mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Normalize all the line endings
This commit is contained in:
@ -1,146 +1,146 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class GameType
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{
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public abstract string Name { get; }
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public abstract Drawable GetIcon(OsuColour colours, float size);
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}
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public class GameTypeTag : GameType
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{
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public override string Name => "Tag";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size),
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Colour = colours.Blue,
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Shadow = false,
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};
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}
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}
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public class GameTypeVersus : GameType
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{
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public override string Name => "Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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public class GameTypeTagTeam : GameType
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{
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public override string Name => "Tag Team";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2f),
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Children = new[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size * 0.75f),
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Colour = colours.Blue,
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Shadow = false,
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},
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new SpriteIcon
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{
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size * 0.75f),
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Colour = colours.Pink,
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Shadow = false,
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},
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},
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};
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}
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}
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public class GameTypeTeamVersus : GameType
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{
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public override string Name => "Team Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2f),
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Children = new[]
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{
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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},
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};
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}
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}
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public class VersusRow : FillFlowContainer
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{
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public VersusRow(Color4 first, Color4 second, float size)
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{
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var triangleSize = new Vector2(size);
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AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(2f, 0f);
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Children = new[]
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{
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new Container
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{
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Size = triangleSize,
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Colour = first,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = 90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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new Container
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{
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Size = triangleSize,
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Colour = second,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = -90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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};
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class GameType
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{
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public abstract string Name { get; }
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public abstract Drawable GetIcon(OsuColour colours, float size);
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}
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public class GameTypeTag : GameType
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{
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public override string Name => "Tag";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size),
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Colour = colours.Blue,
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Shadow = false,
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};
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}
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}
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public class GameTypeVersus : GameType
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{
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public override string Name => "Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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public class GameTypeTagTeam : GameType
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{
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public override string Name => "Tag Team";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2f),
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Children = new[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size * 0.75f),
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Colour = colours.Blue,
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Shadow = false,
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},
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new SpriteIcon
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{
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Icon = FontAwesome.fa_refresh,
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Size = new Vector2(size * 0.75f),
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Colour = colours.Pink,
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Shadow = false,
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},
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},
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};
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}
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}
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public class GameTypeTeamVersus : GameType
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{
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public override string Name => "Team Versus";
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2f),
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Children = new[]
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{
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
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},
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};
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}
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}
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public class VersusRow : FillFlowContainer
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{
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public VersusRow(Color4 first, Color4 second, float size)
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{
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var triangleSize = new Vector2(size);
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AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(2f, 0f);
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Children = new[]
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{
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new Container
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{
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Size = triangleSize,
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Colour = first,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = 90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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new Container
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{
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Size = triangleSize,
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Colour = second,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Rotation = -90,
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EdgeSmoothness = new Vector2(1f),
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},
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},
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},
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};
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}
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}
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}
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@ -1,20 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Users;
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namespace osu.Game.Online.Multiplayer
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{
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public class Room
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{
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public Bindable<string> Name = new Bindable<string>();
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public Bindable<User> Host = new Bindable<User>();
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public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public Bindable<GameType> Type = new Bindable<GameType>();
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public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public Bindable<int?> MaxParticipants = new Bindable<int?>();
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public Bindable<User[]> Participants = new Bindable<User[]>();
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Users;
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namespace osu.Game.Online.Multiplayer
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{
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public class Room
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{
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public Bindable<string> Name = new Bindable<string>();
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public Bindable<User> Host = new Bindable<User>();
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public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public Bindable<GameType> Type = new Bindable<GameType>();
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public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public Bindable<int?> MaxParticipants = new Bindable<int?>();
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public Bindable<User[]> Participants = new Bindable<User[]>();
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}
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}
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@ -1,26 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class RoomStatus
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{
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public abstract string Message { get; }
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public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
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public class RoomStatusOpen : RoomStatus
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{
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public override string Message => @"Welcoming Players";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
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}
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public class RoomStatusPlaying : RoomStatus
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{
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public override string Message => @"Now Playing";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class RoomStatus
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{
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public abstract string Message { get; }
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public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
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public class RoomStatusOpen : RoomStatus
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{
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public override string Message => @"Welcoming Players";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
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}
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public class RoomStatusPlaying : RoomStatus
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{
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public override string Message => @"Now Playing";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
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}
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}
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