) => API.Schedule(() => Progress?.Invoke(current, total));
|
||||
|
||||
protected APIDownloadRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(WebRequest.ResponseData);
|
||||
}
|
||||
|
||||
public event APIProgressHandler Progress;
|
||||
|
||||
public new event APISuccessHandler<byte[]> Success;
|
||||
}
|
||||
}
|
||||
|
@ -1,121 +1,121 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
/// <summary>
|
||||
/// An API request with a well-defined response type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
|
||||
public abstract class APIRequest<T> : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
|
||||
|
||||
protected APIRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(((JsonWebRequest<T>)WebRequest).ResponseObject);
|
||||
}
|
||||
|
||||
public new event APISuccessHandler<T> Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AN API request with no specified response type.
|
||||
/// </summary>
|
||||
public abstract class APIRequest
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum amount of time before this request will fail.
|
||||
/// </summary>
|
||||
public int Timeout = WebRequest.DEFAULT_TIMEOUT;
|
||||
|
||||
protected virtual string Target => string.Empty;
|
||||
|
||||
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
|
||||
|
||||
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
|
||||
|
||||
private double remainingTime => Math.Max(0, Timeout - (DateTimeOffset.UtcNow - (startTime ?? DateTimeOffset.MinValue)).TotalMilliseconds);
|
||||
|
||||
public bool ExceededTimeout => remainingTime == 0;
|
||||
|
||||
private DateTimeOffset? startTime;
|
||||
|
||||
protected APIAccess API;
|
||||
protected WebRequest WebRequest;
|
||||
|
||||
public event APISuccessHandler Success;
|
||||
public event APIFailureHandler Failure;
|
||||
|
||||
private bool cancelled;
|
||||
|
||||
private Action pendingFailure;
|
||||
|
||||
public void Perform(APIAccess api)
|
||||
{
|
||||
API = api;
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
if (startTime == null)
|
||||
startTime = DateTimeOffset.UtcNow;
|
||||
|
||||
if (remainingTime <= 0)
|
||||
throw new TimeoutException(@"API request timeout hit");
|
||||
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
|
||||
WebRequest.Perform();
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
||||
public void Fail(Exception e)
|
||||
{
|
||||
cancelled = true;
|
||||
|
||||
WebRequest?.Abort();
|
||||
|
||||
pendingFailure = () => Failure?.Invoke(e);
|
||||
checkAndProcessFailure();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checked for cancellation or error. Also queues up the Failed event if we can.
|
||||
/// </summary>
|
||||
/// <returns>Whether we are in a failed or cancelled state.</returns>
|
||||
private bool checkAndProcessFailure()
|
||||
{
|
||||
if (API == null || pendingFailure == null) return cancelled;
|
||||
|
||||
API.Schedule(pendingFailure);
|
||||
pendingFailure = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void APIFailureHandler(Exception e);
|
||||
public delegate void APISuccessHandler();
|
||||
public delegate void APIProgressHandler(long current, long total);
|
||||
public delegate void APISuccessHandler<in T>(T content);
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
/// <summary>
|
||||
/// An API request with a well-defined response type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
|
||||
public abstract class APIRequest<T> : APIRequest
|
||||
{
|
||||
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
|
||||
|
||||
protected APIRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess()
|
||||
{
|
||||
Success?.Invoke(((JsonWebRequest<T>)WebRequest).ResponseObject);
|
||||
}
|
||||
|
||||
public new event APISuccessHandler<T> Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AN API request with no specified response type.
|
||||
/// </summary>
|
||||
public abstract class APIRequest
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum amount of time before this request will fail.
|
||||
/// </summary>
|
||||
public int Timeout = WebRequest.DEFAULT_TIMEOUT;
|
||||
|
||||
protected virtual string Target => string.Empty;
|
||||
|
||||
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
|
||||
|
||||
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
|
||||
|
||||
private double remainingTime => Math.Max(0, Timeout - (DateTimeOffset.UtcNow - (startTime ?? DateTimeOffset.MinValue)).TotalMilliseconds);
|
||||
|
||||
public bool ExceededTimeout => remainingTime == 0;
|
||||
|
||||
private DateTimeOffset? startTime;
|
||||
|
||||
protected APIAccess API;
|
||||
protected WebRequest WebRequest;
|
||||
|
||||
public event APISuccessHandler Success;
|
||||
public event APIFailureHandler Failure;
|
||||
|
||||
private bool cancelled;
|
||||
|
||||
private Action pendingFailure;
|
||||
|
||||
public void Perform(APIAccess api)
|
||||
{
|
||||
API = api;
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
if (startTime == null)
|
||||
startTime = DateTimeOffset.UtcNow;
|
||||
|
||||
if (remainingTime <= 0)
|
||||
throw new TimeoutException(@"API request timeout hit");
|
||||
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
|
||||
WebRequest.Perform();
|
||||
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
||||
public void Fail(Exception e)
|
||||
{
|
||||
cancelled = true;
|
||||
|
||||
WebRequest?.Abort();
|
||||
|
||||
pendingFailure = () => Failure?.Invoke(e);
|
||||
checkAndProcessFailure();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checked for cancellation or error. Also queues up the Failed event if we can.
|
||||
/// </summary>
|
||||
/// <returns>Whether we are in a failed or cancelled state.</returns>
|
||||
private bool checkAndProcessFailure()
|
||||
{
|
||||
if (API == null || pendingFailure == null) return cancelled;
|
||||
|
||||
API.Schedule(pendingFailure);
|
||||
pendingFailure = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void APIFailureHandler(Exception e);
|
||||
public delegate void APISuccessHandler();
|
||||
public delegate void APIProgressHandler(long current, long total);
|
||||
public delegate void APISuccessHandler<in T>(T content);
|
||||
}
|
||||
|
@ -1,31 +1,31 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class DummyAPIAccess : IAPIProvider
|
||||
{
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1,
|
||||
});
|
||||
|
||||
public bool IsLoggedIn => true;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
}
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class DummyAPIAccess : IAPIProvider
|
||||
{
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1,
|
||||
});
|
||||
|
||||
public bool IsLoggedIn => true;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
}
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IAPIProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The local user.
|
||||
/// </summary>
|
||||
Bindable<User> LocalUser { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the local user is logged in.
