Normalize all the line endings

This commit is contained in:
Dean Herbert
2018-04-13 18:19:50 +09:00
parent f99503b60c
commit 32a74f95a5
1069 changed files with 95293 additions and 95293 deletions

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@ -1,146 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class GameType
{
public abstract string Name { get; }
public abstract Drawable GetIcon(OsuColour colours, float size);
}
public class GameTypeTag : GameType
{
public override string Name => "Tag";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false,
};
}
}
public class GameTypeVersus : GameType
{
public override string Name => "Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
public class GameTypeTagTeam : GameType
{
public override string Name => "Tag Team";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f),
Children = new[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size * 0.75f),
Colour = colours.Blue,
Shadow = false,
},
new SpriteIcon
{
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size * 0.75f),
Colour = colours.Pink,
Shadow = false,
},
},
};
}
}
public class GameTypeTeamVersus : GameType
{
public override string Name => "Team Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
}
}
public class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class GameType
{
public abstract string Name { get; }
public abstract Drawable GetIcon(OsuColour colours, float size);
}
public class GameTypeTag : GameType
{
public override string Name => "Tag";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size),
Colour = colours.Blue,
Shadow = false,
};
}
}
public class GameTypeVersus : GameType
{
public override string Name => "Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
public class GameTypeTagTeam : GameType
{
public override string Name => "Tag Team";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f),
Children = new[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size * 0.75f),
Colour = colours.Blue,
Shadow = false,
},
new SpriteIcon
{
Icon = FontAwesome.fa_refresh,
Size = new Vector2(size * 0.75f),
Colour = colours.Pink,
Shadow = false,
},
},
};
}
}
public class GameTypeTeamVersus : GameType
{
public override string Name => "Team Versus";
public override Drawable GetIcon(OsuColour colours, float size)
{
return new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2f),
Children = new[]
{
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
new VersusRow(colours.Blue, colours.Pink, size * 0.5f),
},
};
}
}
public class VersusRow : FillFlowContainer
{
public VersusRow(Color4 first, Color4 second, float size)
{
var triangleSize = new Vector2(size);
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(2f, 0f);
Children = new[]
{
new Container
{
Size = triangleSize,
Colour = first,
Children = new[]
{
new EquilateralTriangle
{
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = 90,
EdgeSmoothness = new Vector2(1f),
},
},
},
new Container
{
Size = triangleSize,
Colour = second,
Children = new[]
{
new EquilateralTriangle
{
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Rotation = -90,
EdgeSmoothness = new Vector2(1f),
},
},
},
};
}
}
}

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@ -1,20 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
public Bindable<string> Name = new Bindable<string>();
public Bindable<User> Host = new Bindable<User>();
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public Bindable<GameType> Type = new Bindable<GameType>();
public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public Bindable<int?> MaxParticipants = new Bindable<int?>();
public Bindable<User[]> Participants = new Bindable<User[]>();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
public Bindable<string> Name = new Bindable<string>();
public Bindable<User> Host = new Bindable<User>();
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public Bindable<GameType> Type = new Bindable<GameType>();
public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public Bindable<int?> MaxParticipants = new Bindable<int?>();
public Bindable<User[]> Participants = new Bindable<User[]>();
}
}

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@ -1,26 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class RoomStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class RoomStatusOpen : RoomStatus
{
public override string Message => @"Welcoming Players";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
}
public class RoomStatusPlaying : RoomStatus
{
public override string Message => @"Now Playing";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class RoomStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class RoomStatusOpen : RoomStatus
{
public override string Message => @"Welcoming Players";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
}
public class RoomStatusPlaying : RoomStatus
{
public override string Message => @"Now Playing";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
}
}