|
||||
/// </summary>
|
||||
bool IsLoggedIn { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
/// </summary>
|
||||
/// <param name="request">The request to perform.</param>
|
||||
void Queue(APIRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// Register a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IAPIProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The local user.
|
||||
/// </summary>
|
||||
Bindable<User> LocalUser { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the local user is logged in.
|
||||
/// </summary>
|
||||
bool IsLoggedIn { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
/// </summary>
|
||||
/// <param name="request">The request to perform.</param>
|
||||
void Queue(APIRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// Register a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
{
|
||||
void APIStateChanged(APIAccess api, APIState state);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
{
|
||||
void APIStateChanged(APIAccess api, APIState state);
|
||||
}
|
||||
}
|
||||
|
@ -1,185 +1,185 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class OAuth
|
||||
{
|
||||
private readonly string clientId;
|
||||
private readonly string clientSecret;
|
||||
private readonly string endpoint;
|
||||
|
||||
public readonly Bindable<OAuthToken> Token = new Bindable<OAuthToken>();
|
||||
|
||||
public string TokenString
|
||||
{
|
||||
get => Token.Value?.ToString();
|
||||
set => Token.Value = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value);
|
||||
}
|
||||
|
||||
internal OAuth(string clientId, string clientSecret, string endpoint)
|
||||
{
|
||||
Debug.Assert(clientId != null);
|
||||
Debug.Assert(clientSecret != null);
|
||||
Debug.Assert(endpoint != null);
|
||||
|
||||
this.clientId = clientId;
|
||||
this.clientSecret = clientSecret;
|
||||
this.endpoint = endpoint;
|
||||
}
|
||||
|
||||
internal bool AuthenticateWithLogin(string username, string password)
|
||||
{
|
||||
if (string.IsNullOrEmpty(username)) return false;
|
||||
if (string.IsNullOrEmpty(password)) return false;
|
||||
|
||||
using (var req = new AccessTokenRequestPassword(username, password)
|
||||
{
|
||||
Url = $@"{endpoint}/oauth/token",
|
||||
Method = HttpMethod.POST,
|
||||
ClientId = clientId,
|
||||
ClientSecret = clientSecret
|
||||
})
|
||||
{
|
||||
try
|
||||
{
|
||||
req.Perform();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Token.Value = req.ResponseObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool AuthenticateWithRefresh(string refresh)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var req = new AccessTokenRequestRefresh(refresh)
|
||||
{
|
||||
Url = $@"{endpoint}/oauth/token",
|
||||
Method = HttpMethod.POST,
|
||||
ClientId = clientId,
|
||||
ClientSecret = clientSecret
|
||||
})
|
||||
{
|
||||
req.Perform();
|
||||
|
||||
Token.Value = req.ResponseObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//todo: potentially only kill the refresh token on certain exception types.
|
||||
Token.Value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly object access_token_retrieval_lock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Should be run before any API request to make sure we have a valid key.
|
||||
/// </summary>
|
||||
private bool ensureAccessToken()
|
||||
{
|
||||
// if we already have a valid access token, let's use it.
|
||||
if (accessTokenValid) return true;
|
||||
|
||||
// we want to ensure only a single authentication update is happening at once.
|
||||
lock (access_token_retrieval_lock)
|
||||
{
|
||||
// re-check if valid, in case another request completed and revalidated our access.
|
||||
if (accessTokenValid) return true;
|
||||
|
||||
// if not, let's try using our refresh token to request a new access token.
|
||||
if (!string.IsNullOrEmpty(Token.Value?.RefreshToken))
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
AuthenticateWithRefresh(Token.Value.RefreshToken);
|
||||
|
||||
return accessTokenValid;
|
||||
}
|
||||
}
|
||||
|
||||
private bool accessTokenValid => Token.Value?.IsValid ?? false;
|
||||
|
||||
internal bool HasValidAccessToken => RequestAccessToken() != null;
|
||||
|
||||
internal string RequestAccessToken()
|
||||
{
|
||||
if (!ensureAccessToken()) return null;
|
||||
|
||||
return Token.Value.AccessToken;
|
||||
}
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
Token.Value = null;
|
||||
}
|
||||
|
||||
private class AccessTokenRequestRefresh : AccessTokenRequest
|
||||
{
|
||||
internal readonly string RefreshToken;
|
||||
|
||||
internal AccessTokenRequestRefresh(string refreshToken)
|
||||
{
|
||||
RefreshToken = refreshToken;
|
||||
GrantType = @"refresh_token";
|
||||
}
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("refresh_token", RefreshToken);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
|
||||
private class AccessTokenRequestPassword : AccessTokenRequest
|
||||
{
|
||||
internal readonly string Username;
|
||||
internal readonly string Password;
|
||||
|
||||
internal AccessTokenRequestPassword(string username, string password)
|
||||
{
|
||||
Username = username;
|
||||
Password = password;
|
||||
GrantType = @"password";
|
||||
}
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("username", Username);
|
||||
AddParameter("password", Password);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
|
||||
private class AccessTokenRequest : JsonWebRequest<OAuthToken>
|
||||
{
|
||||
protected string GrantType;
|
||||
|
||||
internal string ClientId;
|
||||
internal string ClientSecret;
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("grant_type", GrantType);
|
||||
AddParameter("client_id", ClientId);
|
||||
AddParameter("client_secret", ClientSecret);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class OAuth
|
||||
{
|
||||
private readonly string clientId;
|
||||
private readonly string clientSecret;
|
||||
private readonly string endpoint;
|
||||
|
||||
public readonly Bindable<OAuthToken> Token = new Bindable<OAuthToken>();
|
||||
|
||||
public string TokenString
|
||||
{
|
||||
get => Token.Value?.ToString();
|
||||
set => Token.Value = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value);
|
||||
}
|
||||
|
||||
internal OAuth(string clientId, string clientSecret, string endpoint)
|
||||
{
|
||||
Debug.Assert(clientId != null);
|
||||
Debug.Assert(clientSecret != null);
|
||||
Debug.Assert(endpoint != null);
|
||||
|
||||
this.clientId = clientId;
|
||||
this.clientSecret = clientSecret;
|
||||
this.endpoint = endpoint;
|
||||
}
|
||||
|
||||
internal bool AuthenticateWithLogin(string username, string password)
|
||||
{
|
||||
if (string.IsNullOrEmpty(username)) return false;
|
||||
if (string.IsNullOrEmpty(password)) return false;
|
||||
|
||||
using (var req = new AccessTokenRequestPassword(username, password)
|
||||
{
|
||||
Url = $@"{endpoint}/oauth/token",
|
||||
Method = HttpMethod.POST,
|
||||
ClientId = clientId,
|
||||
ClientSecret = clientSecret
|
||||
})
|
||||
{
|
||||
try
|
||||
{
|
||||
req.Perform();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Token.Value = req.ResponseObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool AuthenticateWithRefresh(string refresh)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var req = new AccessTokenRequestRefresh(refresh)
|
||||
{
|
||||
Url = $@"{endpoint}/oauth/token",
|
||||
Method = HttpMethod.POST,
|
||||
ClientId = clientId,
|
||||
ClientSecret = clientSecret
|
||||
})
|
||||
{
|
||||
req.Perform();
|
||||
|
||||
Token.Value = req.ResponseObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//todo: potentially only kill the refresh token on certain exception types.
|
||||
Token.Value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly object access_token_retrieval_lock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Should be run before any API request to make sure we have a valid key.
|
||||
/// </summary>
|
||||
private bool ensureAccessToken()
|
||||
{
|
||||
// if we already have a valid access token, let's use it.
|
||||
if (accessTokenValid) return true;
|
||||
|
||||
// we want to ensure only a single authentication update is happening at once.
|
||||
lock (access_token_retrieval_lock)
|
||||
{
|
||||
// re-check if valid, in case another request completed and revalidated our access.
|
||||
if (accessTokenValid) return true;
|
||||
|
||||
// if not, let's try using our refresh token to request a new access token.
|
||||
if (!string.IsNullOrEmpty(Token.Value?.RefreshToken))
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
AuthenticateWithRefresh(Token.Value.RefreshToken);
|
||||
|
||||
return accessTokenValid;
|
||||
}
|
||||
}
|
||||
|
||||
private bool accessTokenValid => Token.Value?.IsValid ?? false;
|
||||
|
||||
internal bool HasValidAccessToken => RequestAccessToken() != null;
|
||||
|
||||
internal string RequestAccessToken()
|
||||
{
|
||||
if (!ensureAccessToken()) return null;
|
||||
|
||||
return Token.Value.AccessToken;
|
||||
}
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
Token.Value = null;
|
||||
}
|
||||
|
||||
private class AccessTokenRequestRefresh : AccessTokenRequest
|
||||
{
|
||||
internal readonly string RefreshToken;
|
||||
|
||||
internal AccessTokenRequestRefresh(string refreshToken)
|
||||
{
|
||||
RefreshToken = refreshToken;
|
||||
GrantType = @"refresh_token";
|
||||
}
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("refresh_token", RefreshToken);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
|
||||
private class AccessTokenRequestPassword : AccessTokenRequest
|
||||
{
|
||||
internal readonly string Username;
|
||||
internal readonly string Password;
|
||||
|
||||
internal AccessTokenRequestPassword(string username, string password)
|
||||
{
|
||||
Username = username;
|
||||
Password = password;
|
||||
GrantType = @"password";
|
||||
}
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("username", Username);
|
||||
AddParameter("password", Password);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
|
||||
private class AccessTokenRequest : JsonWebRequest<OAuthToken>
|
||||
{
|
||||
protected string GrantType;
|
||||
|
||||
internal string ClientId;
|
||||
internal string ClientSecret;
|
||||
|
||||
protected override void PrePerform()
|
||||
{
|
||||
AddParameter("grant_type", GrantType);
|
||||
AddParameter("client_id", ClientId);
|
||||
AddParameter("client_secret", ClientSecret);
|
||||
|
||||
base.PrePerform();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,63 +1,63 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
[Serializable]
|
||||
public class OAuthToken
|
||||
{
|
||||
/// <summary>
|
||||
/// OAuth 2.0 access token.
|
||||
/// </summary>
|
||||
[JsonProperty(@"access_token")]
|
||||
public string AccessToken;
|
||||
|
||||
[JsonProperty(@"expires_in")]
|
||||
public long ExpiresIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return AccessTokenExpiry - DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
AccessTokenExpiry = DateTimeOffset.Now.AddSeconds(value).ToUnixTimeSeconds();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsValid => !string.IsNullOrEmpty(AccessToken) && ExpiresIn > 30;
|
||||
|
||||
public long AccessTokenExpiry;
|
||||
|
||||
/// <summary>
|
||||
/// OAuth 2.0 refresh token.
|
||||
/// </summary>
|
||||
[JsonProperty(@"refresh_token")]
|
||||
public string RefreshToken;
|
||||
|
||||
public override string ToString() => $@"{AccessToken}|{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}|{RefreshToken}";
|
||||
|
||||
public static OAuthToken Parse(string value)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] parts = value.Split('|');
|
||||
return new OAuthToken
|
||||
{
|
||||
AccessToken = parts[0],
|
||||
AccessTokenExpiry = long.Parse(parts[1], NumberFormatInfo.InvariantInfo),
|
||||
RefreshToken = parts[2]
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
[Serializable]
|
||||
public class OAuthToken
|
||||
{
|
||||
/// <summary>
|
||||
/// OAuth 2.0 access token.
|
||||
/// </summary>
|
||||
[JsonProperty(@"access_token")]
|
||||
public string AccessToken;
|
||||
|
||||
[JsonProperty(@"expires_in")]
|
||||
public long ExpiresIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return AccessTokenExpiry - DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
AccessTokenExpiry = DateTimeOffset.Now.AddSeconds(value).ToUnixTimeSeconds();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsValid => !string.IsNullOrEmpty(AccessToken) && ExpiresIn > 30;
|
||||
|
||||
public long AccessTokenExpiry;
|
||||
|
||||
/// <summary>
|
||||
/// OAuth 2.0 refresh token.
|
||||
/// </summary>
|
||||
[JsonProperty(@"refresh_token")]
|
||||
public string RefreshToken;
|
||||
|
||||
public override string ToString() => $@"{AccessToken}|{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}|{RefreshToken}";
|
||||
|
||||
public static OAuthToken Parse(string value)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] parts = value.Split('|');
|
||||
return new OAuthToken
|
||||
{
|
||||
AccessToken = parts[0],
|
||||
AccessTokenExpiry = long.Parse(parts[1], NumberFormatInfo.InvariantInfo),
|
||||
RefreshToken = parts[2]
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,145 +1,145 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
|
||||
{
|
||||
[JsonProperty(@"covers")]
|
||||
private BeatmapSetOnlineCovers covers { get; set; }
|
||||
|
||||
[JsonProperty(@"preview_url")]
|
||||
private string preview { get; set; }
|
||||
|
||||
[JsonProperty(@"play_count")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
[JsonProperty(@"favourite_count")]
|
||||
private int favouriteCount { get; set; }
|
||||
|
||||
[JsonProperty(@"bpm")]
|
||||
private double bpm { get; set; }
|
||||
|
||||
[JsonProperty(@"video")]
|
||||
private bool hasVideo { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
private BeatmapSetOnlineStatus status { get; set; }
|
||||
|
||||
[JsonProperty(@"submitted_date")]
|
||||
private DateTimeOffset submitted { get; set; }
|
||||
|
||||
[JsonProperty(@"ranked_date")]
|
||||
private DateTimeOffset ranked { get; set; }
|
||||
|
||||
[JsonProperty(@"last_updated")]
|
||||
private DateTimeOffset lastUpdated { get; set; }
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
private long creatorId {
|
||||
set { Author.Id = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
|
||||
|
||||
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Metadata = this,
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = covers,
|
||||
Preview = preview,
|
||||
PlayCount = playCount,
|
||||
FavouriteCount = favouriteCount,
|
||||
BPM = bpm,
|
||||
Status = status,
|
||||
HasVideo = hasVideo,
|
||||
Submitted = submitted,
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
},
|
||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
};
|
||||
}
|
||||
|
||||
private class APIResponseBeatmap : BeatmapMetadata
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
private int onlineBeatmapID { get; set; }
|
||||
|
||||
[JsonProperty(@"playcount")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
[JsonProperty(@"passcount")]
|
||||
private int passCount { get; set; }
|
||||
|
||||
[JsonProperty(@"mode_int")]
|
||||
private int ruleset { get; set; }
|
||||
|
||||
[JsonProperty(@"difficulty_rating")]
|
||||
private double starDifficulty { get; set; }
|
||||
|
||||
[JsonProperty(@"drain")]
|
||||
private float drainRate { get; set; }
|
||||
|
||||
[JsonProperty(@"cs")]
|
||||
private float circleSize { get; set; }
|
||||
|
||||
[JsonProperty(@"ar")]
|
||||
private float approachRate { get; set; }
|
||||
|
||||
[JsonProperty(@"accuracy")]
|
||||
private float overallDifficulty { get; set; }
|
||||
|
||||
[JsonProperty(@"total_length")]
|
||||
private double length { get; set; }
|
||||
|
||||
[JsonProperty(@"count_circles")]
|
||||
private int circleCount { get; set; }
|
||||
|
||||
[JsonProperty(@"count_sliders")]
|
||||
private int sliderCount { get; set; }
|
||||
|
||||
[JsonProperty(@"version")]
|
||||
private string version { get; set; }
|
||||
|
||||
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
|
||||
{
|
||||
return new BeatmapInfo
|
||||
{
|
||||
Metadata = this,
|
||||
Ruleset = rulesets.GetRuleset(ruleset),
|
||||
StarDifficulty = starDifficulty,
|
||||
OnlineBeatmapID = onlineBeatmapID,
|
||||
Version = version,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = drainRate,
|
||||
CircleSize = circleSize,
|
||||
ApproachRate = approachRate,
|
||||
OverallDifficulty = overallDifficulty,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
PlayCount = playCount,
|
||||
PassCount = passCount,
|
||||
Length = length,
|
||||
CircleCount = circleCount,
|
||||
SliderCount = sliderCount,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
|
||||
{
|
||||
[JsonProperty(@"covers")]
|
||||
private BeatmapSetOnlineCovers covers { get; set; }
|
||||
|
||||
[JsonProperty(@"preview_url")]
|
||||
private string preview { get; set; }
|
||||
|
||||
[JsonProperty(@"play_count")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
[JsonProperty(@"favourite_count")]
|
||||
private int favouriteCount { get; set; }
|
||||
|
||||
[JsonProperty(@"bpm")]
|
||||
private double bpm { get; set; }
|
||||
|
||||
[JsonProperty(@"video")]
|
||||
private bool hasVideo { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
private BeatmapSetOnlineStatus status { get; set; }
|
||||
|
||||
[JsonProperty(@"submitted_date")]
|
||||
private DateTimeOffset submitted { get; set; }
|
||||
|
||||
[JsonProperty(@"ranked_date")]
|
||||
private DateTimeOffset ranked { get; set; }
|
||||
|
||||
[JsonProperty(@"last_updated")]
|
||||
private DateTimeOffset lastUpdated { get; set; }
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
private long creatorId {
|
||||
set { Author.Id = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
|
||||
|
||||
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Metadata = this,
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = covers,
|
||||
Preview = preview,
|
||||
PlayCount = playCount,
|
||||
FavouriteCount = favouriteCount,
|
||||
BPM = bpm,
|
||||
Status = status,
|
||||
HasVideo = hasVideo,
|
||||
Submitted = submitted,
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
},
|
||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
};
|
||||
}
|
||||
|
||||
private class APIResponseBeatmap : BeatmapMetadata
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
private int onlineBeatmapID { get; set; }
|
||||
|
||||
[JsonProperty(@"playcount")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
[JsonProperty(@"passcount")]
|
||||
private int passCount { get; set; }
|
||||
|
||||
[JsonProperty(@"mode_int")]
|
||||
private int ruleset { get; set; }
|
||||
|
||||
[JsonProperty(@"difficulty_rating")]
|
||||
private double starDifficulty { get; set; }
|
||||
|
||||
[JsonProperty(@"drain")]
|
||||
private float drainRate { get; set; }
|
||||
|
||||
[JsonProperty(@"cs")]
|
||||
private float circleSize { get; set; }
|
||||
|
||||
[JsonProperty(@"ar")]
|
||||
private float approachRate { get; set; }
|
||||
|
||||
[JsonProperty(@"accuracy")]
|
||||
private float overallDifficulty { get; set; }
|
||||
|
||||
[JsonProperty(@"total_length")]
|
||||
private double length { get; set; }
|
||||
|
||||
[JsonProperty(@"count_circles")]
|
||||
private int circleCount { get; set; }
|
||||
|
||||
[JsonProperty(@"count_sliders")]
|
||||
private int sliderCount { get; set; }
|
||||
|
||||
[JsonProperty(@"version")]
|
||||
private string version { get; set; }
|
||||
|
||||
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
|
||||
{
|
||||
return new BeatmapInfo
|
||||
{
|
||||
Metadata = this,
|
||||
Ruleset = rulesets.GetRuleset(ruleset),
|
||||
StarDifficulty = starDifficulty,
|
||||
OnlineBeatmapID = onlineBeatmapID,
|
||||
Version = version,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = drainRate,
|
||||
CircleSize = circleSize,
|
||||
ApproachRate = approachRate,
|
||||
OverallDifficulty = overallDifficulty,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
PlayCount = playCount,
|
||||
PassCount = passCount,
|
||||
Length = length,
|
||||
CircleCount = circleCount,
|
||||
SliderCount = sliderCount,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,27 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class DownloadBeatmapSetRequest : APIDownloadRequest
|
||||
{
|
||||
public readonly BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public Action<float> DownloadProgressed;
|
||||
|
||||
private readonly bool noVideo;
|
||||
|
||||
public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
|
||||
{
|
||||
this.noVideo = noVideo;
|
||||
BeatmapSet = set;
|
||||
|
||||
Progress += (current, total) => DownloadProgressed?.Invoke((float) current / total);
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class DownloadBeatmapSetRequest : APIDownloadRequest
|
||||
{
|
||||
public readonly BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public Action<float> DownloadProgressed;
|
||||
|
||||
private readonly bool noVideo;
|
||||
|
||||
public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
|
||||
{
|
||||
this.noVideo = noVideo;
|
||||
BeatmapSet = set;
|
||||
|
||||
Progress += (current, total) => DownloadProgressed?.Invoke((float) current / total);
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
|
||||
}
|
||||
}
|
||||
|
@ -1,46 +1,46 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapDetailsRequest : APIRequest<GetBeatmapDetailsResponse>
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
|
||||
|
||||
public GetBeatmapDetailsRequest(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmaps/{lookupString}";
|
||||
}
|
||||
|
||||
public class GetBeatmapDetailsResponse : BeatmapMetrics
|
||||
{
|
||||
//the online API returns some metrics as a nested object.
|
||||
[JsonProperty(@"failtimes")]
|
||||
private BeatmapMetrics failTimes
|
||||
{
|
||||
set
|
||||
{
|
||||
Fails = value.Fails;
|
||||
Retries = value.Retries;
|
||||
}
|
||||
}
|
||||
|
||||
//and other metrics in the beatmap set.
|
||||
[JsonProperty(@"beatmapset")]
|
||||
private BeatmapMetrics beatmapSet
|
||||
{
|
||||
set
|
||||
{
|
||||
Ratings = value.Ratings;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapDetailsRequest : APIRequest<GetBeatmapDetailsResponse>
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
|
||||
|
||||
public GetBeatmapDetailsRequest(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmaps/{lookupString}";
|
||||
}
|
||||
|
||||
public class GetBeatmapDetailsResponse : BeatmapMetrics
|
||||
{
|
||||
//the online API returns some metrics as a nested object.
|
||||
[JsonProperty(@"failtimes")]
|
||||
private BeatmapMetrics failTimes
|
||||
{
|
||||
set
|
||||
{
|
||||
Fails = value.Fails;
|
||||
Retries = value.Retries;
|
||||
}
|
||||
}
|
||||
|
||||
//and other metrics in the beatmap set.
|
||||
[JsonProperty(@"beatmapset")]
|
||||
private BeatmapMetrics beatmapSet
|
||||
{
|
||||
set
|
||||
{
|
||||
Ratings = value.Ratings;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
|
||||
{
|
||||
private readonly int beatmapSetId;
|
||||
|
||||
public GetBeatmapSetRequest(int beatmapSetId)
|
||||
{
|
||||
this.beatmapSetId = beatmapSetId;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{beatmapSetId}";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
|
||||
{
|
||||
private readonly int beatmapSetId;
|
||||
|
||||
public GetBeatmapSetRequest(int beatmapSetId)
|
||||
{
|
||||
this.beatmapSetId = beatmapSetId;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{beatmapSetId}";
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetFriendsRequest : APIRequest<List<User>>
|
||||
{
|
||||
protected override string Target => @"friends";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetFriendsRequest : APIRequest<List<User>>
|
||||
{
|
||||
protected override string Target => @"friends";
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +1,35 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetMessagesRequest : APIRequest<List<Message>>
|
||||
{
|
||||
private readonly List<Channel> channels;
|
||||
private long? since;
|
||||
|
||||
public GetMessagesRequest(List<Channel> channels, long? sinceId)
|
||||
{
|
||||
this.channels = channels;
|
||||
since = sinceId;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
string channelString = string.Join(",", channels.Select(x => x.Id));
|
||||
|
||||
var req = base.CreateWebRequest();
|
||||
req.AddParameter(@"channels", channelString);
|
||||
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/messages";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetMessagesRequest : APIRequest<List<Message>>
|
||||
{
|
||||
private readonly List<Channel> channels;
|
||||
private long? since;
|
||||
|
||||
public GetMessagesRequest(List<Channel> channels, long? sinceId)
|
||||
{
|
||||
this.channels = channels;
|
||||
since = sinceId;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
string channelString = string.Join(",", channels.Select(x => x.Id));
|
||||
|
||||
var req = base.CreateWebRequest();
|
||||
req.AddParameter(@"channels", channelString);
|
||||
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/messages";
|
||||
}
|
||||
}
|
||||
|
@ -1,166 +1,166 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetScoresRequest : APIRequest<GetScoresResponse>
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly LeaderboardScope scope;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, LeaderboardScope scope = LeaderboardScope.Global)
|
||||
{
|
||||
if (!beatmap.OnlineBeatmapID.HasValue)
|
||||
throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
|
||||
|
||||
if (scope == LeaderboardScope.Local)
|
||||
throw new InvalidOperationException("Should not attempt to request online scores for a local scoped leaderboard");
|
||||
|
||||
this.beatmap = beatmap;
|
||||
this.scope = scope;
|
||||
this.ruleset = ruleset ?? throw new ArgumentNullException(nameof(ruleset));
|
||||
|
||||
Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess(GetScoresResponse r)
|
||||
{
|
||||
foreach (OnlineScore score in r.Scores)
|
||||
score.ApplyBeatmap(beatmap);
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.Timeout = 30000;
|
||||
req.AddParameter(@"type", scope.ToString().ToLowerInvariant());
|
||||
req.AddParameter(@"mode", ruleset.ShortName);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
|
||||
}
|
||||
|
||||
public class GetScoresResponse
|
||||
{
|
||||
[JsonProperty(@"scores")]
|
||||
public IEnumerable<OnlineScore> Scores;
|
||||
}
|
||||
|
||||
public class OnlineScore : Score
|
||||
{
|
||||
[JsonProperty(@"score")]
|
||||
private double totalScore
|
||||
{
|
||||
set { TotalScore = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"max_combo")]
|
||||
private int maxCombo
|
||||
{
|
||||
set { MaxCombo = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"user")]
|
||||
private User user
|
||||
{
|
||||
set { User = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"replay_data")]
|
||||
private Replay replay
|
||||
{
|
||||
set { Replay = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"mode_int")]
|
||||
public int OnlineRulesetID { get; set; }
|
||||
|
||||
[JsonProperty(@"score_id")]
|
||||
private long onlineScoreID
|
||||
{
|
||||
set { OnlineScoreID = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"created_at")]
|
||||
private DateTimeOffset date
|
||||
{
|
||||
set { Date = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmap")]
|
||||
private BeatmapInfo beatmap
|
||||
{
|
||||
set { Beatmap = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmapset")]
|
||||
private BeatmapMetadata metadata
|
||||
{
|
||||
set { Beatmap.Metadata = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"statistics")]
|
||||
private Dictionary<string, object> jsonStats
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var kvp in value)
|
||||
{
|
||||
HitResult newKey;
|
||||
switch (kvp.Key)
|
||||
{
|
||||
case @"count_300":
|
||||
newKey = HitResult.Great;
|
||||
break;
|
||||
case @"count_100":
|
||||
newKey = HitResult.Good;
|
||||
break;
|
||||
case @"count_50":
|
||||
newKey = HitResult.Meh;
|
||||
break;
|
||||
case @"count_miss":
|
||||
newKey = HitResult.Miss;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
Statistics.Add(newKey, kvp.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(@"mods")]
|
||||
private string[] modStrings { get; set; }
|
||||
|
||||
public void ApplyBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
ApplyRuleset(beatmap.Ruleset);
|
||||
}
|
||||
|
||||
public void ApplyRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
|
||||
// Evaluate the mod string
|
||||
Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetScoresRequest : APIRequest<GetScoresResponse>
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly LeaderboardScope scope;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetScoresRequest(BeatmapInfo beatmap, RulesetInfo ruleset, LeaderboardScope scope = LeaderboardScope.Global)
|
||||
{
|
||||
if (!beatmap.OnlineBeatmapID.HasValue)
|
||||
throw new InvalidOperationException($"Cannot lookup a beatmap's scores without having a populated {nameof(BeatmapInfo.OnlineBeatmapID)}.");
|
||||
|
||||
if (scope == LeaderboardScope.Local)
|
||||
throw new InvalidOperationException("Should not attempt to request online scores for a local scoped leaderboard");
|
||||
|
||||
this.beatmap = beatmap;
|
||||
this.scope = scope;
|
||||
this.ruleset = ruleset ?? throw new ArgumentNullException(nameof(ruleset));
|
||||
|
||||
Success += onSuccess;
|
||||
}
|
||||
|
||||
private void onSuccess(GetScoresResponse r)
|
||||
{
|
||||
foreach (OnlineScore score in r.Scores)
|
||||
score.ApplyBeatmap(beatmap);
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.Timeout = 30000;
|
||||
req.AddParameter(@"type", scope.ToString().ToLowerInvariant());
|
||||
req.AddParameter(@"mode", ruleset.ShortName);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
|
||||
}
|
||||
|
||||
public class GetScoresResponse
|
||||
{
|
||||
[JsonProperty(@"scores")]
|
||||
public IEnumerable<OnlineScore> Scores;
|
||||
}
|
||||
|
||||
public class OnlineScore : Score
|
||||
{
|
||||
[JsonProperty(@"score")]
|
||||
private double totalScore
|
||||
{
|
||||
set { TotalScore = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"max_combo")]
|
||||
private int maxCombo
|
||||
{
|
||||
set { MaxCombo = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"user")]
|
||||
private User user
|
||||
{
|
||||
set { User = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"replay_data")]
|
||||
private Replay replay
|
||||
{
|
||||
set { Replay = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"mode_int")]
|
||||
public int OnlineRulesetID { get; set; }
|
||||
|
||||
[JsonProperty(@"score_id")]
|
||||
private long onlineScoreID
|
||||
{
|
||||
set { OnlineScoreID = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"created_at")]
|
||||
private DateTimeOffset date
|
||||
{
|
||||
set { Date = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmap")]
|
||||
private BeatmapInfo beatmap
|
||||
{
|
||||
set { Beatmap = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmapset")]
|
||||
private BeatmapMetadata metadata
|
||||
{
|
||||
set { Beatmap.Metadata = value; }
|
||||
}
|
||||
|
||||
[JsonProperty(@"statistics")]
|
||||
private Dictionary<string, object> jsonStats
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var kvp in value)
|
||||
{
|
||||
HitResult newKey;
|
||||
switch (kvp.Key)
|
||||
{
|
||||
case @"count_300":
|
||||
newKey = HitResult.Great;
|
||||
break;
|
||||
case @"count_100":
|
||||
newKey = HitResult.Good;
|
||||
break;
|
||||
case @"count_50":
|
||||
newKey = HitResult.Meh;
|
||||
break;
|
||||
case @"count_miss":
|
||||
newKey = HitResult.Miss;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
Statistics.Add(newKey, kvp.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(@"mods")]
|
||||
private string[] modStrings { get; set; }
|
||||
|
||||
public void ApplyBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
ApplyRuleset(beatmap.Ruleset);
|
||||
}
|
||||
|
||||
public void ApplyRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
|
||||
// Evaluate the mod string
|
||||
Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Humanizer;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
private readonly BeatmapSetType type;
|
||||
|
||||
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
|
||||
}
|
||||
|
||||
public enum BeatmapSetType
|
||||
{
|
||||
Favourite,
|
||||
RankedAndApproved,
|
||||
Unranked,
|
||||
Graveyard
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Humanizer;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
private readonly BeatmapSetType type;
|
||||
|
||||
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
|
||||
}
|
||||
|
||||
public enum BeatmapSetType
|
||||
{
|
||||
Favourite,
|
||||
RankedAndApproved,
|
||||
Unranked,
|
||||
Graveyard
|
||||
}
|
||||
}
|
||||
|
@ -1,48 +1,48 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
|
||||
}
|
||||
|
||||
public class MostPlayedBeatmap
|
||||
{
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int PlayCount;
|
||||
|
||||
[JsonProperty]
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[JsonProperty]
|
||||
private APIResponseBeatmapSet beatmapSet;
|
||||
|
||||
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
|
||||
{
|
||||
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
|
||||
beatmap.BeatmapSet = setInfo;
|
||||
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
|
||||
beatmap.Metadata = setInfo.Metadata;
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
|
||||
}
|
||||
|
||||
public class MostPlayedBeatmap
|
||||
{
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int PlayCount;
|
||||
|
||||
[JsonProperty]
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[JsonProperty]
|
||||
private APIResponseBeatmapSet beatmapSet;
|
||||
|
||||
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
|
||||
{
|
||||
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
|
||||
beatmap.BeatmapSet = setInfo;
|
||||
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
|
||||
beatmap.Metadata = setInfo.Metadata;
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,130 +1,130 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using Humanizer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRecentActivitiesRequest : APIRequest<List<RecentActivity>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserRecentActivitiesRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $"users/{userId}/recent_activity?offset={offset}";
|
||||
}
|
||||
|
||||
public class RecentActivity
|
||||
{
|
||||
[JsonProperty("id")]
|
||||
public int ID;
|
||||
|
||||
[JsonProperty("createdAt")]
|
||||
public DateTimeOffset CreatedAt;
|
||||
|
||||
[JsonProperty]
|
||||
private string type
|
||||
{
|
||||
set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.Pascalize());
|
||||
}
|
||||
|
||||
public RecentActivityType Type;
|
||||
|
||||
[JsonProperty]
|
||||
private string scoreRank
|
||||
{
|
||||
set => ScoreRank = (ScoreRank)Enum.Parse(typeof(ScoreRank), value);
|
||||
}
|
||||
|
||||
public ScoreRank ScoreRank;
|
||||
|
||||
[JsonProperty("rank")]
|
||||
public int Rank;
|
||||
|
||||
[JsonProperty("approval")]
|
||||
public BeatmapApproval Approval;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int Count;
|
||||
|
||||
[JsonProperty("mode")]
|
||||
public string Mode;
|
||||
|
||||
[JsonProperty("beatmap")]
|
||||
public RecentActivityBeatmap Beatmap;
|
||||
|
||||
[JsonProperty("beatmapset")]
|
||||
public RecentActivityBeatmap Beatmapset;
|
||||
|
||||
[JsonProperty("user")]
|
||||
public RecentActivityUser User;
|
||||
|
||||
[JsonProperty("achievement")]
|
||||
public RecentActivityAchievement Achievement;
|
||||
|
||||
public class RecentActivityBeatmap
|
||||
{
|
||||
[JsonProperty("title")]
|
||||
public string Title;
|
||||
|
||||
[JsonProperty("url")]
|
||||
public string Url;
|
||||
}
|
||||
|
||||
public class RecentActivityUser
|
||||
{
|
||||
[JsonProperty("username")]
|
||||
public string Username;
|
||||
|
||||
[JsonProperty("url")]
|
||||
public string Url;
|
||||
|
||||
[JsonProperty("previousUsername")]
|
||||
public string PreviousUsername;
|
||||
}
|
||||
|
||||
public class RecentActivityAchievement
|
||||
{
|
||||
[JsonProperty("slug")]
|
||||
public string Slug;
|
||||
|
||||
[JsonProperty("name")]
|
||||
public string Name;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum RecentActivityType
|
||||
{
|
||||
Achievement,
|
||||
BeatmapPlaycount,
|
||||
BeatmapsetApprove,
|
||||
BeatmapsetDelete,
|
||||
BeatmapsetRevive,
|
||||
BeatmapsetUpdate,
|
||||
BeatmapsetUpload,
|
||||
Medal,
|
||||
Rank,
|
||||
RankLost,
|
||||
UserSupportAgain,
|
||||
UserSupportFirst,
|
||||
UserSupportGift,
|
||||
UsernameChange,
|
||||
}
|
||||
|
||||
public enum BeatmapApproval
|
||||
{
|
||||
Ranked,
|
||||
Approved,
|
||||
Qualified,
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using Humanizer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRecentActivitiesRequest : APIRequest<List<RecentActivity>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserRecentActivitiesRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $"users/{userId}/recent_activity?offset={offset}";
|
||||
}
|
||||
|
||||
public class RecentActivity
|
||||
{
|
||||
[JsonProperty("id")]
|
||||
public int ID;
|
||||
|
||||
[JsonProperty("createdAt")]
|
||||
public DateTimeOffset CreatedAt;
|
||||
|
||||
[JsonProperty]
|
||||
private string type
|
||||
{
|
||||
set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.Pascalize());
|
||||
}
|
||||
|
||||
public RecentActivityType Type;
|
||||
|
||||
[JsonProperty]
|
||||
private string scoreRank
|
||||
{
|
||||
set => ScoreRank = (ScoreRank)Enum.Parse(typeof(ScoreRank), value);
|
||||
}
|
||||
|
||||
public ScoreRank ScoreRank;
|
||||
|
||||
[JsonProperty("rank")]
|
||||
public int Rank;
|
||||
|
||||
[JsonProperty("approval")]
|
||||
public BeatmapApproval Approval;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int Count;
|
||||
|
||||
[JsonProperty("mode")]
|
||||
public string Mode;
|
||||
|
||||
[JsonProperty("beatmap")]
|
||||
public RecentActivityBeatmap Beatmap;
|
||||
|
||||
[JsonProperty("beatmapset")]
|
||||
public RecentActivityBeatmap Beatmapset;
|
||||
|
||||
[JsonProperty("user")]
|
||||
public RecentActivityUser User;
|
||||
|
||||
[JsonProperty("achievement")]
|
||||
public RecentActivityAchievement Achievement;
|
||||
|
||||
public class RecentActivityBeatmap
|
||||
{
|
||||
[JsonProperty("title")]
|
||||
public string Title;
|
||||
|
||||
[JsonProperty("url")]
|
||||
public string Url;
|
||||
}
|
||||
|
||||
public class RecentActivityUser
|
||||
{
|
||||
[JsonProperty("username")]
|
||||
public string Username;
|
||||
|
||||
[JsonProperty("url")]
|
||||
public string Url;
|
||||
|
||||
[JsonProperty("previousUsername")]
|
||||
public string PreviousUsername;
|
||||
}
|
||||
|
||||
public class RecentActivityAchievement
|
||||
{
|
||||
[JsonProperty("slug")]
|
||||
public string Slug;
|
||||
|
||||
[JsonProperty("name")]
|
||||
public string Name;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum RecentActivityType
|
||||
{
|
||||
Achievement,
|
||||
BeatmapPlaycount,
|
||||
BeatmapsetApprove,
|
||||
BeatmapsetDelete,
|
||||
BeatmapsetRevive,
|
||||
BeatmapsetUpdate,
|
||||
BeatmapsetUpload,
|
||||
Medal,
|
||||
Rank,
|
||||
RankLost,
|
||||
UserSupportAgain,
|
||||
UserSupportFirst,
|
||||
UserSupportGift,
|
||||
UsernameChange,
|
||||
}
|
||||
|
||||
public enum BeatmapApproval
|
||||
{
|
||||
Ranked,
|
||||
Approved,
|
||||
Qualified,
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private long? userId;
|
||||
|
||||
public GetUserRequest(long? userId = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private long? userId;
|
||||
|
||||
public GetUserRequest(long? userId = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +1,31 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserScoresRequest : APIRequest<List<OnlineScore>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly ScoreType type;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.type = type;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLower()}?offset={offset}";
|
||||
}
|
||||
|
||||
public enum ScoreType
|
||||
{
|
||||
Best,
|
||||
Firsts,
|
||||
Recent
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserScoresRequest : APIRequest<List<OnlineScore>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly ScoreType type;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.type = type;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLower()}?offset={offset}";
|
||||
}
|
||||
|
||||
public enum ScoreType
|
||||
{
|
||||
Best,
|
||||
Firsts,
|
||||
Recent
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUsersRequest : APIRequest<List<RankingEntry>>
|
||||
{
|
||||
protected override string Target => @"rankings/osu/performance";
|
||||
}
|
||||
|
||||
public class RankingEntry
|
||||
{
|
||||
[JsonProperty]
|
||||
public User User;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUsersRequest : APIRequest<List<RankingEntry>>
|
||||
{
|
||||
protected override string Target => @"rankings/osu/performance";
|
||||
}
|
||||
|
||||
public class RankingEntry
|
||||
{
|
||||
[JsonProperty]
|
||||
public User User;
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class ListChannelsRequest : APIRequest<List<Channel>>
|
||||
{
|
||||
protected override string Target => @"chat/channels";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class ListChannelsRequest : APIRequest<List<Channel>>
|
||||
{
|
||||
protected override string Target => @"chat/channels";
|
||||
}
|
||||
}
|
||||
|
@ -1,34 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class PostMessageRequest : APIRequest<Message>
|
||||
{
|
||||
private readonly Message message;
|
||||
|
||||
public PostMessageRequest(Message message)
|
||||
{
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.Method = HttpMethod.POST;
|
||||
req.AddParameter(@"target_type", message.TargetType.GetDescription());
|
||||
req.AddParameter(@"target_id", message.TargetId.ToString());
|
||||
req.AddParameter(@"is_action", message.IsAction.ToString().ToLower());
|
||||
req.AddParameter(@"message", message.Content);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/messages";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class PostMessageRequest : APIRequest<Message>
|
||||
{
|
||||
private readonly Message message;
|
||||
|
||||
public PostMessageRequest(Message message)
|
||||
{
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.Method = HttpMethod.POST;
|
||||
req.AddParameter(@"target_type", message.TargetType.GetDescription());
|
||||
req.AddParameter(@"target_id", message.TargetId.ToString());
|
||||
req.AddParameter(@"is_action", message.IsAction.ToString().ToLower());
|
||||
req.AddParameter(@"message", message.Content);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/messages";
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly RankStatus rankStatus;
|
||||
private readonly DirectSortCriteria sortCriteria;
|
||||
private readonly SortDirection direction;
|
||||
private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
|
||||
|
||||
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, RankStatus rankStatus = RankStatus.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
|
||||
{
|
||||
this.query = System.Uri.EscapeDataString(query);
|
||||
this.ruleset = ruleset;
|
||||
this.rankStatus = rankStatus;
|
||||
this.sortCriteria = sortCriteria;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly RankStatus rankStatus;
|
||||
private readonly DirectSortCriteria sortCriteria;
|
||||
private readonly SortDirection direction;
|
||||
private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
|
||||
|
||||
public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, RankStatus rankStatus = RankStatus.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
|
||||
{
|
||||
this.query = System.Uri.EscapeDataString(query);
|
||||
this.ruleset = ruleset;
|
||||
this.rankStatus = rankStatus;
|
||||
this.sortCriteria = sortCriteria;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user